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steamclientpublic.h « steamworks_sdk_135a « lsteamclient - github.com/ValveSoftware/Proton.git - Unnamed repository; edit this file 'description' to name the repository.
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//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
//
// Purpose:
//
//=============================================================================

#ifndef STEAMCLIENTPUBLIC_H
#define STEAMCLIENTPUBLIC_H
#ifdef _WIN32
#pragma once
#endif
//lint -save -e1931 -e1927 -e1924 -e613 -e726

// This header file defines the interface between the calling application and the code that
// knows how to communicate with the connection manager (CM) from the Steam service 

// This header file is intended to be portable; ideally this 1 header file plus a lib or dll
// is all you need to integrate the client library into some other tree.  So please avoid
// including or requiring other header files if possible.  This header should only describe the 
// interface layer, no need to include anything about the implementation.

#include "steamtypes.h"
#include "steamuniverse.h"

// General result codes
enum EResult
{
	k_EResultOK	= 1,							// success
	k_EResultFail = 2,							// generic failure 
	k_EResultNoConnection = 3,					// no/failed network connection
//	k_EResultNoConnectionRetry = 4,				// OBSOLETE - removed
	k_EResultInvalidPassword = 5,				// password/ticket is invalid
	k_EResultLoggedInElsewhere = 6,				// same user logged in elsewhere
	k_EResultInvalidProtocolVer = 7,			// protocol version is incorrect
	k_EResultInvalidParam = 8,					// a parameter is incorrect
	k_EResultFileNotFound = 9,					// file was not found
	k_EResultBusy = 10,							// called method busy - action not taken
	k_EResultInvalidState = 11,					// called object was in an invalid state
	k_EResultInvalidName = 12,					// name is invalid
	k_EResultInvalidEmail = 13,					// email is invalid
	k_EResultDuplicateName = 14,				// name is not unique
	k_EResultAccessDenied = 15,					// access is denied
	k_EResultTimeout = 16,						// operation timed out
	k_EResultBanned = 17,						// VAC2 banned
	k_EResultAccountNotFound = 18,				// account not found
	k_EResultInvalidSteamID = 19,				// steamID is invalid
	k_EResultServiceUnavailable = 20,			// The requested service is currently unavailable
	k_EResultNotLoggedOn = 21,					// The user is not logged on
	k_EResultPending = 22,						// Request is pending (may be in process, or waiting on third party)
	k_EResultEncryptionFailure = 23,			// Encryption or Decryption failed
	k_EResultInsufficientPrivilege = 24,		// Insufficient privilege
	k_EResultLimitExceeded = 25,				// Too much of a good thing
	k_EResultRevoked = 26,						// Access has been revoked (used for revoked guest passes)
	k_EResultExpired = 27,						// License/Guest pass the user is trying to access is expired
	k_EResultAlreadyRedeemed = 28,				// Guest pass has already been redeemed by account, cannot be acked again
	k_EResultDuplicateRequest = 29,				// The request is a duplicate and the action has already occurred in the past, ignored this time
	k_EResultAlreadyOwned = 30,					// All the games in this guest pass redemption request are already owned by the user
	k_EResultIPNotFound = 31,					// IP address not found
	k_EResultPersistFailed = 32,				// failed to write change to the data store
	k_EResultLockingFailed = 33,				// failed to acquire access lock for this operation
	k_EResultLogonSessionReplaced = 34,
	k_EResultConnectFailed = 35,
	k_EResultHandshakeFailed = 36,
	k_EResultIOFailure = 37,
	k_EResultRemoteDisconnect = 38,
	k_EResultShoppingCartNotFound = 39,			// failed to find the shopping cart requested
	k_EResultBlocked = 40,						// a user didn't allow it
	k_EResultIgnored = 41,						// target is ignoring sender
	k_EResultNoMatch = 42,						// nothing matching the request found
	k_EResultAccountDisabled = 43,
	k_EResultServiceReadOnly = 44,				// this service is not accepting content changes right now
	k_EResultAccountNotFeatured = 45,			// account doesn't have value, so this feature isn't available
	k_EResultAdministratorOK = 46,				// allowed to take this action, but only because requester is admin
	k_EResultContentVersion = 47,				// A Version mismatch in content transmitted within the Steam protocol.
	k_EResultTryAnotherCM = 48,					// The current CM can't service the user making a request, user should try another.
	k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
	k_EResultAlreadyLoggedInElsewhere = 50,		// You are already logged in elsewhere, you must wait
	k_EResultSuspended = 51,					// Long running operation (content download) suspended/paused
	k_EResultCancelled = 52,					// Operation canceled (typically by user: content download)
	k_EResultDataCorruption = 53,				// Operation canceled because data is ill formed or unrecoverable
	k_EResultDiskFull = 54,						// Operation canceled - not enough disk space.
	k_EResultRemoteCallFailed = 55,				// an remote call or IPC call failed
	k_EResultPasswordUnset = 56,				// Password could not be verified as it's unset server side
	k_EResultExternalAccountUnlinked = 57,		// External account (PSN, Facebook...) is not linked to a Steam account
	k_EResultPSNTicketInvalid = 58,				// PSN ticket was invalid
	k_EResultExternalAccountAlreadyLinked = 59,	// External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
	k_EResultRemoteFileConflict = 60,			// The sync cannot resume due to a conflict between the local and remote files
	k_EResultIllegalPassword = 61,				// The requested new password is not legal
	k_EResultSameAsPreviousValue = 62,			// new value is the same as the old one ( secret question and answer )
	k_EResultAccountLogonDenied = 63,			// account login denied due to 2nd factor authentication failure
	k_EResultCannotUseOldPassword = 64,			// The requested new password is not legal
	k_EResultInvalidLoginAuthCode = 65,			// account login denied due to auth code invalid
	k_EResultAccountLogonDeniedNoMail = 66,		// account login denied due to 2nd factor auth failure - and no mail has been sent
	k_EResultHardwareNotCapableOfIPT = 67,		// 
	k_EResultIPTInitError = 68,					// 
	k_EResultParentalControlRestricted = 69,	// operation failed due to parental control restrictions for current user
	k_EResultFacebookQueryError = 70,			// Facebook query returned an error
	k_EResultExpiredLoginAuthCode = 71,			// account login denied due to auth code expired
	k_EResultIPLoginRestrictionFailed = 72,
	k_EResultAccountLockedDown = 73,
	k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
	k_EResultNoMatchingURL = 75,
	k_EResultBadResponse = 76,					// parse failure, missing field, etc.
	k_EResultRequirePasswordReEntry = 77,		// The user cannot complete the action until they re-enter their password
	k_EResultValueOutOfRange = 78,				// the value entered is outside the acceptable range
	k_EResultUnexpectedError = 79,				// something happened that we didn't expect to ever happen
	k_EResultDisabled = 80,						// The requested service has been configured to be unavailable
	k_EResultInvalidCEGSubmission = 81,			// The set of files submitted to the CEG server are not valid !
	k_EResultRestrictedDevice = 82,				// The device being used is not allowed to perform this action
	k_EResultRegionLocked = 83,					// The action could not be complete because it is region restricted
	k_EResultRateLimitExceeded = 84,			// Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
	k_EResultAccountLoginDeniedNeedTwoFactor = 85,	// Need two-factor code to login
	k_EResultItemDeleted = 86,					// The thing we're trying to access has been deleted
	k_EResultAccountLoginDeniedThrottle = 87,	// login attempt failed, try to throttle response to possible attacker
	k_EResultTwoFactorCodeMismatch = 88,		// two factor code mismatch
	k_EResultTwoFactorActivationCodeMismatch = 89,	// activation code for two-factor didn't match
	k_EResultAccountAssociatedToMultiplePartners = 90,	// account has been associated with multiple partners
	k_EResultNotModified = 91,					// data not modified
	k_EResultNoMobileDevice = 92,				// the account does not have a mobile device associated with it
	k_EResultTimeNotSynced = 93,				// the time presented is out of range or tolerance
	k_EResultSmsCodeFailed = 94,				// SMS code failure (no match, none pending, etc.)
	k_EResultAccountLimitExceeded = 95,			// Too many accounts access this resource
	k_EResultAccountActivityLimitExceeded = 96,	// Too many changes to this account
	k_EResultPhoneActivityLimitExceeded = 97,	// Too many changes to this phone
	k_EResultRefundToWallet = 98,				// Cannot refund to payment method, must use wallet
	k_EResultEmailSendFailure = 99,				// Cannot send an email
	k_EResultNotSettled = 100,					// Can't perform operation till payment has settled
	k_EResultNeedCaptcha = 101,					// Needs to provide a valid captcha
};

