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authorPhilip Rebohle <philip.rebohle@tu-dortmund.de>2023-08-14 20:49:03 +0300
committerPhilip Rebohle <philip.rebohle@tu-dortmund.de>2023-08-15 01:23:19 +0300
commit4ae542e875a4a64d88a952b2e37dc3bf0fcecf03 (patch)
treedd7e0c5959dda090eb400942c7a5da9b2a3f0a27
parent952c66fe2a761449660c088eda2a530c484f4e12 (diff)
[util] Do not hide Nvidia GPUs from Ratchet & Clank
NVAPI is disabled now due to crashing issues in a wine-specific code path within the game, but we still want it to detect the correct GPU so that it doesn't complain about drivers and also allows users to enable Raytracing.
-rw-r--r--src/util/config/config.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index 2c65e64a..8edaee60 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -817,6 +817,11 @@ namespace dxvk {
{ R"(\\WILD HEARTS(_Trial)?\.exe$)", {{
{ "dxvk.maxChunkSize", "4" },
}} },
+ /* Ratchet & Clank: Rift Apart - does not allow
+ * enabling ray tracing if it sees an AMD GPU. */
+ { R"(\\RiftApart\.exe$)", {{
+ { "dxgi.hideNvidiaGpu", "False" },
+ }} },
}};