#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_122/steam_api.h" #include "steamworks_sdk_122/isteamgameserver.h" #include "steamworks_sdk_122/isteamgameserverstats.h" #include "steamworks_sdk_122/isteamgamecoordinator.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" extern "C" { #define SDKVER_122 #include "struct_converters.h" void win_to_lin_struct_LeaderboardEntry_t_122(const struct winLeaderboardEntry_t_122 *win, struct LeaderboardEntry_t *lin) { lin->m_steamIDUser = win->m_steamIDUser; lin->m_nGlobalRank = win->m_nGlobalRank; lin->m_nScore = win->m_nScore; lin->m_cDetails = win->m_cDetails; lin->m_hUGC = win->m_hUGC; } void lin_to_win_struct_LeaderboardEntry_t_122(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_122 *win) { win->m_steamIDUser = lin->m_steamIDUser; win->m_nGlobalRank = lin->m_nGlobalRank; win->m_nScore = lin->m_nScore; win->m_cDetails = lin->m_cDetails; win->m_hUGC = lin->m_hUGC; } }