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cppISteamFriends_SteamFriends008.cpp « lsteamclient - github.com/ValveSoftware/Proton.git - Unnamed repository; edit this file 'description' to name the repository.
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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_112/steam_api.h"
#include "cppISteamFriends_SteamFriends008.h"
#ifdef __cplusplus
extern "C" {
#endif
const char * cppISteamFriends_SteamFriends008_GetPersonaName(void *linux_side)
{
    return ((ISteamFriends*)linux_side)->GetPersonaName();
}

void cppISteamFriends_SteamFriends008_SetPersonaName(void *linux_side, const char * pchPersonaName)
{
    ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName);
}

EPersonaState cppISteamFriends_SteamFriends008_GetPersonaState(void *linux_side)
{
    return ((ISteamFriends*)linux_side)->GetPersonaState();
}

int cppISteamFriends_SteamFriends008_GetFriendCount(void *linux_side, int iFriendFlags)
{
    return ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags);
}

CSteamID cppISteamFriends_SteamFriends008_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags)
{
    return ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags);
}

EFriendRelationship cppISteamFriends_SteamFriends008_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend)
{
    return ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend);
}

EPersonaState cppISteamFriends_SteamFriends008_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend)
{
    return ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend);
}

const char * cppISteamFriends_SteamFriends008_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend)
{
    return ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend);
}

bool cppISteamFriends_SteamFriends008_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t * pFriendGameInfo)
{
    FriendGameInfo_t lin_pFriendGameInfo;
    win_to_lin_struct_FriendGameInfo_t_112(pFriendGameInfo, &lin_pFriendGameInfo);
    bool retval = ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, &lin_pFriendGameInfo);
    lin_to_win_struct_FriendGameInfo_t_112(&lin_pFriendGameInfo, pFriendGameInfo);
    return retval;
}

const char * cppISteamFriends_SteamFriends008_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName)
{
    return ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName);
}

bool cppISteamFriends_SteamFriends008_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags)
{
    return ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags);
}

int cppISteamFriends_SteamFriends008_GetClanCount(void *linux_side)
{
    return ((ISteamFriends*)linux_side)->GetClanCount();
}

CSteamID cppISteamFriends_SteamFriends008_GetClanByIndex(void *linux_side, int iClan)
{
    return ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan);
}

const char * cppISteamFriends_SteamFriends008_GetClanName(void *linux_side, CSteamID steamIDClan)
{
    return ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan);
}

const char * cppISteamFriends_SteamFriends008_GetClanTag(void *linux_side, CSteamID steamIDClan)
{
    return ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan);
}

int cppISteamFriends_SteamFriends008_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource)
{
    return ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource);
}

CSteamID cppISteamFriends_SteamFriends008_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend)
{
    return ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend);
}

bool cppISteamFriends_SteamFriends008_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource)
{
    return ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource);
}

void cppISteamFriends_SteamFriends008_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking)
{
    ((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking);
}

void cppISteamFriends_SteamFriends008_ActivateGameOverlay(void *linux_side, const char * pchDialog)
{
    ((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog);
}

void cppISteamFriends_SteamFriends008_ActivateGameOverlayToUser(void *linux_side, const char * pchDialog, CSteamID steamID)
{
    ((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID);
}

void cppISteamFriends_SteamFriends008_ActivateGameOverlayToWebPage(void *linux_side, const char * pchURL)
{
    ((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL);
}

void cppISteamFriends_SteamFriends008_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID)
{
    ((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID);
}

void cppISteamFriends_SteamFriends008_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith)
{
    ((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith);
}

void cppISteamFriends_SteamFriends008_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby)
{
    ((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby);
}

int cppISteamFriends_SteamFriends008_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
    return ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend);
}

int cppISteamFriends_SteamFriends008_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
    return ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend);
}

int cppISteamFriends_SteamFriends008_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend)
{
    return ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend);
}

bool cppISteamFriends_SteamFriends008_RequestUserInformation(void *linux_side, CSteamID steamIDUser, bool bRequireNameOnly)
{
    return ((ISteamFriends*)linux_side)->RequestUserInformation((CSteamID)steamIDUser, (bool)bRequireNameOnly);
}

SteamAPICall_t cppISteamFriends_SteamFriends008_RequestClanOfficerList(void *linux_side, CSteamID steamIDClan)
{
    return ((ISteamFriends*)linux_side)->RequestClanOfficerList((CSteamID)steamIDClan);
}

CSteamID cppISteamFriends_SteamFriends008_GetClanOwner(void *linux_side, CSteamID steamIDClan)
{
    return ((ISteamFriends*)linux_side)->GetClanOwner((CSteamID)steamIDClan);
}

int cppISteamFriends_SteamFriends008_GetClanOfficerCount(void *linux_side, CSteamID steamIDClan)
{
    return ((ISteamFriends*)linux_side)->GetClanOfficerCount((CSteamID)steamIDClan);
}

CSteamID cppISteamFriends_SteamFriends008_GetClanOfficerByIndex(void *linux_side, CSteamID steamIDClan, int iOfficer)
{
    return ((ISteamFriends*)linux_side)->GetClanOfficerByIndex((CSteamID)steamIDClan, (int)iOfficer);
}

uint32 cppISteamFriends_SteamFriends008_GetUserRestrictions(void *linux_side)
{
    return ((ISteamFriends*)linux_side)->GetUserRestrictions();
}

#ifdef __cplusplus
}
#endif