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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_137/steam_api.h"
#include "steamworks_sdk_137/isteamgameserver.h"
#include "steamworks_sdk_137/isteamgameserverstats.h"
#include "steamworks_sdk_137/isteamgamecoordinator.h"
extern "C" {
struct winRemoteStorageConflictResolution_t_8 {
AppId_t m_nAppID;
EResult m_eResult;
} __attribute__ ((ms_struct));
void cb_RemoteStorageConflictResolution_t_8(void *l, void *w)
{
RemoteStorageConflictResolution_t *lin = (RemoteStorageConflictResolution_t *)l;
struct winRemoteStorageConflictResolution_t_8 *win = (struct winRemoteStorageConflictResolution_t_8 *)w;
win->m_nAppID = lin->m_nAppID;
win->m_eResult = lin->m_eResult;
}
}
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