package uz import ( "math" "strconv" "github.com/go-playground/locales" ) type uz struct { locale string pluralsCardinal []locales.PluralRule pluralsOrdinal []locales.PluralRule decimal []byte group []byte minus []byte percent []byte perMille []byte currencies [][]byte // idx = enum of currency code } // New returns a new instance of translator for the 'uz' locale func New() locales.Translator { return &uz{ locale: "uz", pluralsCardinal: []locales.PluralRule{2, 6}, pluralsOrdinal: []locales.PluralRule{6}, decimal: []byte{0xd9, 0xab}, group: []byte{0xd9, 0xac}, minus: []byte{0x2d}, percent: []byte{0xd9, 0xaa}, perMille: []byte{0xd8, 0x89}, currencies: [][]uint8{[]uint8{0x41, 0x44, 0x50}, []uint8{0x41, 0x45, 0x44}, []uint8{0x41, 0x46, 0x41}, []uint8{0x41, 0x46, 0x4e}, []uint8{0x41, 0x4c, 0x4b}, []uint8{0x41, 0x4c, 0x4c}, []uint8{0x41, 0x4d, 0x44}, []uint8{0x41, 0x4e, 0x47}, []uint8{0x41, 0x4f, 0x41}, []uint8{0x41, 0x4f, 0x4b}, []uint8{0x41, 0x4f, 0x4e}, []uint8{0x41, 0x4f, 0x52}, []uint8{0x41, 0x52, 0x41}, []uint8{0x41, 0x52, 0x4c}, []uint8{0x41, 0x52, 0x4d}, []uint8{0x41, 0x52, 0x50}, []uint8{0x41, 0x52, 0x53}, []uint8{0x41, 0x54, 0x53}, []uint8{0x41, 0x24}, []uint8{0x41, 0x57, 0x47}, []uint8{0x41, 0x5a, 0x4d}, []uint8{0x41, 0x5a, 0x4e}, []uint8{0x42, 0x41, 0x44}, []uint8{0x42, 0x41, 0x4d}, []uint8{0x42, 0x41, 0x4e}, []uint8{0x42, 0x42, 0x44}, []uint8{0x42, 0x44, 0x54}, []uint8{0x42, 0x45, 0x43}, []uint8{0x42, 0x45, 0x46}, []uint8{0x42, 0x45, 0x4c}, []uint8{0x42, 0x47, 0x4c}, []uint8{0x42, 0x47, 0x4d}, []uint8{0x42, 0x47, 0x4e}, []uint8{0x42, 0x47, 0x4f}, []uint8{0x42, 0x48, 0x44}, []uint8{0x42, 0x49, 0x46}, []uint8{0x42, 0x4d, 0x44}, []uint8{0x42, 0x4e, 0x44}, []uint8{0x42, 0x4f, 0x42}, []uint8{0x42, 0x4f, 0x4c}, []uint8{0x42, 0x4f, 0x50}, []uint8{0x42, 0x4f, 0x56}, []uint8{0x42, 0x52, 0x42}, []uint8{0x42, 0x52, 0x43}, []uint8{0x42, 0x52, 0x45}, []uint8{0x52, 0x24}, []uint8{0x42, 0x52, 0x4e}, []uint8{0x42, 0x52, 0x52}, []uint8{0x42, 0x52, 0x5a}, []uint8{0x42, 0x53, 0x44}, []uint8{0x42, 0x54, 0x4e}, []uint8{0x42, 0x55, 0x4b}, []uint8{0x42, 0x57, 0x50}, []uint8{0x42, 0x59, 0x42}, []uint8{0x42, 0x59, 0x52}, []uint8{0x42, 0x5a, 0x44}, []uint8{0x43, 0x41, 0x24}, []uint8{0x43, 0x44, 0x46}, []uint8{0x43, 0x48, 0x45}, []uint8{0x43, 0x48, 0x46}, []uint8{0x43, 0x48, 0x57}, []uint8{0x43, 0x4c, 0x45}, []uint8{0x43, 0x4c, 0x46}, []uint8{0x43, 0x4c, 0x50}, []uint8{0x43, 0x4e, 0x58}, []uint8{0x43, 0x4e, 0xc2, 0xa5}, []uint8{0x43, 0x4f, 0x50}, []uint8{0x43, 0x4f, 0x55}, []uint8{0x43, 0x52, 0x43}, []uint8{0x43, 0x53, 0x44}, []uint8{0x43, 0x53, 0x4b}, []uint8{0x43, 0x55, 0x43}, []uint8{0x43, 0x55, 0x50}, []uint8{0x43, 0x56, 0x45}, []uint8{0x43, 0x59, 0x50}, []uint8{0x43, 0x5a, 0x4b}, []uint8{0x44, 