/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamNetworkingSockets_SteamNetworkingSockets012.h" typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets012 { vtable_ptr *vtable; void *linux_side; } winISteamNetworkingSockets_SteamNetworkingSockets012; DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress, 16) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P(_this->linux_side, nLocalVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIdentity * identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P(_this->linux_side, identityRemote, nRemoteVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection, 20) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamListenSocket hSocket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer, int64 nUserData) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData(_this->linux_side, hPeer, nUserData); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData, 8) int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData(_this->linux_side, hPeer); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer, const char * pszName) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName(_this->linux_side, hPeer, pszName); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection, 24) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages, 16) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int nMessages, winSteamNetworkingMessage_t_153a *const * pMessages, int64 * pOutMessageNumberOrResult) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_153a ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo(_this->linux_side, hConn, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus, 20) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t * pStatus, int nLanes, SteamNetConnectionRealTimeLaneStatus_t * pLanes) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus(_this->linux_side, hConn, pStatus, nLanes, pLanes); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress(_this->linux_side, hSocket, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair, 24) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes, 20) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, int nNumLanes, const int * pLanePriorities, const uint16 * pLaneWeights) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes(_this->linux_side, hConn, nNumLanes, pLanePriorities, pLaneWeights); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication, 4) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus, 8) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, SteamNetAuthenticationStatus_t * pDetails) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus(_this->linux_side, pDetails); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup, 4) HSteamNetPollGroup __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetPollGroup hPollGroup) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup(_this->linux_side, hPollGroup); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup(_this->linux_side, hConn, hPollGroup); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_153a ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIdentity * identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nRemoteVirtualPort, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIdentity * identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nRemoteVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort, 4) uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID, 4) SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, SteamDatagramHostedAddress * pRouting) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress(_this->linux_side, pRouting); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket(_this->linux_side, nLocalVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin, 16) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling, 24) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, ISteamNetworkingConnectionSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nRemoteVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const void * pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext * pContext) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest(_this->linux_side, pcbBlob, pBlob, errMsg); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate(_this->linux_side, pCertificate, cbCertificate, errMsg); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity, 8) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int nNumPorts) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP(_this->linux_side, nNumPorts); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int idxFirstPort, SteamNetworkingFakeIPResult_t * pInfo) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP(_this->linux_side, idxFirstPort, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int idxFakePort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP(_this->linux_side, idxFakePort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection, 12) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, SteamNetworkingIPAddr * pOutAddr) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection(_this->linux_side, hConn, pOutAddr); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort, 8) winISteamNetworkingFakeUDPPort * __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int idxFakeServerPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(_this->linux_side, idxFakeServerPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_destructor, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_destructor(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets012_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets012, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_destructor) ); #ifndef __GNUC__ } #endif winISteamNetworkingSockets_SteamNetworkingSockets012 *create_winISteamNetworkingSockets_SteamNetworkingSockets012(void *linux_side) { winISteamNetworkingSockets_SteamNetworkingSockets012 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets012), "SteamNetworkingSockets012"); TRACE("-> %p\n", r); r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets012_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h" typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets009 { vtable_ptr *vtable; void *linux_side; } winISteamNetworkingSockets_SteamNetworkingSockets009; DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress, 16) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(_this->linux_side, nLocalVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity * identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(_this->linux_side, identityRemote, nRemoteVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection, 20) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamListenSocket hSocket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, int64 nUserData) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(_this->linux_side, hPeer, nUserData); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData, 8) int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(_this->linux_side, hPeer); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, const char * pszName) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(_this->linux_side, hPeer, pszName); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection, 24) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages, 16) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nMessages, winSteamNetworkingMessage_t_152 *const * pMessages, int64 * pOutMessageNumberOrResult) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(_this->linux_side, hConn, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(_this->linux_side, hConn, pStats); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(_this->linux_side, hSocket, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair, 24) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication, 4) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus, 8) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamNetAuthenticationStatus_t * pDetails) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(_this->linux_side, pDetails); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup, 4) HSteamNetPollGroup __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(_this->linux_side, hPollGroup); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(_this->linux_side, hConn, hPollGroup); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity * identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nRemoteVirtualPort, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity * identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nRemoteVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort, 4) uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID, 4) SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamDatagramHostedAddress * pRouting) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(_this->linux_side, pRouting); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(_this->linux_side, nLocalVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin, 16) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling, 24) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, ISteamNetworkingConnectionSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nRemoteVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void * pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext * pContext) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(_this->linux_side, pcbBlob, pBlob, errMsg); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(_this->linux_side, pCertificate, cbCertificate, errMsg); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_destructor(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets009_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets009, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor) ); #ifndef __GNUC__ } #endif winISteamNetworkingSockets_SteamNetworkingSockets009 *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *linux_side) { winISteamNetworkingSockets_SteamNetworkingSockets009 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets009), "SteamNetworkingSockets009"); TRACE("-> %p\n", r); r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets009_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h" typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets008 { vtable_ptr *vtable; void *linux_side; } winISteamNetworkingSockets_SteamNetworkingSockets008; DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress, 16) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(_this->linux_side, nVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection, 20) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamListenSocket hSocket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, int64 nUserData) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(_this->linux_side, hPeer, nUserData); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData, 8) int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(_this->linux_side, hPeer); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, const char * pszName) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(_this->linux_side, hPeer, pszName); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection, 24) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages, 16) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nMessages, winSteamNetworkingMessage_t_149 *const * pMessages, int64 * pOutMessageNumberOrResult) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_149 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(_this->linux_side, hConn, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(_this->linux_side, hConn, pStats); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(_this->linux_side, hSocket, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair, 24) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication, 4) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus, 8) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamNetAuthenticationStatus_t * pDetails) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(_this->linux_side, pDetails); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup, 4) HSteamNetPollGroup __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetPollGroup hPollGroup) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(_this->linux_side, hPollGroup); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(_this->linux_side, hConn, hPollGroup); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_149 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort, 4) uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID, 4) SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamDatagramHostedAddress * pRouting) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(_this->linux_side, pRouting); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin, 16) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(_this->linux_side, pcbBlob, pBlob, errMsg); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(_this->linux_side, pCertificate, cbCertificate, errMsg); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_destructor(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets008_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets008, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor) ); #ifndef __GNUC__ } #endif winISteamNetworkingSockets_SteamNetworkingSockets008 *create_winISteamNetworkingSockets_SteamNetworkingSockets008(void *linux_side) { winISteamNetworkingSockets_SteamNetworkingSockets008 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets008), "SteamNetworkingSockets008"); TRACE("-> %p\n", r); r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets008_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets006.h" typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets006 { vtable_ptr *vtable; void *linux_side; } winISteamNetworkingSockets_SteamNetworkingSockets006; DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress, 16) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P(_this->linux_side, nVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection, 20) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamListenSocket hSocket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer, int64 nUserData) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData(_this->linux_side, hPeer, nUserData); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData, 8) int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData(_this->linux_side, hPeer); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer, const char * pszName) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName(_this->linux_side, hPeer, pszName); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection, 24) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages, 16) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, int nMessages, winSteamNetworkingMessage_t_147 ** pMessages, int64 * pOutMessageNumberOrResult) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_147 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_147 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(_this->linux_side, hConn, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus(_this->linux_side, hConn, pStats); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress(_this->linux_side, hSocket, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair, 24) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication, 4) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus, 8) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, SteamNetAuthenticationStatus_t * pDetails) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus(_this->linux_side, pDetails); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort, 4) uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID, 4) SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, SteamDatagramHostedAddress * pRouting) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress(_this->linux_side, pRouting); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket, 16) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin, 16) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling, 20) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nOptions, pOptions); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_destructor, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_destructor(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets006_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets006, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_destructor) ); #ifndef __GNUC__ } #endif winISteamNetworkingSockets_SteamNetworkingSockets006 *create_winISteamNetworkingSockets_SteamNetworkingSockets006(void *linux_side) { winISteamNetworkingSockets_SteamNetworkingSockets006 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets006), "SteamNetworkingSockets006"); TRACE("-> %p\n", r); r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets006_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h" typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets004 { vtable_ptr *vtable; void *linux_side; } winISteamNetworkingSockets_SteamNetworkingSockets004; DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIPAddr * localAddress) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(_this->linux_side, localAddress); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress, 8) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(_this->linux_side, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(_this->linux_side, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P, 12) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection, 20) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, int64 nUserData) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(_this->linux_side, hPeer, nUserData); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData, 8) int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(_this->linux_side, hPeer); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, const char * pszName) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(_this->linux_side, hPeer, pszName); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection, 20) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_146 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_146 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(_this->linux_side, hConn, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(_this->linux_side, hConn, pStats); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(_this->linux_side, hSocket, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair, 24) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication, 4) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus, 8) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamNetAuthenticationStatus_t * pDetails) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(_this->linux_side, pDetails); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer, 12) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort, 4) uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID, 4) SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamDatagramHostedAddress * pRouting) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(_this->linux_side, pRouting); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin, 16) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_destructor(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets004, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor) ); #ifndef __GNUC__ } #endif winISteamNetworkingSockets_SteamNetworkingSockets004 *create_winISteamNetworkingSockets_SteamNetworkingSockets004(void *linux_side) { winISteamNetworkingSockets_SteamNetworkingSockets004 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets004), "SteamNetworkingSockets004"); TRACE("-> %p\n", r); r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets004_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h" typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets002 { vtable_ptr *vtable; void *linux_side; } winISteamNetworkingSockets_SteamNetworkingSockets002; DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIPAddr * localAddress) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(_this->linux_side, localAddress); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress, 8) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(_this->linux_side, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(_this->linux_side, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P, 12) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection, 20) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, int64 nUserData) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(_this->linux_side, hPeer, nUserData); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData, 8) int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(_this->linux_side, hPeer); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, const char * pszName) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(_this->linux_side, hPeer, pszName); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection, 20) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_144 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_144 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(_this->linux_side, hConn, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(_this->linux_side, hConn, pStats); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(_this->linux_side, hSocket, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair, 24) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer, 12) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort, 4) uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID, 4) SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, SteamDatagramHostedAddress * pRouting) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(_this->linux_side, pRouting); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_destructor(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets002, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor) ); #ifndef __GNUC__ } #endif winISteamNetworkingSockets_SteamNetworkingSockets002 *create_winISteamNetworkingSockets_SteamNetworkingSockets002(void *linux_side) { winISteamNetworkingSockets_SteamNetworkingSockets002 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets002), "SteamNetworkingSockets002"); TRACE("-> %p\n", r); r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets002_vtable; r->linux_side = linux_side; return r; }