extern "C" { #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); } #include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_150/steam_api.h" #include "steamworks_sdk_150/isteamnetworkingsockets.h" #include "steamworks_sdk_150/isteamnetworkingutils.h" #include "steamworks_sdk_150/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" extern "C" { #define SDKVER_150 #include "struct_converters.h" #include "cb_converters.h" #include "queue.h" /***** manual struct converter for SteamNetworkingMessage_t *****/ struct msg_wrapper { struct winSteamNetworkingMessage_t_150 win_msg; struct SteamNetworkingMessage_t *lin_msg; void (*orig_FreeData)(SteamNetworkingMessage_t *); SLIST_ENTRY(msg_wrapper) entry; }; static SLIST_HEAD(free_msgs_head, msg_wrapper) free_msgs = SLIST_HEAD_INITIALIZER(free_msgs); static CRITICAL_SECTION free_msgs_lock = { NULL, -1, 0, 0, 0, 0 }; static void __attribute__((ms_abi)) win_FreeData(struct winSteamNetworkingMessage_t_150 *win_msg) { struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg); TRACE("%p\n", msg); if(msg->orig_FreeData) { msg->lin_msg->m_pData = msg->win_msg.m_pData; msg->orig_FreeData(msg->lin_msg); } } static void __attribute__((ms_abi)) win_Release(struct winSteamNetworkingMessage_t_150 *win_msg) { struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg); TRACE("%p\n", msg); msg->lin_msg->m_pfnRelease(msg->lin_msg); msg->lin_msg = NULL; msg->orig_FreeData = NULL; EnterCriticalSection(&free_msgs_lock); SLIST_INSERT_HEAD(&free_msgs, msg, entry); LeaveCriticalSection(&free_msgs_lock); } static void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg) { struct msg_wrapper *msg = (struct msg_wrapper *)lin_msg->m_pData; /* ! see assignment, below */ TRACE("%p\n", msg); if(msg->win_msg.m_pfnFreeData) ((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_150 *))msg->win_msg.m_pfnFreeData)(&msg->win_msg); } static struct msg_wrapper *clone_msg(struct SteamNetworkingMessage_t *lin_msg) { struct msg_wrapper *msg; EnterCriticalSection(&free_msgs_lock); msg = SLIST_FIRST(&free_msgs); if(!msg){ int n; /* allocs can be pricey, so alloc in blocks */ #define MSGS_PER_BLOCK 16 struct msg_wrapper *msgs = (struct msg_wrapper *)HeapAlloc(GetProcessHeap(), 0, sizeof(struct msg_wrapper) * MSGS_PER_BLOCK); for(n = 1; n < MSGS_PER_BLOCK; ++n) SLIST_INSERT_HEAD(&free_msgs, &msgs[n], entry); msg = &msgs[0]; }else SLIST_REMOVE_HEAD(&free_msgs, entry); LeaveCriticalSection(&free_msgs_lock); msg->lin_msg = lin_msg; msg->win_msg.m_pData = msg->lin_msg->m_pData; msg->win_msg.m_cbSize = msg->lin_msg->m_cbSize; msg->win_msg.m_conn = msg->lin_msg->m_conn; msg->win_msg.m_identityPeer = msg->lin_msg->m_identityPeer; msg->win_msg.m_nConnUserData = msg->lin_msg->m_nConnUserData; msg->win_msg.m_usecTimeReceived= msg->lin_msg->m_usecTimeReceived; msg->win_msg.m_nMessageNumber = msg->lin_msg->m_nMessageNumber; msg->win_msg.m_pfnFreeData = (void*)win_FreeData; msg->win_msg.m_pfnRelease = (void*)win_Release; msg->win_msg.m_nChannel = msg->lin_msg->m_nChannel; msg->win_msg.m_nFlags = msg->lin_msg->m_nFlags; msg->win_msg.m_nUserData = msg->lin_msg->m_nUserData; msg->orig_FreeData = msg->lin_msg->m_pfnFreeData; msg->lin_msg->m_pfnFreeData = lin_FreeData; /* ! store the wrapper here and restore the original pointer from win_msg before calling orig_FreeData */ msg->lin_msg->m_pData = msg; return msg; } void lin_to_win_struct_SteamNetworkingMessage_t_150(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_150 **w, int max_messages) { int i; if(n_messages > 0) TRACE("%u %p %p\n", n_messages, l, w); for(i = 0; i < n_messages; ++i) { struct msg_wrapper *msg; msg = clone_msg(l[i]); w[i] = &msg->win_msg; TRACE("done with %u, returned wrapper %p\n", i, msg); } for(; i < max_messages; ++i) w[i] = NULL; } int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( void *linux_side, HSteamNetConnection hConn, winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t_150(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( void *linux_side, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t_150(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( void *linux_side, int nMessages, winSteamNetworkingMessage_t_150 **pMessages, int64 *pOutMessageNumberOrResult) { #define MAX_SEND_MESSAGES 64 /* use the stack to avoid heap allocation */ struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES]; int i; if (nMessages > MAX_SEND_MESSAGES) { /* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */ FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES); } while(nMessages) { for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i) { struct msg_wrapper *msg = CONTAINING_RECORD(pMessages[i], struct