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authorTrevonn <Trevonn@users.noreply.github.com>2023-06-25 16:04:53 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2023-07-01 18:12:36 +0300
commit3a368f478031f287782d03ba4b6272419060e8ea (patch)
treefcf2ba3b6e4f4c88e0d473939f20717f1a02a8a8
parent2ef41bdbf6841c2887e7af4b7c3b26235d3e7efa (diff)
Bladestorm Nightmare - Game speed increases when above 60 FPS outside of missions
The game has 3 v-sync options but doesn't explain what they do. 0 = 60 FPS 1 = Monitor Refresh Rate 2 = 30 FPS Framerate is capped at 60 in missions and then up to monitor refresh in the main menu and tavern area This PR would provide a better default experience for people using option 1 with high refresh displays
-rw-r--r--src/util/config/config.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index 9695148b..b2d32781 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -399,6 +399,12 @@ namespace dxvk {
{ R"(\\Battle.net\.exe$)", {{
{ "dxvk.maxChunkSize", "1" },
}} },
+ /* Bladestorm Nightmare *
+ * Game speed increases when above 60 fps in *
+ * the tavern area */
+ { R"(\\BLADESTORM Nightmare\\Launch_(EA|JP)\.exe$)", {{
+ { "dxgi.maxFrameRate", "60" },
+ }} },
/**********************************************/
/* D3D9 GAMES */