#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_124/steam_api.h" #include "steamworks_sdk_124/isteamgameserver.h" #include "steamworks_sdk_124/isteamgameserverstats.h" #include "steamworks_sdk_124/isteamgamecoordinator.h" extern "C" { #pragma pack( push, 8 ) struct win_124 { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct__124(void *w, void *l) { *lin = ( *)l; struct win_124 *win = (struct win_124 *)w; lin->m_u32 = win->m_u32; lin->m_u64 = win->m_u64; lin->m_u16 = win->m_u16; lin->m_d = win->m_d; } void lin_to_win_struct__124(void *l, void *w) { *lin = ( *)l; struct win_124 *win = (struct win_124 *)w; win->m_u32 = lin->m_u32; win->m_u64 = lin->m_u64; win->m_u16 = lin->m_u16; win->m_d = lin->m_d; } #pragma pack( push, 8 ) struct winCallbackMsg_t_124 { HSteamUser m_hSteamUser; int m_iCallback; uint8 * m_pubParam; int m_cubParam; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_CallbackMsg_t_124(void *w, void *l) { CallbackMsg_t *lin = (CallbackMsg_t *)l; struct winCallbackMsg_t_124 *win = (struct winCallbackMsg_t_124 *)w; lin->m_hSteamUser = win->m_hSteamUser; lin->m_iCallback = win->m_iCallback; lin->m_pubParam = win->m_pubParam; lin->m_cubParam = win->m_cubParam; } void lin_to_win_struct_CallbackMsg_t_124(void *l, void *w) { CallbackMsg_t *lin = (CallbackMsg_t *)l; struct winCallbackMsg_t_124 *win = (struct winCallbackMsg_t_124 *)w; win->m_hSteamUser = lin->m_hSteamUser; win->m_iCallback = lin->m_iCallback; win->m_pubParam = lin->m_pubParam; win->m_cubParam = lin->m_cubParam; } #pragma pack( push, 8 ) struct winFriendGameInfo_t_124 { CGameID m_gameID; uint32 m_unGameIP; uint16 m_usGamePort; uint16 m_usQueryPort; CSteamID m_steamIDLobby; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_FriendGameInfo_t_124(void *w, void *l) { FriendGameInfo_t *lin = (FriendGameInfo_t *)l; struct winFriendGameInfo_t_124 *win = (struct winFriendGameInfo_t_124 *)w; win_to_lin_struct_CGameID_124(&win->m_gameID, &lin->m_gameID); lin->m_unGameIP = win->m_unGameIP; lin->m_usGamePort = win->m_usGamePort; lin->m_usQueryPort = win->m_usQueryPort; lin->m_steamIDLobby = win->m_steamIDLobby; } void lin_to_win_struct_FriendGameInfo_t_124(void *l, void *w) { FriendGameInfo_t *lin = (FriendGameInfo_t *)l; struct winFriendGameInfo_t_124 *win = (struct winFriendGameInfo_t_124 *)w; lin_to_win_struct_CGameID_124(&lin->m_gameID, &win->m_gameID); win->m_unGameIP = lin->m_unGameIP; win->m_usGamePort = lin->m_usGamePort; win->m_usQueryPort = lin->m_usQueryPort; win->m_steamIDLobby = lin->m_steamIDLobby; } #pragma pack( push, 8 ) struct winFriendSessionStateInfo_t_124 { uint32 m_uiOnlineSessionInstances; uint8 m_uiPublishedToFriendsSessionInstance; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_FriendSessionStateInfo_t_124(void *w, void *l) { FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l; struct winFriendSessionStateInfo_t_124 *win = (struct winFriendSessionStateInfo_t_124 *)w; lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances; lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance; } void lin_to_win_struct_FriendSessionStateInfo_t_124(void *l, void *w) { FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l; struct winFriendSessionStateInfo_t_124 *win = (struct winFriendSessionStateInfo_t_124 *)w; win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances; win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance; } #pragma pack( push, 8 ) struct winMatchMakingKeyValuePair_t_124 { char m_szKey[256]; char m_szValue[256]; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_MatchMakingKeyValuePair_t_124(void *w, void *l) { MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l; struct