0x44, 0x4d}, []uint8{0x44, 0x45, 0x4d}, []uint8{0x44, 0x4a, 0x46}, []uint8{0x44, 0x4b, 0x4b}, []uint8{0x44, 0x4f, 0x50}, []uint8{0x44, 0x5a, 0x44}, []uint8{0x45, 0x43, 0x53}, []uint8{0x45, 0x43, 0x56}, []uint8{0x45, 0x45, 0x4b}, []uint8{0x45, 0x47, 0x50}, []uint8{0x45, 0x52, 0x4e}, []uint8{0x45, 0x53, 0x41}, []uint8{0x45, 0x53, 0x42}, []uint8{0x45, 0x53, 0x50}, []uint8{0x45, 0x54, 0x42}, []uint8{0xe2, 0x82, 0xac}, []uint8{0x46, 0x49, 0x4d}, []uint8{0x46, 0x4a, 0x44}, []uint8{0x46, 0x4b, 0x50}, []uint8{0x46, 0x52, 0x46}, []uint8{0xc2, 0xa3}, []uint8{0x47, 0x45, 0x4b}, []uint8{0x47, 0x45, 0x4c}, []uint8{0x47, 0x48, 0x43}, []uint8{0x47, 0x48, 0x53}, []uint8{0x47, 0x49, 0x50}, []uint8{0x47, 0x4d, 0x44}, []uint8{0x47, 0x4e, 0x46}, []uint8{0x47, 0x4e, 0x53}, []uint8{0x47, 0x51, 0x45}, []uint8{0x47, 0x52, 0x44}, []uint8{0x47, 0x54, 0x51}, []uint8{0x47, 0x57, 0x45}, []uint8{0x47, 0x57, 0x50}, []uint8{0x47, 0x59, 0x44}, []uint8{0x48, 0x4b, 0x24}, []uint8{0x48, 0x4e, 0x4c}, []uint8{0x48, 0x52, 0x44}, []uint8{0x48, 0x52, 0x4b}, []uint8{0x48, 0x54, 0x47}, []uint8{0x48, 0x55, 0x46}, []uint8{0x49, 0x44, 0x52}, []uint8{0x49, 0x45, 0x50}, []uint8{0x49, 0x4c, 0x50}, []uint8{0x49, 0x4c, 0x52}, []uint8{0xe2, 0x82, 0xaa}, []uint8{0xe2, 0x82, 0xb9}, []uint8{0x49, 0x51, 0x44}, []uint8{0x49, 0x52, 0x52}, []uint8{0x49, 0x53, 0x4a}, []uint8{0x49, 0x53, 0x4b}, []uint8{0x49, 0x54, 0x4c}, []uint8{0x4a, 0x4d, 0x44}, []uint8{0x4a, 0x4f, 0x44}, []uint8{0x4a, 0x50, 0xc2, 0xa5}, []uint8{0x4b, 0x45, 0x53}, []uint8{0x4b, 0x47, 0x53}, []uint8{0x4b, 0x48, 0x52}, []uint8{0x4b, 0x4d, 0x46}, []uint8{0x4b, 0x50, 0x57}, []uint8{0x4b, 0x52, 0x48}, []uint8{0x4b, 0x52, 0x4f}, []uint8{0xe2, 0x82, 0xa9}, []uint8{0x4b, 0x57, 0x44}, []uint8{0x4b, 0x59, 0x44}, []uint8{0x4b, 0x5a, 0x54}, []uint8{0x4c, 0x41, 0x4b}, []uint8{0x4c, 0x42, 0x50}, []uint8{0x4c, 0x4b, 0x52}, []uint8{0x4c, 0x52, 0x44}, []uint8{0x4c, 0x53, 0x4c}, []uint8{0x4c, 0x54, 0x4c}, []uint8{0x4c, 0x54, 0x54}, []uint8{0x4c, 0x55, 0x43}, []uint8{0x4c, 0x55, 0x46}, []uint8{0x4c, 0x55, 0x4c}, []uint8{0x4c, 0x56, 0x4c}, []uint8{0x4c, 0x56, 0x52}, []uint8{0x4c, 0x59, 0x44}, []uint8{0x4d, 0x41, 0x44}, []uint8{0x4d, 0x41, 0x46}, []uint8{0x4d, 0x43, 0x46}, []uint8{0x4d, 0x44, 0x43}, []uint8{0x4d, 0x44, 0x4c}, []uint8{0x4d, 0x47, 0x41}, []uint8{0x4d, 0x47, 0x46}, []uint8{0x4d, 0x4b, 0x44}, []uint8{0x4d, 0x4b, 0x4e}, []uint8{0x4d, 0x4c, 0x46}, []uint8{0x4d, 0x4d, 0x4b}, []uint8{0x4d, 0x4e, 0x54}, []uint8{0x4d, 0x4f, 0x50}, []uint8{0x4d, 0x52, 0x4f}, []uint8{0x4d, 0x54, 0x4c}, []uint8{0x4d, 0x54, 0x50}, []uint8{0x4d, 0x55, 0x52}, []uint8{0x4d, 0x56, 0x50}, []uint8{0x4d, 0x56, 0x52}, []uint8{0x4d, 0x57, 0x4b}, []uint8{0x4d, 0x58, 0x24}, []uint8{0x4d, 0x58, 0x50}, []uint8{0x4d, 