diff options
Diffstat (limited to 'Libraries/glew-2.0.0/auto/extensions/gl/GL_ARB_gpu_shader_fp64')
-rw-r--r-- | Libraries/glew-2.0.0/auto/extensions/gl/GL_ARB_gpu_shader_fp64 | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/Libraries/glew-2.0.0/auto/extensions/gl/GL_ARB_gpu_shader_fp64 b/Libraries/glew-2.0.0/auto/extensions/gl/GL_ARB_gpu_shader_fp64 deleted file mode 100644 index 9839d50d..00000000 --- a/Libraries/glew-2.0.0/auto/extensions/gl/GL_ARB_gpu_shader_fp64 +++ /dev/null @@ -1,34 +0,0 @@ -GL_ARB_gpu_shader_fp64 -http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt -GL_ARB_gpu_shader_fp64 - - GL_DOUBLE_MAT2 0x8F46 - GL_DOUBLE_MAT3 0x8F47 - GL_DOUBLE_MAT4 0x8F48 - GL_DOUBLE_MAT2x3 0x8F49 - GL_DOUBLE_MAT2x4 0x8F4A - GL_DOUBLE_MAT3x2 0x8F4B - GL_DOUBLE_MAT3x4 0x8F4C - GL_DOUBLE_MAT4x2 0x8F4D - GL_DOUBLE_MAT4x3 0x8F4E - GL_DOUBLE_VEC2 0x8FFC - GL_DOUBLE_VEC3 0x8FFD - GL_DOUBLE_VEC4 0x8FFE - void glGetUniformdv (GLuint program, GLint location, GLdouble* params) - void glUniform1d (GLint location, GLdouble x) - void glUniform1dv (GLint location, GLsizei count, const GLdouble* value) - void glUniform2d (GLint location, GLdouble x, GLdouble y) - void glUniform2dv (GLint location, GLsizei count, const GLdouble* value) - void glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) - void glUniform3dv (GLint location, GLsizei count, const GLdouble* value) - void glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) - void glUniform4dv (GLint location, GLsizei count, const GLdouble* value) - void glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) - void glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) - void glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) - void glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) - void glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) - void glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) - void glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) - void glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) - void glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) |