// Error codes for use with the voice functions
enum EVoiceResult
{
	k_EVoiceResultOK = 0,
	k_EVoiceResultNotInitialized = 1,
	k_EVoiceResultNotRecording = 2,
	k_EVoiceResultNoData = 3,
	k_EVoiceResultBufferTooSmall = 4,
	k_EVoiceResultDataCorrupted = 5,
	k_EVoiceResultRestricted = 6,
	k_EVoiceResultUnsupportedCodec = 7,
	k_EVoiceResultReceiverOutOfDate = 8,
	k_EVoiceResultReceiverDidNotAnswer = 9,

};

// Result codes to GSHandleClientDeny/Kick
enum EDenyReason
{
	k_EDenyInvalid = 0,
	k_EDenyInvalidVersion = 1,
	k_EDenyGeneric = 2,
	k_EDenyNotLoggedOn = 3,
	k_EDenyNoLicense = 4,
	k_EDenyCheater = 5,
	k_EDenyLoggedInElseWhere = 6,
	k_EDenyUnknownText = 7,
	k_EDenyIncompatibleAnticheat = 8,
	k_EDenyMemoryCorruption = 9,
	k_EDenyIncompatibleSoftware = 10,
	k_EDenySteamConnectionLost = 11,
	k_EDenySteamConnectionError = 12,
	k_EDenySteamResponseTimedOut = 13,
	k_EDenySteamValidationStalled = 14,
	k_EDenySteamOwnerLeftGuestUser = 15,
};

// return type of GetAuthSessionTicket
typedef uint32 HAuthTicket;
const HAuthTicket k_HAuthTicketInvalid = 0;

// results from BeginAuthSession
enum EBeginAuthSessionResult
{
	k_EBeginAuthSessionResultOK = 0,						// Ticket is valid for this game and this steamID.
	k_EBeginAuthSessionResultInvalidTicket = 1,				// Ticket is not valid.
	k_EBeginAuthSessionResultDuplicateRequest = 2,			// A ticket has already been submitted for this steamID
	k_EBeginAuthSessionResultInvalidVersion = 3,			// Ticket is from an incompatible interface version
	k_EBeginAuthSessionResultGameMismatch = 4,				// Ticket is not for this game
	k_EBeginAuthSessionResultExpiredTicket = 5,				// Ticket has expired
};

// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
enum EAuthSessionResponse
{
	k_EAuthSessionResponseOK = 0,							// Steam has verified the user is online, the ticket is valid and ticket has not been reused.
	k_EAuthSessionResponseUserNotConnectedToSteam = 1,		// The user in question is not connected to steam
	k_EAuthSessionResponseNoLicenseOrExpired = 2,			// The license has expired.
	k_EAuthSessionResponseVACBanned = 3,					// The user is VAC banned for this game.
	k_EAuthSessionResponseLoggedInElseWhere = 4,			// The user account has logged in elsewhere and the session containing the game instance has been disconnected.
	k_EAuthSessionResponseVACCheckTimedOut = 5,				// VAC has been unable to perform anti-cheat checks on this user
	k_EAuthSessionResponseAuthTicketCanceled = 6,			// The ticket has been canceled by the issuer
	k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7,	// This ticket has already been used, it is not valid.
	k_EAuthSessionResponseAuthTicketInvalid = 8,			// This ticket is not from a user instance currently connected to steam.
	k_EAuthSessionResponsePublisherIssuedBan = 9,			// The user is banned for this game. The ban came via the web api and not VAC
};

// results from UserHasLicenseForApp
enum EUserHasLicenseForAppResult
{
	k_EUserHasLicenseResultHasLicense = 0,					// User has a license for specified app
	k_EUserHasLicenseResultDoesNotHaveLicense = 1,			// User does not have a license for the specified app
	k_EUserHasLicenseResultNoAuth = 2,						// User has not been authenticated
};


// Steam account types
enum EAccountType
{
	k_EAccountTypeInvalid = 0,			
	k_EAccountTypeIndividual = 1,		// single user account
	k_EAccountTypeMultiseat = 2,		// multiseat (e.g. cybercafe) account
	k_EAccountTypeGameServer = 3,		// game server account
	k_EAccountTypeAnonGameServer = 4,	// anonymous game server account
	k_EAccountTypePending = 5,			// pending
	k_EAccountTypeContentServer = 6,	// content server
	k_EAccountTypeClan = 7,
	k_EAccountTypeChat = 8,
	k_EAccountTypeConsoleUser = 9,		// Fake SteamID for local PSN account on PS3 or Live account on 360, etc.
	k_EAccountTypeAnonUser = 10,

	// Max of 16 items in this field
	k_EAccountTypeMax
};



//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
enum EAppReleaseState
{
	k_EAppReleaseState_Unknown			= 0,	// unknown, required appinfo or license info is missing
	k_EAppReleaseState_Unavailable		= 1,	// even if user 'just' owns it, can see game at all
	k_EAppReleaseState_Prerelease		= 2,	// can be purchased and is visible in games list, nothing else. Common appInfo section released
	k_EAppReleaseState_PreloadOnly		= 3,	// owners can preload app, not play it. AppInfo fully released.
	k_EAppReleaseState_Released			= 4,	// owners can download and play app.
};


//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
enum EAppOwnershipFlags
{
	k_EAppOwnershipFlags_None				= 0x0000,	// unknown
	k_EAppOwnershipFlags_OwnsLicense		= 0x0001,	// owns license for this game
	k_EAppOwnershipFlags_FreeLicense		= 0x0002,	// not paid for game
	k_EAppOwnershipFlags_RegionRestricted	= 0x0004,	// owns app, but not allowed to play in current region
	k_EAppOwnershipFlags_LowViolence		= 0x0008,	// only low violence version
	k_EAppOwnershipFlags_InvalidPlatform	= 0x0010,	// app not supported on current platform
	k_EAppOwnershipFlags_SharedLicense		= 0x0020,	// license was granted by authorized local device
	k_EAppOwnershipFlags_FreeWeekend		= 0x0040,	// owned by a free weekend licenses
	k_EAppOwnershipFlags_RetailLicense		= 0x0080,	// has a retail license for game, (CD-Key etc)
	k_EAppOwnershipFlags_LicenseLocked		= 0x0100,	// shared license is locked (in use) by other user
	k_EAppOwnershipFlags_LicensePending		= 0x0200,	// owns app, but transaction is still pending. Can't install or play
	k_EAppOwnershipFlags_LicenseExpired		= 0x0400,	// doesn't own app anymore since license expired
	k_EAppOwnershipFlags_LicensePermanent	= 0x0800,	// permanent license, not borrowed, or guest or freeweekend etc
	k_EAppOwnershipFlags_LicenseRecurring	= 0x1000,	// Recurring license, user is charged periodically
	k_EAppOwnershipFlags_LicenseCanceled	= 0x2000,	// Mark as canceled, but might be still active if recurring
	k_EAppOwnershipFlags_AutoGrant			= 0x4000,	// Ownership is based on any kind of autogrant license
	k_EAppOwnershipFlags_PendingGift		= 0x8000,	// user has pending gift to redeem
};


//-----------------------------------------------------------------------------
// Purpose: designed as flags to allow filters masks
//-----------------------------------------------------------------------------
enum EAppType
{
	k_EAppType_Invalid				= 0x000,	// unknown / invalid
	k_EAppType_Game					= 0x001,	// playable game, default type
	k_EAppType_Application			= 0x002,	// software application
	k_EAppType_Tool					= 0x004,	// SDKs, editors & dedicated servers
	k_EAppType_Demo					= 0x008,	// game demo
	k_EAppType_Media_DEPRECATED		= 0x010,	// legacy - was used for game trailers, which are now just videos on the web
	k_EAppType_DLC					= 0x020,	// down loadable content
	k_EAppType_Guide				= 0x040,	// game guide, PDF etc
	k_EAppType_Driver				= 0x080,	// hardware driver updater (ATI, Razor etc)
	k_EAppType_Config				= 0x100,	// hidden app used to config Steam features (backpack, sales, etc)
	k_EAppType_Hardware				= 0x200,	// a hardware device (Steam Machine, Steam Controller, Steam Link, etc.)
	// 0x400 is up for grabs here
	k_EAppType_Video				= 0x800,	// A video component of either a Film or TVSeries (may be the feature, an episode, preview, making-of, etc)
	k_EAppType_Plugin				= 0x1000,	// Plug-in types for other Apps
	k_EAppType_Music				= 0x2000,	// Music files
		
	k_EAppType_Shortcut				= 0x40000000,	// just a shortcut, client side only
	k_EAppType_DepotOnly			= 0x80000000,	// placeholder since depots and apps share the same namespace
};



