From c113b791a148e049171b62cd87d15cc2e61bf894 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Fri, 8 Sep 2023 02:59:52 +0200 Subject: [util] Enable 60 FPS lock for Aviary Attorney This game (or nw.js) comes with a hard-coded frame rate limit that behaves more like a random number generator which happens to average out at around 16ms on a good day. Fix this complete mess by enabling ours on top of that. --- src/util/config/config.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 280ff699..c5d8125e 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -807,6 +807,10 @@ namespace dxvk { { R"(\\Snowblind\.(SP|MP|exe)$)", {{ { "d3d9.maxFrameRate", "60" }, }} }, + /* Project: Snowblind */ + { R"(\\Aviary Attorney\\nw\.exe$)", {{ + { "d3d9.maxFrameRate", "60" }, + }} }, /* Drakensang: The Dark Eye */ { R"(\\drakensang\.exe$)", {{ { "d3d9.deferSurfaceCreation", "True" }, -- cgit v1.2.3