0x58, 0x56}, []uint8{0x4d, 0x59, 0x52}, []uint8{0x4d, 0x5a, 0x45}, []uint8{0x4d, 0x5a, 0x4d}, []uint8{0x4d, 0x5a, 0x4e}, []uint8{0x4e, 0x41, 0x44}, []uint8{0x4e, 0x47, 0x4e}, []uint8{0x4e, 0x49, 0x43}, []uint8{0x4e, 0x49, 0x4f}, []uint8{0x4e, 0x4c, 0x47}, []uint8{0x4e, 0x4f, 0x4b}, []uint8{0x4e, 0x50, 0x52}, []uint8{0x4e, 0x5a, 0x24}, []uint8{0x4f, 0x4d, 0x52}, []uint8{0x50, 0x41, 0x42}, []uint8{0x50, 0x45, 0x49}, []uint8{0x50, 0x45, 0x4e}, []uint8{0x50, 0x45, 0x53}, []uint8{0x50, 0x47, 0x4b}, []uint8{0x50, 0x48, 0x50}, []uint8{0x50, 0x4b, 0x52}, []uint8{0x50, 0x4c, 0x4e}, []uint8{0x50, 0x4c, 0x5a}, []uint8{0x50, 0x54, 0x45}, []uint8{0x50, 0x59, 0x47}, []uint8{0x51, 0x41, 0x52}, []uint8{0x52, 0x48, 0x44}, []uint8{0x52, 0x4f, 0x4c}, []uint8{0x52, 0x4f, 0x4e}, []uint8{0x52, 0x53, 0x44}, []uint8{0x52, 0x55, 0x42}, []uint8{0x52, 0x55, 0x52}, []uint8{0x52, 0x57, 0x46}, []uint8{0x53, 0x41, 0x52}, []uint8{0x53, 0x42, 0x44}, []uint8{0x53, 0x43, 0x52}, []uint8{0x53, 0x44, 0x44}, []uint8{0x53, 0x44, 0x47}, []uint8{0x53, 0x44, 0x50}, []uint8{0x53, 0x45, 0x4b}, []uint8{0x53, 0x47, 0x44}, []uint8{0x53, 0x48, 0x50}, []uint8{0x53, 0x49, 0x54}, []uint8{0x53, 0x4b, 0x4b}, []uint8{0x53, 0x4c, 0x4c}, []uint8{0x53, 0x4f, 0x53}, []uint8{0x53, 0x52, 0x44}, []uint8{0x53, 0x52, 0x47}, []uint8{0x53, 0x53, 0x50}, []uint8{0x53, 0x54, 0x44}, []uint8{0x53, 0x55, 0x52}, []uint8{0x53, 0x56, 0x43}, []uint8{0x53, 0x59, 0x50}, []uint8{0x53, 0x5a, 0x4c}, []uint8{0x54, 0x48, 0x42}, []uint8{0x54, 0x4a, 0x52}, []uint8{0x54, 0x4a, 0x53}, []uint8{0x54, 0x4d, 0x4d}, []uint8{0x54, 0x4d, 0x54}, []uint8{0x54, 0x4e, 0x44}, []uint8{0x54, 0x4f, 0x50}, []uint8{0x54, 0x50, 0x45}, []uint8{0x54, 0x52, 0x4c}, []uint8{0x54, 0x52, 0x59}, []uint8{0x54, 0x54, 0x44}, []uint8{0x4e, 0x54, 0x24}, []uint8{0x54, 0x5a, 0x53}, []uint8{0x55, 0x41, 0x48}, []uint8{0x55, 0x41, 0x4b}, []uint8{0x55, 0x47, 0x53}, []uint8{0x55, 0x47, 0x58}, []uint8{0x55, 0x53, 0x24}, []uint8{0x55, 0x53, 0x4e}, []uint8{0x55, 0x53, 0x53}, []uint8{0x55, 0x59, 0x49}, []uint8{0x55, 0x59, 0x50}, []uint8{0x55, 0x59, 0x55}, []uint8{0x73, 0x6f, 0xca, 0xbb, 0x6d}, []uint8{0x56, 0x45, 0x42}, []uint8{0x56, 0x45, 0x46}, []uint8{0xe2, 0x82, 0xab}, []uint8{0x56, 0x4e, 0x4e}, []uint8{0x56, 0x55, 0x56}, []uint8{0x57, 0x53, 0x54}, []uint8{0x46, 0x43, 0x46, 0x41}, []uint8{0x58, 0x41, 0x47}, []uint8{0x58, 0x41, 0x55}, []uint8{0x58, 0x42, 0x41}, []uint8{0x58, 0x42, 0x42}, []uint8{0x58, 0x42, 0x43}, []uint8{0x58, 0x42, 0x44}, []uint8{0x45, 0x43, 0x24}, []uint8{0x58, 0x44, 0x52}, []uint8{0x58, 0x45, 0x55}, []uint8{0x58, 0x46, 0x4f}, []uint8{0x58, 0x46, 0x55}, []uint8{0x43, 0x46, 0x41}, []uint8{0x58, 0x50, 0x44}, []uint8{0x43, 0x46, 0x50, 0x46}, []uint8{0x58, 0x50, 0x54}, []uint8{0x58, 