#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_116/steam_api.h" #include "steamworks_sdk_116/isteamgameserver.h" #include "steamworks_sdk_116/isteamgameserverstats.h" #include "steamworks_sdk_116/isteamgamecoordinator.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" extern "C" { #define SDKVER_116 #include "struct_converters.h" #pragma pack( push, 8 ) struct winRemoteStorageDownloadUGCResult_t_40 { EResult m_eResult; UGCHandle_t m_hFile; AppId_t m_nAppID; int32 m_nSizeInBytes; char * m_pchFileName; uint64 m_ulSteamIDOwner; } __attribute__ ((ms_struct)); #pragma pack( pop ) void cb_RemoteStorageDownloadUGCResult_t_40(const struct RemoteStorageDownloadUGCResult_t *lin, struct winRemoteStorageDownloadUGCResult_t_40 *win) { win->m_eResult = lin->m_eResult; win->m_hFile = lin->m_hFile; win->m_nAppID = lin->m_nAppID; win->m_nSizeInBytes = lin->m_nSizeInBytes; win->m_pchFileName = lin->m_pchFileName; win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner; } void win_to_lin_struct_LeaderboardEntry_t_116(const struct winLeaderboardEntry_t_116 *win, struct LeaderboardEntry_t *lin) { lin->m_steamIDUser = win->m_steamIDUser; lin->m_nGlobalRank = win->m_nGlobalRank; lin->m_nScore = win->m_nScore; lin->m_cDetails = win->m_cDetails; lin->m_hUGC = win->m_hUGC; } void lin_to_win_struct_LeaderboardEntry_t_116(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_116 *win) { win->m_steamIDUser = lin->m_steamIDUser; win->m_nGlobalRank = lin->m_nGlobalRank; win->m_nScore = lin->m_nScore; win->m_cDetails = lin->m_cDetails; win->m_hUGC = lin->m_hUGC; } }