Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/ValveSoftware/vkd3d.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-07-26[FIXME] vkd3d-shader/hlsl: Forbid recursive calls.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Introduce hlsl_new_bool_constant().Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Forbid returning void expressions from void functions.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Generate IR for user-defined function calls.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Avoid assuming that expressions have at least one argument.Zebediah Figura
2022-07-26tests: Test specifying a UAV address as an in/out parameter to a function.Zebediah Figura
2022-07-26maintainers: New file.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Write SM5.1 register accesses.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Write SM5.1 declarations.Zebediah Figura
2022-07-26vkd3d-shader: Implement SM5.1 register allocation for UAVs.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Implement SM5.1 object register allocation.Zebediah Figura
2022-07-26[testme] vkd3d-shader/hlsl: Implement SM5.1 register allocation for buffers.Zebediah Figura
2022-07-26[testme] vkd3d-shader/hlsl: Parse register space reservations.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Recognize SM5.1 shader target strings.Zebediah Figura
2022-07-26[testme] vkd3d-shader/hlsl: Write SM4 sample_lod instructions.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Parse the SampleLevel method.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Write SM4 thread ID registers.Zebediah Figura
2022-07-26tests: Add a test for compute thread IDs.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Parse the numthreads attribute.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Parse function attributes.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Add a FIXME for compute shader thread counts.Zebediah Figura
2022-07-26[FIXME] tests: Add some tests for HLSL attribute syntax.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Simplify swizzled loads by adjusting the offset and type.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Propagate copies for resource store instructions.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Write SM4 UAV store instructions.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Parse UAV stores.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Implement typed UAV loads.Zebediah Figura
2022-07-26tests: Add a basic shader test for typed UAV loads.Zebediah Figura
2022-07-26tests: Add a basic shader test for compute shaders.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Write SM4 UAV declarations.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Allocate UAVs.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Parse UAV types.Zebediah Figura
2022-07-26vkd3d-shader/hlsl: Parse texture index expressions.Zebediah Figura
2022-07-26[testme] vkd3d-shader/hlsl: Parse the asuint() intrinsic.Zebediah Figura
2022-07-26[testme] vkd3d-shader: Parse the tex3D() intrinsic.Zebediah Figura
2022-07-26[testme] vkd3d-shader/hlsl: Parse the tex2D() intrinsic.Zebediah Figura
2022-07-26[testme] vkd3d-shader/hlsl: Lower combined samplers to separate sampler and t...Zebediah Figura
2022-07-26[testme] vkd3d-shader/hlsl: Lower separate sampler and texture objects to com...Zebediah Figura
2022-07-26test bugs?Zebediah Figura
2022-07-26vkd3d-utils: Define CONST_VTABLE.Zebediah Figura
2022-07-26vkd3d-common: Define CONST_VTABLE.Zebediah Figura
2022-07-26vkd3d: Define CONST_VTABLE.Zebediah Figura
2022-07-26include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.Zebediah Figura
2022-07-25vkd3d-shader: Initialize counter_var_info unconditionally.Stefan Dösinger
2022-07-20vkd3d: Delay unlocking the fence until after the blocked command queue op is ...Conor McCarthy
2022-07-20vkd3d: Delay adding a command queue to the blocked list until after the op is...Conor McCarthy
2022-07-18vkd3d-shader/hlsl: Introduce function to clean up hlsl_derefs.Francisco Casas
2022-07-18vkd3d-shader/hlsl: Pass field to add_record_load() via index.Francisco Casas
2022-07-18vkd3d-shader/hlsl: Handle errors in recursive calls in hlsl_type_clone().Francisco Casas