//-----------------------------------------------------------------------------
// types of user game stats fields
// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE
//-----------------------------------------------------------------------------
enum ESteamUserStatType
{
	k_ESteamUserStatTypeINVALID = 0,
	k_ESteamUserStatTypeINT = 1,
	k_ESteamUserStatTypeFLOAT = 2,
	// Read as FLOAT, set with count / session length
	k_ESteamUserStatTypeAVGRATE = 3,
	k_ESteamUserStatTypeACHIEVEMENTS = 4,
	k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5,

	// max, for sanity checks
	k_ESteamUserStatTypeMAX
};


//-----------------------------------------------------------------------------
// Purpose: Chat Entry Types (previously was only friend-to-friend message types)
//-----------------------------------------------------------------------------
enum EChatEntryType
{
	k_EChatEntryTypeInvalid = 0, 
	k_EChatEntryTypeChatMsg = 1,		// Normal text message from another user
	k_EChatEntryTypeTyping = 2,			// Another user is typing (not used in multi-user chat)
	k_EChatEntryTypeInviteGame = 3,		// Invite from other user into that users current game
	k_EChatEntryTypeEmote = 4,			// text emote message (deprecated, should be treated as ChatMsg)
	//k_EChatEntryTypeLobbyGameStart = 5,	// lobby game is starting (dead - listen for LobbyGameCreated_t callback instead)
	k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window )
	// Above are previous FriendMsgType entries, now merged into more generic chat entry types
	k_EChatEntryTypeEntered = 7,		// user has entered the conversation (used in multi-user chat and group chat)
	k_EChatEntryTypeWasKicked = 8,		// user was kicked (data: 64-bit steamid of actor performing the kick)
	k_EChatEntryTypeWasBanned = 9,		// user was banned (data: 64-bit steamid of actor performing the ban)
	k_EChatEntryTypeDisconnected = 10,	// user disconnected
	k_EChatEntryTypeHistoricalChat = 11,	// a chat message from user's chat history or offilne message
	k_EChatEntryTypeReserved1 = 12,
	k_EChatEntryTypeReserved2 = 13,
	k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter.
};


//-----------------------------------------------------------------------------
// Purpose: Chat Room Enter Responses
//-----------------------------------------------------------------------------
enum EChatRoomEnterResponse
{
	k_EChatRoomEnterResponseSuccess = 1,		// Success
	k_EChatRoomEnterResponseDoesntExist = 2,	// Chat doesn't exist (probably closed)
	k_EChatRoomEnterResponseNotAllowed = 3,		// General Denied - You don't have the permissions needed to join the chat
	k_EChatRoomEnterResponseFull = 4,			// Chat room has reached its maximum size
	k_EChatRoomEnterResponseError = 5,			// Unexpected Error
	k_EChatRoomEnterResponseBanned = 6,			// You are banned from this chat room and may not join
	k_EChatRoomEnterResponseLimited = 7,		// Joining this chat is not allowed because you are a limited user (no value on account)
	k_EChatRoomEnterResponseClanDisabled = 8,	// Attempt to join a clan chat when the clan is locked or disabled
	k_EChatRoomEnterResponseCommunityBan = 9,	// Attempt to join a chat when the user has a community lock on their account
	k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining
	k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat
	// k_EChatRoomEnterResponseNoRankingDataLobby = 12,  // No longer used
	// k_EChatRoomEnterResponseNoRankingDataUser = 13,  //  No longer used
	// k_EChatRoomEnterResponseRankOutOfRange = 14, //  No longer used
};


typedef void (*PFNLegacyKeyRegistration)( const char *pchCDKey, const char *pchInstallPath );
typedef bool (*PFNLegacyKeyInstalled)();

const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF;
const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF;
// we allow 3 simultaneous user account instances right now, 1= desktop, 2 = console, 4 = web, 0 = all
const unsigned int k_unSteamUserDesktopInstance	= 1;	 
const unsigned int k_unSteamUserConsoleInstance	= 2;
const unsigned int k_unSteamUserWebInstance		= 4;

// Special flags for Chat accounts - they go in the top 8 bits
// of the steam ID's "instance", leaving 12 for the actual instances
enum EChatSteamIDInstanceFlags
{
	k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags

	k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1,	// top bit
	k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2,	// next one down, etc
	k_EChatInstanceFlagMMSLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 3,	// next one down, etc

	// Max of 8 flags
};


//-----------------------------------------------------------------------------
// Purpose: Marketing message flags that change how a client should handle them
//-----------------------------------------------------------------------------
enum EMarketingMessageFlags
{
	k_EMarketingMessageFlagsNone = 0,
	k_EMarketingMessageFlagsHighPriority = 1 << 0,
	k_EMarketingMessageFlagsPlatformWindows = 1 << 1,
	k_EMarketingMessageFlagsPlatformMac = 1 << 2,
	k_EMarketingMessageFlagsPlatformLinux = 1 << 3,

	//aggregate flags
	k_EMarketingMessageFlagsPlatformRestrictions = 
		k_EMarketingMessageFlagsPlatformWindows |
        k_EMarketingMessageFlagsPlatformMac |
        k_EMarketingMessageFlagsPlatformLinux,
};