winMatchMakingKeyValuePair_t_124 *win = (struct winMatchMakingKeyValuePair_t_124 *)w; memcpy(lin->m_szKey, win->m_szKey, sizeof(lin->m_szKey)); memcpy(lin->m_szValue, win->m_szValue, sizeof(lin->m_szValue)); } void lin_to_win_struct_MatchMakingKeyValuePair_t_124(void *l, void *w) { MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l; struct winMatchMakingKeyValuePair_t_124 *win = (struct winMatchMakingKeyValuePair_t_124 *)w; memcpy(win->m_szKey, lin->m_szKey, sizeof(win->m_szKey)); memcpy(win->m_szValue, lin->m_szValue, sizeof(win->m_szValue)); } #pragma pack( push, 8 ) struct winservernetadr_t_124 { uint16 m_usConnectionPort; uint16 m_usQueryPort; uint32 m_unIP; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_servernetadr_t_124(void *w, void *l) { servernetadr_t *lin = (servernetadr_t *)l; struct winservernetadr_t_124 *win = (struct winservernetadr_t_124 *)w; lin->m_usConnectionPort = win->m_usConnectionPort; lin->m_usQueryPort = win->m_usQueryPort; lin->m_unIP = win->m_unIP; } void lin_to_win_struct_servernetadr_t_124(void *l, void *w) { servernetadr_t *lin = (servernetadr_t *)l; struct winservernetadr_t_124 *win = (struct winservernetadr_t_124 *)w; win->m_usConnectionPort = lin->m_usConnectionPort; win->m_usQueryPort = lin->m_usQueryPort; win->m_unIP = lin->m_unIP; } #pragma pack( push, 8 ) struct wingameserveritem_t_124 { servernetadr_t m_NetAdr; int m_nPing; bool m_bHadSuccessfulResponse; bool m_bDoNotRefresh; char m_szGameDir[32]; char m_szMap[32]; char m_szGameDescription[64]; uint32 m_nAppID; int m_nPlayers; int m_nMaxPlayers; int m_nBotPlayers; bool m_bPassword; bool m_bSecure; uint32 m_ulTimeLastPlayed; int m_nServerVersion; char m_szServerName[64]; char m_szGameTags[128]; CSteamID m_steamID; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_gameserveritem_t_124(void *w, void *l) { gameserveritem_t *lin = (gameserveritem_t *)l; struct wingameserveritem_t_124 *win = (struct wingameserveritem_t_124 *)w; win_to_lin_struct_servernetadr_t_124(&win->m_NetAdr, &lin->m_NetAdr); lin->m_nPing = win->m_nPing; lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse; lin->m_bDoNotRefresh = win->m_bDoNotRefresh; memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir)); memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap)); memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription)); lin->m_nAppID = win->m_nAppID; lin->m_nPlayers = win->m_nPlayers; lin->m_nMaxPlayers = win->m_nMaxPlayers; lin->m_nBotPlayers = win->m_nBotPlayers; lin->m_bPassword = win->m_bPassword; lin->m_bSecure = win->m_bSecure; lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed; lin->m_nServerVersion = win->m_nServerVersion; memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName)); memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags)); lin->m_steamID = win->m_steamID; } void lin_to_win_struct_gameserveritem_t_124(void *l, void *w) { gameserveritem_t *lin = (gameserveritem_t *)l; struct wingameserveritem_t_124 *win = (struct wingameserveritem_t_124 *)w; lin_to_win_struct_servernetadr_t_124(&lin->m_NetAdr, &win->m_NetAdr); win->m_nPing = lin->m_nPing; win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse; win->m_bDoNotRefresh = lin->m_bDoNotRefresh; memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir)); memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap)); memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription)); win->m_nAppID = lin->m_nAppID; win->m_nPlayers = lin->m_nPlayers; win->m_nMaxPlayers = lin->m_nMaxPlayers; win->m_nBotPlayers = lin->m_nBotPlayers; win->m_bPassword = lin->m_bPassword; win->m_bSecure = lin->m_bSecure; win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed; win->m_nServerVersion = lin->m_nServerVersion; memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName)); memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags)); win->m_steamID = lin->m_steamID; } #pragma pack( push, 8 ) struct winSteamParamStringArray_t_124 { const char ** m_ppStrings; int32 m_nNumStrings; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_SteamParamStringArray_t_124(void *w, void *l) { SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l; struct winSteamParamStringArray_t_124 *win = (struct winSteamParamStringArray_t_124 *)w; lin->m_ppStrings = win->m_ppStrings; lin->m_nNumStrings = win->m_nNumStrings; } void lin_to_win_struct_SteamParamStringArray_t_124(void *l, void *w) { SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l; struct winSteamParamStringArray_t_124 *win = (struct winSteamParamStringArray_t_124 *)w; win->m_ppStrings = lin->m_ppStrings; win->m_nNumStrings = lin->m_nNumStrings; } #pragma pack( push, 8 ) struct winRemoteStoragePublishFileResult_t_12 { EResult m_eResult; PublishedFileId_t m_nPublishedFileId; } __attribute__ ((ms_struct)); #pragma pack( pop ) void cb_RemoteStoragePublishFileResult_t_12(void *l, void *w) { RemoteStoragePublishFileResult_t *lin = (RemoteStoragePublishFileResult_t *)l; struct winRemoteStoragePublishFileResult_t_12 *win = (struct winRemoteStoragePublishFileResult_t_12 *)w; win->m_eResult = lin->m_eResult; win->m_nPublishedFileId = lin->m_nPublishedFileId; } #pragma pack( push, 8 ) struct winRemoteStorageUpdatePublishedFileResult_t_12 { EResult m_eResult; PublishedFileId_t m_nPublishedFileId; } __attribute__ ((ms_struct)); #pragma pack( pop ) void cb_RemoteStorageUpdatePublishedFileResult_t_12(void *l, void *w) { RemoteStorageUpdatePublishedFileResult_t *lin = (RemoteStorageUpdatePublishedFileResult_t *)l; struct winRemoteStorageUpdatePublishedFileResult_t_12 *win = (struct winRemoteStorageUpdatePublishedFileResult_t_12 *)w; win->m_eResult = lin->m_eResult; win->m_nPublishedFileId = lin->m_nPublishedFileId; } #pragma pack( push, 8 ) struct winRemoteStorageEnumerateWorkshopFilesResult_t_612 { EResult m_eResult; int32 m_nResultsReturned; int32 m_nTotalResultCount; PublishedFileId_t m_rgPublishedFileId[50]; float m_rgScore[50]; } __attribute__ ((ms_struct)); #pragma pack( pop ) void cb_RemoteStorageEnumerateWorkshopFilesResult_t_612(void *l, void *w) { RemoteStorageEnumerateWorkshopFilesResult_t *lin = (RemoteStorageEnumerateWorkshopFilesResult_t *)l; struct winRemoteStorageEnumerateWorkshopFilesResult_t_612 *win = (struct winRemoteStorageEnumerateWorkshopFilesResult_t_612 *)w; win->m_eResult = lin->m_eResult; win->m_nResultsReturned = lin->m_nResultsReturned; win->m_nTotalResultCount = lin->m_nTotalResultCount; memcpy(win->m_rgPublishedFileId, lin->m_rgPublishedFileId, sizeof(win->m_rgPublishedFileId)); memcpy(win->m_rgScore, lin->m_rgScore, sizeof(win->m_rgScore)); } #pragma pack( push, 8 ) struct winLeaderboardEntry_t_124 { CSteamID m_steamIDUser; int32 m_nGlobalRank; int32 m_nScore; int32 m_cDetails; UGCHandle_t m_hUGC; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_LeaderboardEntry_t_124(void *w, void *l) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_124 *win = (struct winLeaderboardEntry_t_124 *)w; lin->m_steamIDUser = win->m_steamIDUser; lin->m_nGlobalRank = win->m_nGlobalRank; lin->m_nScore = win->m_nScore; lin->m_cDetails = win->m_cDetails; lin->m_hUGC = win->m_hUGC; } void lin_to_win_struct_LeaderboardEntry_t_124(void *l, void *w) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_124 *win = (struct winLeaderboardEntry_t_124 *)w; win->m_steamIDUser = lin->m_steamIDUser; win->m_nGlobalRank = lin->m_nGlobalRank; win->m_nScore = lin->m_nScore; win->m_cDetails = lin->m_cDetails; win->m_hUGC = lin->m_hUGC; } #pragma pack( push, 8 ) struct winP2PSessionState_t_124 { uint8 m_bConnectionActive; uint8 m_bConnecting; uint8 m_eP2PSessionError; uint8 m_bUsingRelay; int32 m_nBytesQueuedForSend; int32 m_nPacketsQueuedForSend; uint32 m_nRemoteIP; uint16 m_nRemotePort; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_P2PSessionState_t_124(void *w, void *l) { P2PSessionState_t *lin = (P2PSessionState_t *)l; struct winP2PSessionState_t_124 *win = (struct winP2PSessionState_t_124 *)w; lin->m_bConnectionActive = win->m_bConnectionActive; lin->m_bConnecting = win->m_bConnecting; lin->m_eP2PSessionError = win->m_eP2PSessionError; lin->m_bUsingRelay = win->m_bUsingRelay; lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend; lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend; lin->m_nRemoteIP = win->m_nRemoteIP; lin->m_nRemotePort = win->m_nRemotePort; } void lin_to_win_struct_P2PSessionState_t_124(void *l, void *w) { P2PSessionState_t *lin = (P2PSessionState_t *)l; struct winP2PSessionState_t_124 *win = (struct winP2PSessionState_t_124 *)w; win->m_bConnectionActive = lin->m_bConnectionActive; win->m_bConnecting = lin->m_bConnecting; win->m_eP2PSessionError = lin->m_eP2PSessionError; win->m_bUsingRelay = lin->m_bUsingRelay; win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend; win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend; win->m_nRemoteIP = lin->m_nRemoteIP; win->m_nRemotePort = lin->m_nRemotePort; } #pragma pack( push, 8 ) struct winCCallbackBase_124 { uint8 m_nCallbackFlags; int m_iCallback; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_CCallbackBase_124(void *w, void *l) { CCallbackBase *lin = (CCallbackBase *)l; struct winCCallbackBase_124 *win = (struct winCCallbackBase_124 *)w; lin->m_nCallbackFlags = win->m_nCallbackFlags; lin->m_iCallback = win->m_iCallback; } void lin_to_win_struct_CCallbackBase_124(void *l, void *w) { CCallbackBase *lin = (CCallbackBase *)l; struct winCCallbackBase_124 *win = (struct winCCallbackBase_124 *)w; win->m_nCallbackFlags = lin->m_nCallbackFlags; win->m_iCallback = lin->m_iCallback; } #pragma pack( push, 8 ) struct win_124 { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct__124(void *w, void *l) { *lin = ( *)l; struct win_124 *win = (struct win_124 *)w; lin->m_u32 = win->m_u32; lin->m_u64 = win->m_u64; lin->m_u16 = win->m_u16; lin->m_d = win->m_d; } void lin_to_win_struct__124(void *l, void *w) { *lin = ( *)l; struct win_124 *win = (struct win_124 *)w; win->m_u32 = lin->m_u32; win->m_u64 = lin->m_u64; win->m_u16 = lin->m_u16; win->m_d = lin->m_d; } #pragma pack( push, 8 ) struct win_124 { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct__124(void *w, void *l) { *lin = ( *)l; struct win_124 *win = (struct win_124 *)w; lin->m_u32 = win->m_u32; lin->m_u64 = win->m_u64; lin->m_u16 = win->m_u16; lin->m_d = win->m_d; } void lin_to_win_struct__124(void *l, void *w) { *lin = ( *)l; struct win_124 *win = (struct win_124 *)w; win->m_u32 = lin->m_u32; win->m_u64 = lin->m_u64; win->m_u16 = lin->m_u16; win->m_d = lin->m_d; } #pragma pack( push, 8 ) struct win_124 { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct__124(void *w, void *l) { *lin = ( *)l; struct win_124 *win = (struct win_124 *)w; lin->m_u32 = win->m_u32; lin->m_u64 = win->m_u64; lin->m_u16 = win->m_u16; lin->m_d = win->m_d; } void lin_to_win_struct__124(void *l, void *w) { *lin = ( *)l; struct win_124 *win = (struct win_124 *)w; win->m_u32 = lin->m_u32; win->m_u64 = lin->m_u64; win->m_u16 = lin->m_u16; win->m_d = lin->m_d; } }