msg_wrapper, win_msg); lin_msgs[i] = msg->lin_msg; lin_msgs[i]->m_pData = msg->win_msg.m_pData; lin_msgs[i]->m_cbSize = msg->win_msg.m_cbSize; lin_msgs[i]->m_conn = msg->win_msg.m_conn; lin_msgs[i]->m_identityPeer = msg->win_msg.m_identityPeer; lin_msgs[i]->m_nConnUserData = msg->win_msg.m_nConnUserData; lin_msgs[i]->m_usecTimeReceived= msg->win_msg.m_usecTimeReceived; lin_msgs[i]->m_nMessageNumber = msg->win_msg.m_nMessageNumber; lin_msgs[i]->m_nChannel = msg->win_msg.m_nChannel; lin_msgs[i]->m_nFlags = msg->win_msg.m_nFlags; lin_msgs[i]->m_nUserData = msg->win_msg.m_nUserData; } ((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult); nMessages -= i; pMessages += i; if(pOutMessageNumberOrResult) pOutMessageNumberOrResult += i; } } int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( void *linux_side, int nLocalChannel, winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingMessages*)linux_side)->ReceiveMessagesOnChannel(nLocalChannel, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t_150(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } #pragma pack( push, 8 ) struct winSteamNetConnectionStatusChangedCallback_t_584 { HSteamNetConnection m_hConn; SteamNetConnectionInfo_t m_info __attribute__((aligned(8))); ESteamNetworkingConnectionState m_eOldState; } __attribute__ ((ms_struct)); #pragma pack( pop ) typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_584 *); static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged; static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat) { win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged; if(fn){ struct winSteamNetConnectionStatusChangedCallback_t_584 w_dat; cb_SteamNetConnectionStatusChangedCallback_t_584(l_dat, &w_dat); fn(&w_dat); } } typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *); win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged; void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat) { win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *); win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged; void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat) { win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *); win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest; void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat) { win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *); win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed; void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat) { win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed; if(fn) fn(dat); } bool cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue(void *linux_side, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg) { bool ret; void *lin_fn; /* api requires passing pointer-to-pointer */ switch(eValue){ #define CASE(x, y) \ case k_ESteamNetworkingConfig_Callback_##x: \ if(!pArg){ \ ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \ }else{ \ if(*(void **)pArg == NULL) \ lin_fn = NULL; \ else \ lin_fn = (void *)&lin_##y; \ ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \ if(ret) \ win_##y = *(win_Fn##y*)pArg; \ } \ return ret; CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged) CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged) CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged) CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest) CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed) #undef CASE default: return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg); } } const char * cppISteamInput_SteamInput001_GetGlyphForActionOrigin(void *linux_side, EInputActionOrigin eOrigin) { const char *path_result; path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin((EInputActionOrigin)eOrigin); return steamclient_isteaminput_getglyph(eOrigin, path_result); } const char * cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin) { const char *path_result; path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin); return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result); } const char * cppISteamController_SteamController007_GetGlyphForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin) { const char *path_result; path_result = ((ISteamController*)linux_side)->GetGlyphForActionOrigin((EControllerActionOrigin)eOrigin); return steamclient_isteamcontroller_getglyph(eOrigin, path_result); } const char * cppISteamController_SteamController007_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin) { const char *path_result; path_result = ((ISteamController*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin); return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result); } }