//-----------------------------------------------------------------------------
// Purpose: Possible positions to tell the overlay to show notifications in
//-----------------------------------------------------------------------------
enum ENotificationPosition
{
	k_EPositionTopLeft = 0,
	k_EPositionTopRight = 1,
	k_EPositionBottomLeft = 2,
	k_EPositionBottomRight = 3,
};


//-----------------------------------------------------------------------------
// Purpose: Broadcast upload result details
//-----------------------------------------------------------------------------
enum EBroadcastUploadResult
{
	k_EBroadcastUploadResultNone = 0,	// broadcast state unknown
	k_EBroadcastUploadResultOK = 1,		// broadcast was good, no problems
	k_EBroadcastUploadResultInitFailed = 2,	// broadcast init failed
	k_EBroadcastUploadResultFrameFailed = 3,	// broadcast frame upload failed
	k_EBroadcastUploadResultTimeout = 4,	// broadcast upload timed out
	k_EBroadcastUploadResultBandwidthExceeded = 5,	// broadcast send too much data
	k_EBroadcastUploadResultLowFPS = 6,	// broadcast FPS too low
	k_EBroadcastUploadResultMissingKeyFrames = 7,	// broadcast sending not enough key frames
	k_EBroadcastUploadResultNoConnection = 8,	// broadcast client failed to connect to relay
	k_EBroadcastUploadResultRelayFailed = 9,	// relay dropped the upload
	k_EBroadcastUploadResultSettingsChanged = 10,	// the client changed broadcast settings 
	k_EBroadcastUploadResultMissingAudio = 11,	// client failed to send audio data
	k_EBroadcastUploadResultTooFarBehind = 12,	// clients was too slow uploading
	k_EBroadcastUploadResultTranscodeBehind = 13,	// server failed to keep up with transcode
};


//-----------------------------------------------------------------------------
// Purpose: codes for well defined launch options
//-----------------------------------------------------------------------------
enum ELaunchOptionType
{
	k_ELaunchOptionType_None		= 0,	// unknown what launch option does
	k_ELaunchOptionType_Default		= 1,	// runs the game, app, whatever in default mode
	k_ELaunchOptionType_SafeMode	= 2,	// runs the game in safe mode
	k_ELaunchOptionType_Multiplayer = 3,	// runs the game in multiplayer mode
	k_ELaunchOptionType_Config		= 4,	// runs config tool for this game
	k_ELaunchOptionType_VR			= 5,	// runs game in VR mode
	k_ELaunchOptionType_Server		= 6,	// runs dedicated server for this game
	k_ELaunchOptionType_Editor		= 7,	// runs game editor
	k_ELaunchOptionType_Manual		= 8,	// shows game manual
	k_ELaunchOptionType_Benchmark	= 9,	// runs game benchmark
	k_ELaunchOptionType_Option1		= 10,	// generic run option, uses description field for game name
	k_ELaunchOptionType_Option2		= 11,	// generic run option, uses description field for game name
	k_ELaunchOptionType_Option3     = 12,	// generic run option, uses description field for game name
	
	
	k_ELaunchOptionType_Dialog 		= 1000, // show launch options dialog
};


#pragma pack( push, 1 )		

#define CSTEAMID_DEFINED

// Steam ID structure (64 bits total)
class CSteamID
{
public:

	//-----------------------------------------------------------------------------
	// Purpose: Constructor
	//-----------------------------------------------------------------------------
	CSteamID()
	{
		m_steamid.m_comp.m_unAccountID = 0;
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
		m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
		m_steamid.m_comp.m_unAccountInstance = 0;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Constructor
	// Input  : unAccountID -	32-bit account ID
	//			eUniverse -		Universe this account belongs to
	//			eAccountType -	Type of account
	//-----------------------------------------------------------------------------
	CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
	{
		Set( unAccountID, eUniverse, eAccountType );
	}


	//-----------------------------------------------------------------------------
	// Purpose: Constructor
	// Input  : unAccountID -	32-bit account ID
	//			unAccountInstance - instance 
	//			eUniverse -		Universe this account belongs to
	//			eAccountType -	Type of account
	//-----------------------------------------------------------------------------
	CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType )
	{
#if defined(_SERVER) && defined(Assert)
		Assert( ! ( ( k_EAccountTypeIndividual == eAccountType ) && ( unAccountInstance > k_unSteamUserWebInstance ) ) );	// enforce that for individual accounts, instance is always 1
#endif // _SERVER
		InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType );
	}


	//-----------------------------------------------------------------------------
	// Purpose: Constructor
	// Input  : ulSteamID -		64-bit representation of a Steam ID
	// Note:	Will not accept a uint32 or int32 as input, as that is a probable mistake.
	//			See the stubbed out overloads in the private: section for more info.
	//-----------------------------------------------------------------------------
	CSteamID( uint64 ulSteamID )
	{
		SetFromUint64( ulSteamID );
	}
#ifdef INT64_DIFFERENT_FROM_INT64_T
	CSteamID( uint64_t ulSteamID )
	{
		SetFromUint64( (uint64)ulSteamID );
	}
#endif


	//-----------------------------------------------------------------------------
	// Purpose: Sets parameters for steam ID
	// Input  : unAccountID -	32-bit account ID
	//			eUniverse -		Universe this account belongs to
	//			eAccountType -	Type of account
	//-----------------------------------------------------------------------------
	void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
	{
		m_steamid.m_comp.m_unAccountID = unAccountID;
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_EAccountType = eAccountType;

		if ( eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer )
		{
			m_steamid.m_comp.m_unAccountInstance = 0;
		}
		else
		{
			// by default we pick the desktop instance
			m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance;
		}
	}


