// Copyright 2019 The Hugo Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package pagemeta import ( "github.com/mitchellh/mapstructure" ) type URLPath struct { URL string Permalink string Slug string Section string } const ( Never = "never" Always = "always" ListLocally = "local" Link = "link" ) var defaultBuildConfig = BuildConfig{ List: Always, Render: Always, PublishResources: true, set: true, } // BuildConfig holds configuration options about how to handle a Page in Hugo's // build process. type BuildConfig struct { // Whether to add it to any of the page collections. // Note that the page can always be found with .Site.GetPage. // Valid values: never, always, local. // Setting it to 'local' means they will be available via the local // page collections, e.g. $section.Pages. // Note: before 0.57.2 this was a bool, so we accept those too. List string // Whether to render it. // Valid values: never, always, link. // The value link means it will not be rendered, but it will get a RelPermalink/Permalink. // Note that before 0.76.0 this was a bool, so we accept those too. Render string // Whether to publish its resources. These will still be published on demand, // but enabling this can be useful if the originals (e.g. images) are // never used. PublishResources bool set bool // BuildCfg is non-zero if this is set to true. } // Disable sets all options to their off value. func (b *BuildConfig) Disable() { b.List = Never b.Render = Never b.PublishResources = false b.set = true } func (b BuildConfig) IsZero() bool { return !b.set } func DecodeBuildConfig(m any) (BuildConfig, error) { b := defaultBuildConfig if m == nil { return b, nil } err := mapstructure.WeakDecode(m, &b) // In 0.67.1 we changed the list attribute from a bool to a string (enum). // Bool values will become 0 or 1. switch b.List { case "0": b.List = Never case "1": b.List = Always case Always, Never, ListLocally: default: b.List = Always } // In 0.76.0 we changed the Render from bool to a string. switch b.Render { case "0": b.Render = Never case "1": b.Render = Always case Always, Never, Link: default: b.Render = Always } return b, err }