extern uint32 cppISteamUtils_SteamUtils010_GetSecondsSinceAppActive(void *); extern uint32 cppISteamUtils_SteamUtils010_GetSecondsSinceComputerActive(void *); extern EUniverse cppISteamUtils_SteamUtils010_GetConnectedUniverse(void *); extern uint32 cppISteamUtils_SteamUtils010_GetServerRealTime(void *); extern const char * cppISteamUtils_SteamUtils010_GetIPCountry(void *); extern bool cppISteamUtils_SteamUtils010_GetImageSize(void *, int, uint32 *, uint32 *); extern bool cppISteamUtils_SteamUtils010_GetImageRGBA(void *, int, uint8 *, int); extern bool cppISteamUtils_SteamUtils010_GetCSERIPPort(void *, uint32 *, uint16 *); extern uint8 cppISteamUtils_SteamUtils010_GetCurrentBatteryPower(void *); extern uint32 cppISteamUtils_SteamUtils010_GetAppID(void *); extern void cppISteamUtils_SteamUtils010_SetOverlayNotificationPosition(void *, ENotificationPosition); extern bool cppISteamUtils_SteamUtils010_IsAPICallCompleted(void *, SteamAPICall_t, bool *); extern ESteamAPICallFailure cppISteamUtils_SteamUtils010_GetAPICallFailureReason(void *, SteamAPICall_t); extern bool cppISteamUtils_SteamUtils010_GetAPICallResult(void *, SteamAPICall_t, void *, int, int, bool *); extern void cppISteamUtils_SteamUtils010_RunFrame(void *); extern uint32 cppISteamUtils_SteamUtils010_GetIPCCallCount(void *); extern void cppISteamUtils_SteamUtils010_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t); extern bool cppISteamUtils_SteamUtils010_IsOverlayEnabled(void *); extern bool cppISteamUtils_SteamUtils010_BOverlayNeedsPresent(void *); extern SteamAPICall_t cppISteamUtils_SteamUtils010_CheckFileSignature(void *, const char *); extern bool cppISteamUtils_SteamUtils010_ShowGamepadTextInput(void *, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32, const char *); extern uint32 cppISteamUtils_SteamUtils010_GetEnteredGamepadTextLength(void *); extern bool cppISteamUtils_SteamUtils010_GetEnteredGamepadTextInput(void *, char *, uint32); extern const char * cppISteamUtils_SteamUtils010_GetSteamUILanguage(void *); extern bool cppISteamUtils_SteamUtils010_IsSteamRunningInVR(void *); extern void cppISteamUtils_SteamUtils010_SetOverlayNotificationInset(void *, int, int); extern bool cppISteamUtils_SteamUtils010_IsSteamInBigPictureMode(void *); extern void cppISteamUtils_SteamUtils010_StartVRDashboard(void *); extern bool cppISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled(void *); extern void cppISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled(void *, bool); extern bool cppISteamUtils_SteamUtils010_IsSteamChinaLauncher(void *); extern bool cppISteamUtils_SteamUtils010_InitFilterText(void *, uint32); extern int cppISteamUtils_SteamUtils010_FilterText(void *, ETextFilteringContext, CSteamID, const char *, char *, uint32); extern ESteamIPv6ConnectivityState cppISteamUtils_SteamUtils010_GetIPv6ConnectivityState(void *, ESteamIPv6ConnectivityProtocol); extern bool cppISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck(void *); extern bool cppISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput(void *, EFloatingGamepadTextInputMode, int, int, int, int); extern void cppISteamUtils_SteamUtils010_SetGameLauncherMode(void *, bool); extern bool cppISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput(void *);