	//-----------------------------------------------------------------------------
	// Purpose: Sets parameters for steam ID
	// Input  : unAccountID -	32-bit account ID
	//			eUniverse -		Universe this account belongs to
	//			eAccountType -	Type of account
	//-----------------------------------------------------------------------------
	void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType )
	{
		m_steamid.m_comp.m_unAccountID = unAccountID;
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_EAccountType = eAccountType;
		m_steamid.m_comp.m_unAccountInstance = unInstance;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Initializes a steam ID from its 52 bit parts and universe/type
	// Input  : ulIdentifier - 52 bits of goodness
	//-----------------------------------------------------------------------------
	void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType )
	{
		m_steamid.m_comp.m_unAccountID = ( ulIdentifier & k_unSteamAccountIDMask );						// account ID is low 32 bits
		m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & k_unSteamAccountInstanceMask );			// account instance is next 20 bits
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_EAccountType = eAccountType;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Initializes a steam ID from its 64-bit representation
	// Input  : ulSteamID -		64-bit representation of a Steam ID
	//-----------------------------------------------------------------------------
	void SetFromUint64( uint64 ulSteamID )
	{
		m_steamid.m_unAll64Bits = ulSteamID;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Clear all fields, leaving an invalid ID.
	//-----------------------------------------------------------------------------
    void Clear()
	{
		m_steamid.m_comp.m_unAccountID = 0;
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
		m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
		m_steamid.m_comp.m_unAccountInstance = 0;
	}


#if defined( INCLUDED_STEAM2_USERID_STRUCTS ) 
	//-----------------------------------------------------------------------------
	// Purpose: Initializes a steam ID from a Steam2 ID structure
	// Input:	pTSteamGlobalUserID -	Steam2 ID to convert
	//			eUniverse -				universe this ID belongs to
	//-----------------------------------------------------------------------------
	void SetFromSteam2( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse )
	{
		m_steamid.m_comp.m_unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 + 
			pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
		m_steamid.m_comp.m_EUniverse = eUniverse;		// set the universe
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeIndividual; // Steam 2 accounts always map to account type of individual
		m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; // Steam2 only knew desktop instances
	}

	//-----------------------------------------------------------------------------
	// Purpose: Fills out a Steam2 ID structure
	// Input:	pTSteamGlobalUserID -	Steam2 ID to write to
	//-----------------------------------------------------------------------------
	void ConvertToSteam2( TSteamGlobalUserID *pTSteamGlobalUserID ) const
	{
		// only individual accounts have any meaning in Steam 2, only they can be mapped
		// Assert( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual );

		pTSteamGlobalUserID->m_SteamInstanceID = 0;
		pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits = m_steamid.m_comp.m_unAccountID % 2;
		pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits = m_steamid.m_comp.m_unAccountID / 2;
	}
#endif // defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H )

	//-----------------------------------------------------------------------------
	// Purpose: Converts steam ID to its 64-bit representation
	// Output : 64-bit representation of a Steam ID
	//-----------------------------------------------------------------------------
	uint64 ConvertToUint64() const
	{
		return m_steamid.m_unAll64Bits;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Converts the static parts of a steam ID to a 64-bit representation.
	//			For multiseat accounts, all instances of that account will have the
	//			same static account key, so they can be grouped together by the static
	//			account key.
	// Output : 64-bit static account key
	//-----------------------------------------------------------------------------
	uint64 GetStaticAccountKey() const
	{
		// note we do NOT include the account instance (which is a dynamic property) in the static account key
		return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID );
	}


	//-----------------------------------------------------------------------------
	// Purpose: create an anonymous game server login to be filled in by the AM
	//-----------------------------------------------------------------------------
	void CreateBlankAnonLogon( EUniverse eUniverse )
	{
		m_steamid.m_comp.m_unAccountID = 0;
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer;
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_unAccountInstance = 0;
	}


	//-----------------------------------------------------------------------------
	// Purpose: create an anonymous game server login to be filled in by the AM
	//-----------------------------------------------------------------------------
	void CreateBlankAnonUserLogon( EUniverse eUniverse )
	{
		m_steamid.m_comp.m_unAccountID = 0;
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser;
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_unAccountInstance = 0;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this an anonymous game server login that will be filled in?
	//-----------------------------------------------------------------------------
	bool BBlankAnonAccount() const
	{
		return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a game server account id?  (Either persistent or anonymous)
	//-----------------------------------------------------------------------------
	bool BGameServerAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a persistent (not anonymous) game server account id?
	//-----------------------------------------------------------------------------
	bool BPersistentGameServerAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this an anonymous game server account id?
	//-----------------------------------------------------------------------------
	bool BAnonGameServerAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a content server account id?
	//-----------------------------------------------------------------------------
	bool BContentServerAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Is this a clan account id?
	//-----------------------------------------------------------------------------
	bool BClanAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Is this a chat account id?
	//-----------------------------------------------------------------------------
	bool BChatAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a chat account id?
	//-----------------------------------------------------------------------------
	bool IsLobby() const
	{
		return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat )
			&& ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby );
	}


	//-----------------------------------------------------------------------------
	// Purpose: Is this an individual user account id?
	//-----------------------------------------------------------------------------
	bool BIndividualAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Is this an anonymous account?
	//-----------------------------------------------------------------------------
	bool BAnonAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
	//-----------------------------------------------------------------------------
	bool BAnonUserAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a faked up Steam ID for a PSN friend account?
	//-----------------------------------------------------------------------------
	bool BConsoleUserAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
	}

