#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_133b/steam_api.h" #include "steamworks_sdk_133b/isteamgameserver.h" #include "steamworks_sdk_133b/isteamgameserverstats.h" #include "steamworks_sdk_133b/isteamgamecoordinator.h" extern "C" { #pragma pack( push, 8 ) struct winValvePackingSentinel_t_133b { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_ValvePackingSentinel_t_133b(void *w, void *l) { ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l; struct winValvePackingSentinel_t_133b *win = (struct winValvePackingSentinel_t_133b *)w; lin->m_u32 = win->m_u32; lin->m_u64 = win->m_u64; lin->m_u16 = win->m_u16; lin->m_d = win->m_d; } void lin_to_win_struct_ValvePackingSentinel_t_133b(void *l, void *w) { ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l; struct winValvePackingSentinel_t_133b *win = (struct winValvePackingSentinel_t_133b *)w; win->m_u32 = lin->m_u32; win->m_u64 = lin->m_u64; win->m_u16 = lin->m_u16; win->m_d = lin->m_d; } #pragma pack( push, 8 ) struct winCallbackMsg_t_133b { HSteamUser m_hSteamUser; int m_iCallback; uint8 * m_pubParam; int m_cubParam; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_CallbackMsg_t_133b(void *w, void *l) { CallbackMsg_t *lin = (CallbackMsg_t *)l; struct winCallbackMsg_t_133b *win = (struct winCallbackMsg_t_133b *)w; lin->m_hSteamUser = win->m_hSteamUser; lin->m_iCallback = win->m_iCallback; lin->m_pubParam = win->m_pubParam; lin->m_cubParam = win->m_cubParam; } void lin_to_win_struct_CallbackMsg_t_133b(void *l, void *w) { CallbackMsg_t *lin = (CallbackMsg_t *)l; struct winCallbackMsg_t_133b *win = (struct winCallbackMsg_t_133b *)w; win->m_hSteamUser = lin->m_hSteamUser; win->m_iCallback = lin->m_iCallback; win->m_pubParam = lin->m_pubParam; win->m_cubParam = lin->m_cubParam; } #pragma pack( push, 8 ) struct winFriendGameInfo_t_133b { CGameID m_gameID; uint32 m_unGameIP; uint16 m_usGamePort; uint16 m_usQueryPort; CSteamID m_steamIDLobby; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_FriendGameInfo_t_133b(void *w, void *l) { FriendGameInfo_t *lin = (FriendGameInfo_t *)l; struct winFriendGameInfo_t_133b *win = (struct winFriendGameInfo_t_133b *)w; win_to_lin_struct_CGameID_133b(&win->m_gameID, &lin->m_gameID); lin->m_unGameIP = win->m_unGameIP; lin->m_usGamePort = win->m_usGamePort; lin->m_usQueryPort = win->m_usQueryPort; lin->m_steamIDLobby = win->m_steamIDLobby; } void lin_to_win_struct_FriendGameInfo_t_133b(void *l, void *w) { FriendGameInfo_t *lin = (FriendGameInfo_t *)l; struct winFriendGameInfo_t_133b *win = (struct winFriendGameInfo_t_133b *)w; lin_to_win_struct_CGameID_133b(&lin->m_gameID, &win->m_gameID); win->m_unGameIP = lin->m_unGameIP; win->m_usGamePort = lin->m_usGamePort; win->m_usQueryPort = lin->m_usQueryPort; win->m_steamIDLobby = lin->m_steamIDLobby; } #pragma pack( push, 8 ) struct winFriendSessionStateInfo_t_133b { uint32 m_uiOnlineSessionInstances; uint8 m_uiPublishedToFriendsSessionInstance; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_FriendSessionStateInfo_t_133b(void *w, void *l) { FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l; struct winFriendSessionStateInfo_t_133b *win = (struct winFriendSessionStateInfo_t_133b *)w; lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances; lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance; } void lin_to_win_struct_FriendSessionStateInfo_t_133b(void *l, void *w) { FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l; struct winFriendSessionStateInfo_t_133b *win = (struct winFriendSessionStateInfo_t_133b *)w; win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances; win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance; } #pragma pack( push, 8 ) struct winMatchMakingKeyValuePair_t_133b { char m_szKey[256]; char m_szValue[256]; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_MatchMakingKeyValuePair_t_133b(void *w, void *l) { MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l; struct winMatchMakingKeyValuePair_t_133b *win = (struct winMatchMakingKeyValuePair_t_133b *)w; memcpy(lin->m_szKey, win->m_szKey, sizeof(lin->m_szKey)); memcpy(lin->m_szValue, win->m_szValue, sizeof(lin->m_szValue)); } void lin_to_win_struct_MatchMakingKeyValuePair_t_133b(void *l, void *w) { MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l; struct winMatchMakingKeyValuePair_t_133b *win = (struct winMatchMakingKeyValuePair_t_133b *)w; memcpy(win->m_szKey, lin->m_szKey, sizeof(win->m_szKey)); memcpy(win->m_szValue, lin->m_szValue, sizeof(win->m_szValue)); } #pragma pack( push, 8 ) struct winservernetadr_t_133b { uint16 m_usConnectionPort; uint16 m_usQueryPort; uint32 m_unIP; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_servernetadr_t_133b(void *w, void *l) { servernetadr_t *lin = (servernetadr_t *)l; struct winservernetadr_t_133b *win = (struct winservernetadr_t_133b *)w; lin->m_usConnectionPort = win->m_usConnectionPort; lin->m_usQueryPort = win->m_usQueryPort; lin->m_unIP = win->m_unIP; } void lin_to_win_struct_servernetadr_t_133b(void *l, void *w) { servernetadr_t *lin = (servernetadr_t *)l; struct winservernetadr_t_133b *win = (struct winservernetadr_t_133b *)w; win->m_usConnectionPort = lin->m_usConnectionPort; win->m_usQueryPort = lin->m_usQueryPort; win->m_unIP = lin->m_unIP; } #pragma pack( push, 8 ) struct wingameserveritem_t_133b { servernetadr_t m_NetAdr; int m_nPing; bool m_bHadSuccessfulResponse; bool m_bDoNotRefresh; char m_szGameDir[32]; char m_szMap[32]; char m_szGameDescription[64]; uint32 m_nAppID; int m_nPlayers; int m_nMaxPlayers; int m_nBotPlayers; bool m_bPassword; bool m_bSecure; uint32 m_ulTimeLastPlayed; int m_nServerVersion; char m_szServerName[64]; char m_szGameTags[128]; CSteamID m_steamID; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_gameserveritem_t_133b(void *w, void *l) { gameserveritem_t *lin = (gameserveritem_t *)l; struct wingameserveritem_t_133b *win = (struct wingameserveritem_t_133b *)w; win_to_lin_struct_servernetadr_t_133b(&win->m_NetAdr, &lin->m_NetAdr); lin->m_nPing = win->m_nPing; lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse; lin->m_bDoNotRefresh = win->m_bDoNotRefresh; memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir)); memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap)); memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription)); lin->m_nAppID = win->m_nAppID; lin->m_nPlayers = win->m_nPlayers; lin->m_nMaxPlayers = win->m_nMaxPlayers; lin->m_nBotPlayers = win->m_nBotPlayers; lin->m_bPassword = win->m_bPassword; lin->m_bSecure = win->m_bSecure; lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed; lin->m_nServerVersion = win->m_nServerVersion; memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName)); memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags)); lin->m_steamID = win->m_steamID; } void lin_to_win_struct_gameserveritem_t_133b(void *l, void *w) { gameserveritem_t *lin = (gameserveritem_t *)l; struct wingameserveritem_t_133b *win = (struct wingameserveritem_t_133b *)w; lin_to_win_struct_servernetadr_t_133b(&lin->m_NetAdr, &win->m_NetAdr); win->m_nPing = lin->m_nPing; win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse; win->m_bDoNotRefresh = lin->m_bDoNotRefresh; memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir)); memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap)); memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription)); win->m_nAppID = lin->m_nAppID; win->m_nPlayers = lin->m_nPlayers; win->m_nMaxPlayers = lin->m_nMaxPlayers; win->m_nBotPlayers = lin->m_nBotPlayers; win->m_bPassword = lin->m_bPassword; win->m_bSecure = lin->m_bSecure; win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed; win->m_nServerVersion = lin->m_nServerVersion; memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName)); memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags)); win->m_steamID = lin->m_steamID; } #pragma pack( push, 8 ) struct winSteamParamStringArray_t_133b { const char ** m_ppStrings; int32 m_nNumStrings; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_SteamParamStringArray_t_133b(void *w, void *l) { SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l; struct winSteamParamStringArray_t_133b *win = (struct winSteamParamStringArray_t_133b *)w; lin->m_ppStrings = win->m_ppStrings; lin->m_nNumStrings = win->m_nNumStrings; } void lin_to_win_struct_SteamParamStringArray_t_133b(void *l, void *w) { SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l; struct winSteamParamStringArray_t_133b *win = (struct winSteamParamStringArray_t_133b *)w; win->m_ppStrings = lin->m_ppStrings; win->m_nNumStrings = lin->m_nNumStrings; } #pragma pack( push, 8 ) struct winLeaderboardEntry_t_133b { CSteamID m_steamIDUser; int32 m_nGlobalRank; int32 m_nScore; int32 m_cDetails; UGCHandle_t m_hUGC; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_LeaderboardEntry_t_133b(void *w, void *l) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_133b *win = (struct winLeaderboardEntry_t_133b *)w; lin->m_steamIDUser = win->m_steamIDUser; lin->m_nGlobalRank = win->m_nGlobalRank; lin->m_nScore = win->m_nScore; lin->m_cDetails = win->m_cDetails; lin->m_hUGC = win->m_hUGC; } void lin_to_win_struct_LeaderboardEntry_t_133b(void *l, void *w) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_133b *win = (struct winLeaderboardEntry_t_133b *)w; win->m_steamIDUser = lin->m_steamIDUser; win->m_nGlobalRank = lin->m_nGlobalRank; win->m_nScore = lin->m_nScore; win->m_cDetails = lin->m_cDetails; win->m_hUGC = lin->m_hUGC; } #pragma pack( push, 8 ) struct winP2PSessionState_t_133b { uint8 m_bConnectionActive; uint8 m_bConnecting; uint8 m_eP2PSessionError; uint8 m_bUsingRelay; int32 m_nBytesQueuedForSend; int32 m_nPacketsQueuedForSend; uint32 m_nRemoteIP; uint16 m_nRemotePort; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_P2PSessionState_t_133b(void *w, void *l) { P2PSessionState_t *lin = (P2PSessionState_t *)l; struct winP2PSessionState_t_133b *win = (struct winP2PSessionState_t_133b *)w; lin->m_bConnectionActive = win->m_bConnectionActive; lin->m_bConnecting = win->m_bConnecting; lin->m_eP2PSessionError = win->m_eP2PSessionError; lin->m_bUsingRelay = win->m_bUsingRelay; lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend; lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend; lin->m_nRemoteIP = win->m_nRemoteIP; lin->m_nRemotePort = win->m_nRemotePort; } void lin_to_win_struct_P2PSessionState_t_133b(void *l, void *w) { P2PSessionState_t *lin = (P2PSessionState_t *)l; struct winP2PSessionState_t_133b *win = (struct winP2PSessionState_t_133b *)w; win->m_bConnectionActive = lin->m_bConnectionActive; win->m_bConnecting = lin->m_bConnecting; win->m_eP2PSessionError = lin->m_eP2PSessionError; win->m_bUsingRelay = lin->m_bUsingRelay; win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend; win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend; win->m_nRemoteIP = lin->m_nRemoteIP; win->m_nRemotePort = lin->m_nRemotePort; } #pragma pack( push, 8 ) struct winSteamControllerState001_t_133b { uint32 unPacketNum; uint64 ulButtons; short sLeftPadX; short sLeftPadY; short sRightPadX; short sRightPadY; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_SteamControllerState001_t_133b(void *w, void *l) { SteamControllerState001_t *lin = (SteamControllerState001_t *)l; struct winSteamControllerState001_t_133b *win = (struct winSteamControllerState001_t_133b *)w; lin->unPacketNum = win->unPacketNum; lin->ulButtons = win->ulButtons; lin->sLeftPadX = win->sLeftPadX; lin->sLeftPadY = win->sLeftPadY; lin->sRightPadX = win->sRightPadX; lin->sRightPadY = win->sRightPadY; } void lin_to_win_struct_SteamControllerState001_t_133b(void *l, void *w) { SteamControllerState001_t *lin = (SteamControllerState001_t *)l; struct winSteamControllerState001_t_133b *win = (struct winSteamControllerState001_t_133b *)w; win->unPacketNum = lin->unPacketNum; win->ulButtons = lin->ulButtons; win->sLeftPadX = lin->sLeftPadX; win->sLeftPadY = lin->sLeftPadY; win->sRightPadX = lin->sRightPadX; win->sRightPadY = lin->sRightPadY; } #pragma pack( push, 8 ) struct winSteamUGCDetails_t_133b { PublishedFileId_t m_nPublishedFileId; EResult m_eResult; EWorkshopFileType m_eFileType; AppId_t m_nCreatorAppID; AppId_t m_nConsumerAppID; char m_rgchTitle[129]; char m_rgchDescription[8000]; uint64 m_ulSteamIDOwner; uint32 m_rtimeCreated; uint32 m_rtimeUpdated; uint32 m_rtimeAddedToUserList; ERemoteStoragePublishedFileVisibility m_eVisibility; bool m_bBanned; bool m_bAcceptedForUse; bool m_bTagsTruncated; char m_rgchTags[1025]; UGCHandle_t m_hFile; UGCHandle_t m_hPreviewFile; char m_pchFileName[260]; int32 m_nFileSize; int32 m_nPreviewFileSize; char m_rgchURL[256]; uint32 m_unVotesUp; uint32 m_unVotesDown; float m_flScore; uint32 m_unNumChildren; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_SteamUGCDetails_t_133b(void *w, void *l) { SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l; struct winSteamUGCDetails_t_133b *win = (struct winSteamUGCDetails_t_133b *)w; lin->m_nPublishedFileId = win->m_nPublishedFileId; lin->m_eResult = win->m_eResult; lin->m_eFileType = win->m_eFileType; lin->m_nCreatorAppID = win->m_nCreatorAppID; lin->m_nConsumerAppID = win->m_nConsumerAppID; memcpy(lin->m_rgchTitle, win->m_rgchTitle, sizeof(lin->m_rgchTitle)); memcpy(lin->m_rgchDescription, win->m_rgchDescription, sizeof(lin->m_rgchDescription)); lin->m_ulSteamIDOwner = win->m_ulSteamIDOwner; lin->m_rtimeCreated = win->m_rtimeCreated; lin->m_rtimeUpdated = win->m_rtimeUpdated; lin->m_rtimeAddedToUserList = win->m_rtimeAddedToUserList; lin->m_eVisibility = win->m_eVisibility; lin->m_bBanned = win->m_bBanned; lin->m_bAcceptedForUse = win->m_bAcceptedForUse; lin->m_bTagsTruncated = win->m_bTagsTruncated; memcpy(lin->m_rgchTags, win->m_rgchTags, sizeof(lin->m_rgchTags)); lin->m_hFile = win->m_hFile; lin->m_hPreviewFile = win->m_hPreviewFile; memcpy(lin->m_pchFileName, win->m_pchFileName, sizeof(lin->m_pchFileName)); lin->m_nFileSize = win->m_nFileSize; lin->m_nPreviewFileSize = win->m_nPreviewFileSize; memcpy(lin->m_rgchURL, win->m_rgchURL, sizeof(lin->m_rgchURL)); lin->m_unVotesUp = win->m_unVotesUp; lin->m_unVotesDown = win->m_unVotesDown; lin->m_flScore = win->m_flScore; lin->m_unNumChildren = win->m_unNumChildren; } void lin_to_win_struct_SteamUGCDetails_t_133b(void *l, void *w) { SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l; struct winSteamUGCDetails_t_133b *win = (struct winSteamUGCDetails_t_133b *)w; win->m_nPublishedFileId = lin->m_nPublishedFileId; win->m_eResult = lin->m_eResult; win->m_eFileType = lin->m_eFileType; win->m_nCreatorAppID = lin->m_nCreatorAppID; win->m_nConsumerAppID = lin->m_nConsumerAppID; memcpy(win->m_rgchTitle, lin->m_rgchTitle, sizeof(win->m_rgchTitle)); memcpy(win->m_rgchDescription, lin->m_rgchDescription, sizeof(win->m_rgchDescription)); win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner; win->m_rtimeCreated = lin->m_rtimeCreated; win->m_rtimeUpdated = lin->m_rtimeUpdated; win->m_rtimeAddedToUserList = lin->m_rtimeAddedToUserList; win->m_eVisibility = lin->m_eVisibility; win->m_bBanned = lin->m_bBanned; win->m_bAcceptedForUse = lin->m_bAcceptedForUse; win->m_bTagsTruncated = lin->m_bTagsTruncated; memcpy(win->m_rgchTags, lin->m_rgchTags, sizeof(win->m_rgchTags)); win->m_hFile = lin->m_hFile; win->m_hPreviewFile = lin->m_hPreviewFile; memcpy(win->m_pchFileName, lin->m_pchFileName, sizeof(win->m_pchFileName)); win->m_nFileSize = lin->m_nFileSize; win->m_nPreviewFileSize = lin->m_nPreviewFileSize; memcpy(win->m_rgchURL, lin->m_rgchURL, sizeof(win->m_rgchURL)); win->m_unVotesUp = lin->m_unVotesUp; win->m_unVotesDown = lin->m_unVotesDown; win->m_flScore = lin->m_flScore; win->m_unNumChildren = lin->m_unNumChildren; } #pragma pack( push, 8 ) struct winSteamItemDetails_t_133b { SteamItemInstanceID_t m_itemId; SteamItemDef_t m_iDefinition; uint16 m_unQuantity; uint16 m_unFlags; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_SteamItemDetails_t_133b(void *w, void *l) { SteamItemDetails_t *lin = (SteamItemDetails_t *)l; struct winSteamItemDetails_t_133b *win = (struct winSteamItemDetails_t_133b *)w; lin->m_itemId = win->m_itemId; lin->m_iDefinition = win->m_iDefinition; lin->m_unQuantity = win->m_unQuantity; lin->m_unFlags = win->m_unFlags; } void lin_to_win_struct_SteamItemDetails_t_133b(void *l, void *w) { SteamItemDetails_t *lin = (SteamItemDetails_t *)l; struct winSteamItemDetails_t_133b *win = (struct winSteamItemDetails_t_133b *)w; win->m_itemId = lin->m_itemId; win->m_iDefinition = lin->m_iDefinition; win->m_unQuantity = lin->m_unQuantity; win->m_unFlags = lin->m_unFlags; } #pragma pack( push, 8 ) struct winCCallbackBase_133b { uint8 m_nCallbackFlags; int m_iCallback; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_CCallbackBase_133b(void *w, void *l) { CCallbackBase *lin = (CCallbackBase *)l; struct winCCallbackBase_133b *win = (struct winCCallbackBase_133b *)w; lin->m_nCallbackFlags = win->m_nCallbackFlags; lin->m_iCallback = win->m_iCallback; } void lin_to_win_struct_CCallbackBase_133b(void *l, void *w) { CCallbackBase *lin = (CCallbackBase *)l; struct winCCallbackBase_133b *win = (struct winCCallbackBase_133b *)w; win->m_nCallbackFlags = lin->m_nCallbackFlags; win->m_iCallback = lin->m_iCallback; } #pragma pack( push, 8 ) struct winValvePackingSentinel_t_133b { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_ValvePackingSentinel_t_133b(void *w, void *l) { ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l; struct winValvePackingSentinel_t_133b *win = (struct winValvePackingSentinel_t_133b *)w; lin->m_u32 = win->m_u32; lin->m_u64 = win->m_u64; lin->m_u16 = win->m_u16; lin->m_d = win->m_d; } void lin_to_win_struct_ValvePackingSentinel_t_133b(void *l, void *w) { ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l; struct winValvePackingSentinel_t_133b *win = (struct winValvePackingSentinel_t_133b *)w; win->m_u32 = lin->m_u32; win->m_u64 = lin->m_u64; win->m_u16 = lin->m_u16; win->m_d = lin->m_d; } #pragma pack( push, 8 ) struct winValvePackingSentinel_t_133b { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_ValvePackingSentinel_t_133b(void *w, void *l) { ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l; struct winValvePackingSentinel_t_133b *win = (struct winValvePackingSentinel_t_133b *)w; lin->m_u32 = win->m_u32; lin->m_u64 = win->m_u64; lin->m_u16 = win->m_u16; lin->m_d = win->m_d; } void lin_to_win_struct_ValvePackingSentinel_t_133b(void *l, void *w) { ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l; struct winValvePackingSentinel_t_133b *win = (struct winValvePackingSentinel_t_133b *)w; win->m_u32 = lin->m_u32; win->m_u64 = lin->m_u64; win->m_u16 = lin->m_u16; win->m_d = lin->m_d; } #pragma pack( push, 8 ) struct winValvePackingSentinel_t_133b { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_ValvePackingSentinel_t_133b(void *w, void *l) { ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l; struct winValvePackingSentinel_t_133b *win = (struct winValvePackingSentinel_t_133b *)w; lin->m_u32 = win->m_u32; lin->m_u64 = win->m_u64; lin->m_u16 = win->m_u16; lin->m_d = win->m_d; } void lin_to_win_struct_ValvePackingSentinel_t_133b(void *l, void *w) { ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l; struct winValvePackingSentinel_t_133b *win = (struct winValvePackingSentinel_t_133b *)w; win->m_u32 = lin->m_u32; win->m_u64 = lin->m_u64; win->m_u16 = lin->m_u16; win->m_d = lin->m_d; } }