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example.vcxproj « example - github.com/gabime/spdlog.git - Unnamed repository; edit this file 'description' to name the repository.
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\include\spdlog\details\format.cc">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="example.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\include\spdlog\async_logger.h" />
    <ClInclude Include="..\include\spdlog\common.h" />
    <ClInclude Include="..\include\spdlog\details\async_logger_impl.h" />
    <ClInclude Include="..\include\spdlog\details\async_log_helper.h" />
    <ClInclude Include="..\include\spdlog\details\file_helper.h" />
    <ClInclude Include="..\include\spdlog\details\format.h" />
    <ClInclude Include="..\include\spdlog\details\logger_impl.h" />
    <ClInclude Include="..\include\spdlog\details\log_msg.h" />
    <ClInclude Include="..\include\spdlog\details\mpmc_bounded_q.h" />
    <ClInclude Include="..\include\spdlog\details\null_mutex.h" />
    <ClInclude Include="..\include\spdlog\details\os.h" />
    <ClInclude Include="..\include\spdlog\details\pattern_formatter_impl.h" />
    <ClInclude Include="..\include\spdlog\details\registry.h" />
    <ClInclude Include="..\include\spdlog\details\spdlog_impl.h" />
    <ClInclude Include="..\include\spdlog\formatter.h" />
    <ClInclude Include="..\include\spdlog\logger.h" />
    <ClInclude Include="..\include\spdlog\sinks\android_sink.h" />
    <ClInclude Include="..\include\spdlog\sinks\ansicolor_sink.h" />
    <ClInclude Include="..\include\spdlog\sinks\base_sink.h" />
    <ClInclude Include="..\include\spdlog\sinks\dist_sink.h" />
    <ClInclude Include="..\include\spdlog\sinks\file_sinks.h" />
    <ClInclude Include="..\include\spdlog\sinks\msvc_sink.h" />
    <ClInclude Include="..\include\spdlog\sinks\null_sink.h" />
    <ClInclude Include="..\include\spdlog\sinks\ostream_sink.h" />
    <ClInclude Include="..\include\spdlog\sinks\sink.h" />
    <ClInclude Include="..\include\spdlog\sinks\stdout_sinks.h" />
    <ClInclude Include="..\include\spdlog\sinks\syslog_sink.h" />
    <ClInclude Include="..\include\spdlog\spdlog.h" />
    <ClInclude Include="..\include\spdlog\tweakme.h" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{9E5AB93A-0CCE-4BAC-9FCB-0FC9CB5EB8D2}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>.</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PrecompiledHeaderFile />
      <PrecompiledHeaderOutputFile />
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PrecompiledHeaderFile />
      <PrecompiledHeaderOutputFile />
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>