//----------------------------------------------------------------------------- // Name: databasemanifestresult.h // Developer: Wolfire Games LLC // Description: // License: Read below //----------------------------------------------------------------------------- // // Copyright 2022 Wolfire Games LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //----------------------------------------------------------------------------- #pragma once #include #include "item.h" class ActionBase; class CreatorBase; class JobHandler; class DatabaseManifestResult { private: std::string current_dest_hash; public: DatabaseManifestResult( const Item& item, const std::string& dest_hash, const std::string& dest, const std::string& name, const std::string& version, const std::string& type ); void CalculateHash(const char* base_path); const std::string& GetCurrentDestHash(const std::string& base_path); std::string dest; std::string dest_hash; std::string name; //Either creator or action std::string version; //Either creator or action std::string type; //Only in built data does this come in as relevant. //And even then, we don't have support for more than one source at this time. Item item; };