	// simple accessors
	void SetAccountID( uint32 unAccountID )		{ m_steamid.m_comp.m_unAccountID = unAccountID; }
	void SetAccountInstance( uint32 unInstance ){ m_steamid.m_comp.m_unAccountInstance = unInstance; }
	void ClearIndividualInstance()				{ if ( BIndividualAccount() ) m_steamid.m_comp.m_unAccountInstance = 0; }
	bool HasNoIndividualInstance() const		{ return BIndividualAccount() && (m_steamid.m_comp.m_unAccountInstance==0); }
	AccountID_t GetAccountID() const			{ return m_steamid.m_comp.m_unAccountID; }
	uint32 GetUnAccountInstance() const			{ return m_steamid.m_comp.m_unAccountInstance; }
	EAccountType GetEAccountType() const		{ return ( EAccountType ) m_steamid.m_comp.m_EAccountType; }
	EUniverse GetEUniverse() const				{ return m_steamid.m_comp.m_EUniverse; }
	void SetEUniverse( EUniverse eUniverse )	{ m_steamid.m_comp.m_EUniverse = eUniverse; }
	bool IsValid() const;

	// this set of functions is hidden, will be moved out of class
	explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid );
	const char * Render() const;				// renders this steam ID to string
	static const char * Render( uint64 ulSteamID );	// static method to render a uint64 representation of a steam ID to a string

	void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse );
    // SetFromString allows many partially-correct strings, constraining how
    // we might be able to change things in the future.
    // SetFromStringStrict requires the exact string forms that we support
    // and is preferred when the caller knows it's safe to be strict.
    // Returns whether the string parsed correctly.
	bool SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse );
	bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse );

	inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; } 
	inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); }
	inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; }
	inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; }

	// DEBUG function
	bool BValidExternalSteamID() const;

private:
	// These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID.
	// If you get a compiler error about an ambiguous constructor/function then it may be because you're
	// passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID
	// using the correct Universe and account Type/Instance values.
	CSteamID( uint32 );
	CSteamID( int32 );

	// 64 bits total
	union SteamID_t
	{
		struct SteamIDComponent_t
		{
#ifdef VALVE_BIG_ENDIAN
			EUniverse			m_EUniverse : 8;	// universe this account belongs to
			unsigned int		m_EAccountType : 4;			// type of account - can't show as EAccountType, due to signed / unsigned difference
			unsigned int		m_unAccountInstance : 20;	// dynamic instance ID
			uint32				m_unAccountID : 32;			// unique account identifier
#else
			uint32				m_unAccountID : 32;			// unique account identifier
			unsigned int		m_unAccountInstance : 20;	// dynamic instance ID
			unsigned int		m_EAccountType : 4;			// type of account - can't show as EAccountType, due to signed / unsigned difference
			EUniverse			m_EUniverse : 8;	// universe this account belongs to
#endif
		} m_comp;

		uint64 m_unAll64Bits;
	} m_steamid;
};

inline bool CSteamID::IsValid() const
{
	if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax )
		return false;
	
	if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax )
		return false;

	if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual )
	{
		if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance > k_unSteamUserWebInstance )
			return false;
	}

	if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan )
	{
		if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 )
			return false;
	}

	if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer )
	{
		if ( m_steamid.m_comp.m_unAccountID == 0 )
			return false;
		// Any limit on instances?  We use them for local users and bots
	}
	return true;
}

// generic invalid CSteamID
#define k_steamIDNil CSteamID()

// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
// to provide its steamID
#define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
// This steamID comes from a user game connection to an sv_lan GS
#define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid )
// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized
// its steam3 component and started logging on.
#define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still
// wants to support the "Join Game" option in the friends list
#define k_steamIDNonSteamGS CSteamID( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )


#ifdef STEAM
// Returns the matching chat steamID, with the default instance of 0
// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance
CSteamID ChatIDFromSteamID( const CSteamID &steamID );
// Returns the matching clan steamID, with the default instance of 0
// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance
CSteamID ClanIDFromSteamID( const CSteamID &steamID );
// Asserts steamID type before conversion
CSteamID ChatIDFromClanID( const CSteamID &steamIDClan );
// Asserts steamID type before conversion
CSteamID ClanIDFromChatID( const CSteamID &steamIDChat );

#endif // _STEAM


//-----------------------------------------------------------------------------
// Purpose: encapsulates an appID/modID pair
//-----------------------------------------------------------------------------
class CGameID
{
public:

	CGameID()
	{
		m_gameID.m_nType = k_EGameIDTypeApp;
		m_gameID.m_nAppID = k_uAppIdInvalid;
		m_gameID.m_nModID = 0;
	}

	explicit CGameID( uint64 ulGameID )
	{
		m_ulGameID = ulGameID;
	}
#ifdef INT64_DIFFERENT_FROM_INT64_T
	CGameID( uint64_t ulGameID )
	{
		m_ulGameID = (uint64)ulGameID;
	}
#endif

	explicit CGameID( int32 nAppID )
	{
		m_ulGameID = 0;
		m_gameID.m_nAppID = nAppID;
	}

	explicit CGameID( uint32 nAppID )
	{
		m_ulGameID = 0;
		m_gameID.m_nAppID = nAppID;
	}

	CGameID( uint32 nAppID, uint32 nModID )
	{
		m_ulGameID = 0;
		m_gameID.m_nAppID = nAppID;
		m_gameID.m_nModID = nModID;
		m_gameID.m_nType = k_EGameIDTypeGameMod;
	}

	// Hidden functions used only by Steam
	explicit CGameID( const char *pchGameID );
	const char *Render() const;					// render this Game ID to string
	static const char *Render( uint64 ulGameID );		// static method to render a uint64 representation of a Game ID to a string

