extern HSteamUser cppISteamUser_SteamUser018_GetHSteamUser(void *); extern bool cppISteamUser_SteamUser018_BLoggedOn(void *); extern CSteamID cppISteamUser_SteamUser018_GetSteamID(void *); extern int cppISteamUser_SteamUser018_InitiateGameConnection(void *, void *, int, CSteamID, uint32, uint16, bool); extern void cppISteamUser_SteamUser018_TerminateGameConnection(void *, uint32, uint16); extern void cppISteamUser_SteamUser018_TrackAppUsageEvent(void *, CGameID, int, const char *); extern bool cppISteamUser_SteamUser018_GetUserDataFolder(void *, char *, int); extern void cppISteamUser_SteamUser018_StartVoiceRecording(void *); extern void cppISteamUser_SteamUser018_StopVoiceRecording(void *); extern EVoiceResult cppISteamUser_SteamUser018_GetAvailableVoice(void *, uint32 *, uint32 *, uint32); extern EVoiceResult cppISteamUser_SteamUser018_GetVoice(void *, bool, void *, uint32, uint32 *, bool, void *, uint32, uint32 *, uint32); extern EVoiceResult cppISteamUser_SteamUser018_DecompressVoice(void *, const void *, uint32, void *, uint32, uint32 *, uint32); extern uint32 cppISteamUser_SteamUser018_GetVoiceOptimalSampleRate(void *); extern HAuthTicket cppISteamUser_SteamUser018_GetAuthSessionTicket(void *, void *, int, uint32 *); extern EBeginAuthSessionResult cppISteamUser_SteamUser018_BeginAuthSession(void *, const void *, int, CSteamID); extern void cppISteamUser_SteamUser018_EndAuthSession(void *, CSteamID); extern void cppISteamUser_SteamUser018_CancelAuthTicket(void *, HAuthTicket); extern EUserHasLicenseForAppResult cppISteamUser_SteamUser018_UserHasLicenseForApp(void *, CSteamID, AppId_t); extern bool cppISteamUser_SteamUser018_BIsBehindNAT(void *); extern void cppISteamUser_SteamUser018_AdvertiseGame(void *, CSteamID, uint32, uint16); extern SteamAPICall_t cppISteamUser_SteamUser018_RequestEncryptedAppTicket(void *, void *, int); extern bool cppISteamUser_SteamUser018_GetEncryptedAppTicket(void *, void *, int, uint32 *); extern int cppISteamUser_SteamUser018_GetGameBadgeLevel(void *, int, bool); extern int cppISteamUser_SteamUser018_GetPlayerSteamLevel(void *); extern SteamAPICall_t cppISteamUser_SteamUser018_RequestStoreAuthURL(void *, const char *);