#To enable these settings, name this file "user_settings.py". #Settings here will take effect for all games run in this Proton version. user_settings = { #By default, logs are saved to $HOME/steam-.log, overwriting any previous log with that name. #Log directory can be overridden with $PROTON_LOG_DIR. #Wine debug logging "WINEDEBUG": "+timestamp,+pid,+seh,+unwind,+debugstr,+loaddll,+mscoree", #DXVK debug logging "DXVK_LOG_LEVEL": "info", #vkd3d debug logging "VKD3D_DEBUG": "warn", #vkd3d-shader debug logging "VKD3D_SHADER_DEBUG": "fixme", #wine-mono debug logging (Wine's .NET replacement) "WINE_MONO_TRACE": "E:System.NotImplementedException", #"MONO_LOG_LEVEL": "info", #general purpose media logging # "GST_DEBUG": "4", #or, verbose converter logging (may impact playback performance): # "GST_DEBUG": "4,WINE:7,protonaudioconverter:7,protonaudioconverterbin:7,protonvideoconverter:7", "GST_DEBUG_NO_COLOR": "1", #Enable DXVK's HUD # "DXVK_HUD": "devinfo,fps", #Use OpenGL-based wined3d for d3d11, d3d10, and d3d9 instead of Vulkan-based DXVK # "PROTON_USE_WINED3D": "1", #Disable d3d11 entirely # "PROTON_NO_D3D11": "1", #Disable eventfd-based in-process synchronization primitives # "PROTON_NO_ESYNC": "1", #Disable futex-based in-process synchronization primitives # "PROTON_NO_FSYNC": "1", }