; cursor moving sound bleep: ; enable channel lda #%00000001 sta APUSTATUS ; square 1 lda #%10000111 sta SQ1VOL ; sweep lda #%10001001 sta SQ1SWEEP lda #%11110000 ; timer sta SQ1LO ; length counter and timer lda #%00001000 sta SQ1HI rts ; beep sound beep: ; enable channel lda #%00000100 sta APUSTATUS ; triangle lda #%01000000 sta TRILINEAR ; timer lda #%1000000 sta TRILO ; length counter and timer lda #%00001000 sta TRIHI rts ; error sound error_sound: ; enable channel lda #%00000100 sta APUSTATUS ; triangle lda #%01001111 sta TRILINEAR ; timer lda #%00000000 sta TRILO ; length counter and timer lda #%11110011 sta TRIHI rts ; game start sound start_sound: ;enable channel lda #%00000001 sta APUSTATUS ;square 1 lda #%00011111 sta SQ1VOL ; sweep lda #%10011010 sta SQ1SWEEP ; timer lda #%11111111 sta SQ1LO ; length counter and timer lda #%10010000 sta SQ1HI rts ; Konami Code sound start_sound_alt: ; enable channel lda #%00000001 sta APUSTATUS ; square 1 lda #%10011111 sta SQ1VOL ; sweep lda #%10000011 sta SQ1SWEEP ; timer lda #%00100000 sta SQ1LO ; length counter and timer lda #%11000000 sta SQ1HI rts wait_sound_end: lda APUSTATUS bne wait_sound_end rts reset_sound: lda #0 sta SQ1_VOL sta SQ1_SWEEP sta SQ1_LO sta SQ1_HI sta SQ2_VOL sta SQ2_SWEEP sta SQ2_LO sta SQ2_HI sta TRILINEAR sta TRI_LO sta TRI_HI sta NOISE_VOL sta NOISE_LO sta NOISE_HI sta DMC_FREQ sta DMC_RAW sta DMC_START sta DMC_LEN ldx #$40 stx JOY2_FRAME ; disable APU frame IRQ rts