diff options
author | Trevonn <Trevonn@users.noreply.github.com> | 2023-06-25 16:04:53 +0300 |
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committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2023-07-01 18:12:36 +0300 |
commit | 3a368f478031f287782d03ba4b6272419060e8ea (patch) | |
tree | fcf2ba3b6e4f4c88e0d473939f20717f1a02a8a8 | |
parent | 2ef41bdbf6841c2887e7af4b7c3b26235d3e7efa (diff) |
Bladestorm Nightmare - Game speed increases when above 60 FPS outside of missions
The game has 3 v-sync options but doesn't explain what they do.
0 = 60 FPS
1 = Monitor Refresh Rate
2 = 30 FPS
Framerate is capped at 60 in missions and then up to monitor refresh in the main menu and tavern area
This PR would provide a better default experience for people using option 1 with high refresh displays
-rw-r--r-- | src/util/config/config.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 9695148b..b2d32781 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -399,6 +399,12 @@ namespace dxvk { { R"(\\Battle.net\.exe$)", {{ { "dxvk.maxChunkSize", "1" }, }} }, + /* Bladestorm Nightmare * + * Game speed increases when above 60 fps in * + * the tavern area */ + { R"(\\BLADESTORM Nightmare\\Launch_(EA|JP)\.exe$)", {{ + { "dxgi.maxFrameRate", "60" }, + }} }, /**********************************************/ /* D3D9 GAMES */ |