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2019-11-21Add some more output if loading modules takes timeBjørn Erik Pedersen
Also include the time to collect modules etc. in the "Total in ..." time reported for the `hugo` command. Fixes #6519
2019-09-03Make the "is this a Hugo Module" logic more lenientBjørn Erik Pedersen
Now we only try to load modules via Go if there is one or more modules imported in project config. Fixes #6299
2019-07-31Move the mount duplicate filter to the modules packageBjørn Erik Pedersen
Also simplify the mount validation logic. There are plenty of ways a user can create mount configs that behaves oddly.
2019-07-26modules: Set GO111MODULE=onBjørn Erik Pedersen
Fixes #6114
2019-07-24Add Hugo ModulesBjørn Erik Pedersen
This commit implements Hugo Modules. This is a broad subject, but some keywords include: * A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project. * A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects. * Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running. * Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions. * A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`. All of the above is backed by Go Modules. Fixes #5973 Fixes #5996 Fixes #6010 Fixes #5911 Fixes #5940 Fixes #6074 Fixes #6082 Fixes #6092