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AgeCommit message (Expand)Author
2023-07-01build: Switch symbols to DWARF 4Tatsuyuki Ishi
2023-06-26[dxvk] Remove pending submission counterPhilip Rebohle
2023-06-26[d3d9] Port flush heuristic from D3D11Philip Rebohle
2023-06-24[d3d9] Allow changing API name for d3d8Alpyne
2023-06-24[d3d9] Add DxvkD3D8Bridge for d3d8 interopAlpyne
2023-06-24[util] Fix Modern Warfare 2 Campaign Remastered configBlisto91
2023-06-24[util] Filter out internal private ref on object destructionPhilip Rebohle
2023-06-24[dxgi] Do not interact with other DXGI objects during swapchain destructionPhilip Rebohle
2023-06-24[d3d9] Rename some members to be clearerJoshua Ashton
2023-06-24[d3d9] Don't use m_activeRTs in SetPixelShaderJoshua Ashton
2023-06-24Revert "[d3d9] Use m_activeRTs in BindFramebuffer"Joshua Ashton
2023-06-24[d3d9] Don't mark DS as hazardous if depth write is disabledJoshua Ashton
2023-06-24[d3d9] Use m_activeRTs in BindFramebufferJoshua Ashton
2023-06-24[d3d9] Fix unbinding RTsJoshua Ashton
2023-06-24[d3d9] Update DS hazards when PS shader masks changeJoshua Ashton
2023-06-24[d3d9] Don't mark DS hazards if not used by shaderJoshua Ashton
2023-06-23[dxvk] Ignore some pipeline flags when ending render passPhilip Rebohle
2023-06-22[dxvk] Only decrement pending submission count for command submissionsPhilip Rebohle
2023-06-22[d3d9] Fix active hazards RT only being 4 bitsJoshua Ashton
2023-06-22[d3d9] Don't rebind AlphaTest when changing RT if not necessaryJoshua Ashton
2023-06-22[d3d9] Compress hazard state going into CSJoshua Ashton
2023-06-22[d3d9] Optimize DS active hazard checkJoshua Ashton
2023-06-22[dxvk] Apply frame rate limit on presentation timelinePhilip Rebohle
2023-06-22[d3d11] Fix frame latency based on buffer countPhilip Rebohle
2023-06-21[d3d9] Transition DS too if there's a feedback loopRobin Kertels
2023-06-21[d3d9] Track textures in m_activeHazardsRT instead of RTRobin Kertels
2023-06-21[dxgi] Implement frame statistics based on IDXGIVkSwapChain1Philip Rebohle
2023-06-21[dxgi] Initialize output refresh counts with non-zero valuesPhilip Rebohle
2023-06-21[d3d11] Implement IDXGIVkSwapChain1 interface for D3D11 swap chainPhilip Rebohle
2023-06-21[util] Be more robust against timing weirdness when computing vblank countPhilip Rebohle
2023-06-21[dxgi] Add IDXGIVkSwapChain1 interface definitionPhilip Rebohle
2023-06-21[d3d11] Always release frame latency semaphore in PresentPhilip Rebohle
2023-06-21[d3d9] Use new presenter signal mechanism for frame pacingPhilip Rebohle
2023-06-21[d3d11] Use new presenter signal mechanism for frame latency eventPhilip Rebohle
2023-06-21[dxvk] Only synchronize with presents with FIFO present modesPhilip Rebohle
2023-06-21[dxvk] Implement waiting for specific present requestsPhilip Rebohle
2023-06-21[dxvk] Add functionality to wait for a given present operationPhilip Rebohle
2023-06-21[dxvk] Enable VK_KHR_present_id and VK_KHR_present_wait if supportedPhilip Rebohle
2023-06-21Revert "[d3d9] Only use direct buffer mapping for DYNAMIC buffers"Robin Kertels
2023-06-20[d3d11] Use FORCE_UNORM depth bias representation for UNORM formatsJoshua Ashton
2023-06-20[d3d9] Use FLOAT or FORCE_UNORM depth bias representationJoshua Ashton
2023-06-20[dxvk] Expose depth bias representation/exact controlsJoshua Ashton
2023-06-20[dxvk] Enable EXT_depth_bias_controlJoshua Ashton
2023-06-20[include] Bump Vulkan headers to v1.3.254Joshua Ashton
2023-06-20[util] Add str::splitAlpyne
2023-06-20[util] Limit STEINS;GATE ELITE to 60 fpsTimo Gurr
2023-06-20[util] Report NVIDIA for Star Wars Battlefront as it errors out on AMDTrevonn
2023-06-19[build] Fix libdisplay-infoAlpyne
2023-06-19[util] replaceNaN: Use unaligned SIMD _mm_loadu_psAlpyne
2023-06-19[d3d9] Fix std::hex in D3D9CommonTextureAlpyne