	// must include checksum_crc.h first to get this functionality
#if defined( CHECKSUM_CRC_H )
	CGameID( uint32 nAppID, const char *pchModPath )
	{
		m_ulGameID = 0;
		m_gameID.m_nAppID = nAppID;
		m_gameID.m_nType = k_EGameIDTypeGameMod;

		char rgchModDir[MAX_PATH];
		V_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) );
		CRC32_t crc32;
		CRC32_Init( &crc32 );
		CRC32_ProcessBuffer( &crc32, rgchModDir, V_strlen( rgchModDir ) );
		CRC32_Final( &crc32 );

		// set the high-bit on the mod-id 
		// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
		// replacement for appID's
		m_gameID.m_nModID = crc32 | (0x80000000);
	}

	CGameID( const char *pchExePath, const char *pchAppName )
	{
		m_ulGameID = 0;
		m_gameID.m_nAppID = k_uAppIdInvalid;
		m_gameID.m_nType = k_EGameIDTypeShortcut;

		CRC32_t crc32;
		CRC32_Init( &crc32 );
		CRC32_ProcessBuffer( &crc32, pchExePath, V_strlen( pchExePath ) );
		CRC32_ProcessBuffer( &crc32, pchAppName, V_strlen( pchAppName ) );
		CRC32_Final( &crc32 );

		// set the high-bit on the mod-id 
		// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
		// replacement for appID's
		m_gameID.m_nModID = crc32 | (0x80000000);
	}

#if defined( VSTFILEID_H )

	CGameID( VstFileID vstFileID )
	{
		m_ulGameID = 0;
		m_gameID.m_nAppID = k_uAppIdInvalid;
		m_gameID.m_nType = k_EGameIDTypeP2P;

		CRC32_t crc32;
		CRC32_Init( &crc32 );
		const char *pchFileId = vstFileID.Render();
		CRC32_ProcessBuffer( &crc32, pchFileId, V_strlen( pchFileId ) );
		CRC32_Final( &crc32 );

		// set the high-bit on the mod-id 
		// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
		// replacement for appID's
		m_gameID.m_nModID = crc32 | (0x80000000);		
	}

#endif /* VSTFILEID_H */

#endif /* CHECKSUM_CRC_H */


	uint64 ToUint64() const
	{
		return m_ulGameID;
	}

	uint64 *GetUint64Ptr()
	{
		return &m_ulGameID;
	}

	void Set( uint64 ulGameID )
	{
		m_ulGameID = ulGameID;
	}

	bool IsMod() const
	{
		return ( m_gameID.m_nType == k_EGameIDTypeGameMod );
	}

	bool IsShortcut() const
	{
		return ( m_gameID.m_nType == k_EGameIDTypeShortcut );
	}

	bool IsP2PFile() const
	{
		return ( m_gameID.m_nType == k_EGameIDTypeP2P );
	}

	bool IsSteamApp() const
	{
		return ( m_gameID.m_nType == k_EGameIDTypeApp );
	}
		
	uint32 ModID() const
	{
		return m_gameID.m_nModID;
	}

	uint32 AppID() const
	{
		return m_gameID.m_nAppID;
	}

	bool operator == ( const CGameID &rhs ) const
	{
		return m_ulGameID == rhs.m_ulGameID;
	}

	bool operator != ( const CGameID &rhs ) const
	{
		return !(*this == rhs);
	}

	bool operator < ( const CGameID &rhs ) const
	{
		return ( m_ulGameID < rhs.m_ulGameID );
	}

	bool IsValid() const
	{
		// each type has it's own invalid fixed point:
		switch( m_gameID.m_nType )
		{
		case k_EGameIDTypeApp:
			return m_gameID.m_nAppID != k_uAppIdInvalid;

		case k_EGameIDTypeGameMod:
			return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;

		case k_EGameIDTypeShortcut:
			return (m_gameID.m_nModID & 0x80000000) != 0;

		case k_EGameIDTypeP2P:
			return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;

		default:
#if defined(Assert)
			Assert(false);
#endif
			return false;
		}

	}

	void Reset() 
	{
		m_ulGameID = 0;
	}



private:

	enum EGameIDType
	{
		k_EGameIDTypeApp		= 0,
		k_EGameIDTypeGameMod	= 1,
		k_EGameIDTypeShortcut	= 2,
		k_EGameIDTypeP2P		= 3,
	};

	struct GameID_t
	{
#ifdef VALVE_BIG_ENDIAN
		unsigned int m_nModID : 32;
		unsigned int m_nType : 8;
		unsigned int m_nAppID : 24;
#else
		unsigned int m_nAppID : 24;
		unsigned int m_nType : 8;
		unsigned int m_nModID : 32;
#endif
	};

	union
	{
		uint64 m_ulGameID;
		GameID_t m_gameID;
	};
};

#pragma pack( pop )

const int k_cchGameExtraInfoMax = 64;


//-----------------------------------------------------------------------------
// Constants used for query ports.
//-----------------------------------------------------------------------------

#define QUERY_PORT_NOT_INITIALIZED		0xFFFF	// We haven't asked the GS for this query port's actual value yet.
#define QUERY_PORT_ERROR				0xFFFE	// We were unable to get the query port for this server.


//-----------------------------------------------------------------------------
// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback
//  just before minidump file is captured after a crash has occurred.  (Allows app to append additional comment data to the dump, etc.)
//-----------------------------------------------------------------------------
typedef void (*PFNPreMinidumpCallback)(void *context);

//-----------------------------------------------------------------------------
// Purpose: Used by ICrashHandler interfaces to reference particular installed crash handlers
//-----------------------------------------------------------------------------
typedef void *BREAKPAD_HANDLE;
#define BREAKPAD_INVALID_HANDLE (BREAKPAD_HANDLE)0 

#endif // STEAMCLIENTPUBLIC_H