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Diffstat (limited to 'tpl/internal/go_templates/fmtsort/sort.go')
-rw-r--r--tpl/internal/go_templates/fmtsort/sort.go216
1 files changed, 216 insertions, 0 deletions
diff --git a/tpl/internal/go_templates/fmtsort/sort.go b/tpl/internal/go_templates/fmtsort/sort.go
new file mode 100644
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+++ b/tpl/internal/go_templates/fmtsort/sort.go
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+// Copyright 2018 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package fmtsort provides a general stable ordering mechanism
+// for maps, on behalf of the fmt and text/template packages.
+// It is not guaranteed to be efficient and works only for types
+// that are valid map keys.
+package fmtsort
+
+import (
+ "reflect"
+ "sort"
+)
+
+// Note: Throughout this package we avoid calling reflect.Value.Interface as
+// it is not always legal to do so and it's easier to avoid the issue than to face it.
+
+// SortedMap represents a map's keys and values. The keys and values are
+// aligned in index order: Value[i] is the value in the map corresponding to Key[i].
+type SortedMap struct {
+ Key []reflect.Value
+ Value []reflect.Value
+}
+
+func (o *SortedMap) Len() int { return len(o.Key) }
+func (o *SortedMap) Less(i, j int) bool { return compare(o.Key[i], o.Key[j]) < 0 }
+func (o *SortedMap) Swap(i, j int) {
+ o.Key[i], o.Key[j] = o.Key[j], o.Key[i]
+ o.Value[i], o.Value[j] = o.Value[j], o.Value[i]
+}
+
+// Sort accepts a map and returns a SortedMap that has the same keys and
+// values but in a stable sorted order according to the keys, modulo issues
+// raised by unorderable key values such as NaNs.
+//
+// The ordering rules are more general than with Go's < operator:
+//
+// - when applicable, nil compares low
+// - ints, floats, and strings order by <
+// - NaN compares less than non-NaN floats
+// - bool compares false before true
+// - complex compares real, then imag
+// - pointers compare by machine address
+// - channel values compare by machine address
+// - structs compare each field in turn
+// - arrays compare each element in turn.
+// Otherwise identical arrays compare by length.
+// - interface values compare first by reflect.Type describing the concrete type
+// and then by concrete value as described in the previous rules.
+//
+func Sort(mapValue reflect.Value) *SortedMap {
+ if mapValue.Type().Kind() != reflect.Map {
+ return nil
+ }
+ key := make([]reflect.Value, mapValue.Len())
+ value := make([]reflect.Value, len(key))
+ iter := mapValue.MapRange()
+ for i := 0; iter.Next(); i++ {
+ key[i] = iter.Key()
+ value[i] = iter.Value()
+ }
+ sorted := &SortedMap{
+ Key: key,
+ Value: value,
+ }
+ sort.Stable(sorted)
+ return sorted
+}
+
+// compare compares two values of the same type. It returns -1, 0, 1
+// according to whether a > b (1), a == b (0), or a < b (-1).
+// If the types differ, it returns -1.
+// See the comment on Sort for the comparison rules.
+func compare(aVal, bVal reflect.Value) int {
+ aType, bType := aVal.Type(), bVal.Type()
+ if aType != bType {
+ return -1 // No good answer possible, but don't return 0: they're not equal.
+ }
+ switch aVal.Kind() {
+ case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
+ a, b := aVal.Int(), bVal.Int()
+ switch {
+ case a < b:
+ return -1
+ case a > b:
+ return 1
+ default:
+ return 0
+ }
+ case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
+ a, b := aVal.Uint(), bVal.Uint()
+ switch {
+ case a < b:
+ return -1
+ case a > b:
+ return 1
+ default:
+ return 0
+ }
+ case reflect.String:
+ a, b := aVal.String(), bVal.String()
+ switch {
+ case a < b:
+ return -1
+ case a > b:
+ return 1
+ default:
+ return 0
+ }
+ case reflect.Float32, reflect.Float64:
+ return floatCompare(aVal.Float(), bVal.Float())
+ case reflect.Complex64, reflect.Complex128:
+ a, b := aVal.Complex(), bVal.Complex()
+ if c := floatCompare(real(a), real(b)); c != 0 {
+ return c
+ }
+ return floatCompare(imag(a), imag(b))
+ case reflect.Bool:
+ a, b := aVal.Bool(), bVal.Bool()
+ switch {
+ case a == b:
+ return 0
+ case a:
+ return 1
+ default:
+ return -1
+ }
+ case reflect.Ptr:
+ a, b := aVal.Pointer(), bVal.Pointer()
+ switch {
+ case a < b:
+ return -1
+ case a > b:
+ return 1
+ default:
+ return 0
+ }
+ case reflect.Chan:
+ if c, ok := nilCompare(aVal, bVal); ok {
+ return c
+ }
+ ap, bp := aVal.Pointer(), bVal.Pointer()
+ switch {
+ case ap < bp:
+ return -1
+ case ap > bp:
+ return 1
+ default:
+ return 0
+ }
+ case reflect.Struct:
+ for i := 0; i < aVal.NumField(); i++ {
+ if c := compare(aVal.Field(i), bVal.Field(i)); c != 0 {
+ return c
+ }
+ }
+ return 0
+ case reflect.Array:
+ for i := 0; i < aVal.Len(); i++ {
+ if c := compare(aVal.Index(i), bVal.Index(i)); c != 0 {
+ return c
+ }
+ }
+ return 0
+ case reflect.Interface:
+ if c, ok := nilCompare(aVal, bVal); ok {
+ return c
+ }
+ c := compare(reflect.ValueOf(aVal.Elem().Type()), reflect.ValueOf(bVal.Elem().Type()))
+ if c != 0 {
+ return c
+ }
+ return compare(aVal.Elem(), bVal.Elem())
+ default:
+ // Certain types cannot appear as keys (maps, funcs, slices), but be explicit.
+ panic("bad type in compare: " + aType.String())
+ }
+}
+
+// nilCompare checks whether either value is nil. If not, the boolean is false.
+// If either value is nil, the boolean is true and the integer is the comparison
+// value. The comparison is defined to be 0 if both are nil, otherwise the one
+// nil value compares low. Both arguments must represent a chan, func,
+// interface, map, pointer, or slice.
+func nilCompare(aVal, bVal reflect.Value) (int, bool) {
+ if aVal.IsNil() {
+ if bVal.IsNil() {
+ return 0, true
+ }
+ return -1, true
+ }
+ if bVal.IsNil() {
+ return 1, true
+ }
+ return 0, false
+}
+
+// floatCompare compares two floating-point values. NaNs compare low.
+func floatCompare(a, b float64) int {
+ switch {
+ case isNaN(a):
+ return -1 // No good answer if b is a NaN so don't bother checking.
+ case isNaN(b):
+ return 1
+ case a < b:
+ return -1
+ case a > b:
+ return 1
+ }
+ return 0
+}
+
+func isNaN(a float64) bool {
+ return a != a
+}