0x52, 0x45}, []uint8{0x58, 0x53, 0x55}, []uint8{0x58, 0x54, 0x53}, []uint8{0x58, 0x55, 0x41}, []uint8{0x58, 0x58, 0x58}, []uint8{0x59, 0x44, 0x44}, []uint8{0x59, 0x45, 0x52}, []uint8{0x59, 0x55, 0x44}, []uint8{0x59, 0x55, 0x4d}, []uint8{0x59, 0x55, 0x4e}, []uint8{0x59, 0x55, 0x52}, []uint8{0x5a, 0x41, 0x4c}, []uint8{0x5a, 0x41, 0x52}, []uint8{0x5a, 0x4d, 0x4b}, []uint8{0x5a, 0x4d, 0x57}, []uint8{0x5a, 0x52, 0x4e}, []uint8{0x5a, 0x52, 0x5a}, []uint8{0x5a, 0x57, 0x44}, []uint8{0x5a, 0x57, 0x4c}, []uint8{0x5a, 0x57, 0x52}}, } } // Locale returns the current translators string locale func (uz *uz) Locale() string { return uz.locale } // PluralsCardinal returns the list of cardinal plural rules associated with 'uz' func (uz *uz) PluralsCardinal() []locales.PluralRule { return uz.pluralsCardinal } // PluralsOrdinal returns the list of ordinal plural rules associated with 'uz' func (uz *uz) PluralsOrdinal() []locales.PluralRule { return uz.pluralsOrdinal } // CardinalPluralRule returns the cardinal PluralRule given 'num' and digits/precision of 'v' for 'uz' func (uz *uz) CardinalPluralRule(num float64, v uint64) locales.PluralRule { n := math.Abs(num) if n == 1 { return locales.PluralRuleOne } return locales.PluralRuleOther } // OrdinalPluralRule returns the ordinal PluralRule given 'num' and digits/precision of 'v' for 'uz' func (uz *uz) OrdinalPluralRule(num float64, v uint64) locales.PluralRule { return locales.PluralRuleOther } // RangePluralRule returns the ordinal PluralRule given 'num1', 'num2' and digits/precision of 'v1' and 'v2' for 'uz' func (uz *uz) RangePluralRule(num1 float64, v1 uint64, num2 float64, v2 uint64) locales.PluralRule { start := uz.CardinalPluralRule(num1, v1) end := uz.CardinalPluralRule(num2, v2) if start == locales.PluralRuleOne && end == locales.PluralRuleOther { return locales.PluralRuleOther } else if start == locales.PluralRuleOther && end == locales.PluralRuleOne { return locales.PluralRuleOne } return locales.PluralRuleOther } // FmtNumber returns 'num' with digits/precision of 'v' for 'uz' and handles both Whole and Real numbers based on 'v' // returned as a []byte just in case the caller wishes to add more and can help // avoid allocations; otherwise just cast as string. func (uz *uz) FmtNumber(num float64, v uint64) []byte { s := strconv.FormatFloat(math.Abs(num), 'f', int(v), 64) l := len(s) + len(uz.decimal) + len(uz.group)*len(s[:len(s)-int(v)-1])/3 count := 0 inWhole := v == 0 b := make([]byte, 0, l) for i := len(s) - 1; i >= 0; i-- { if s[i] == '.' { for j := len(uz.decimal) - 1; j >= 0; j-- { b = append(b, uz.decimal[j]) } inWhole = true continue } if inWhole { if count == 3 { for j := len(uz.group) - 1; j >= 0; j-- { b = append(b, uz.group[j]) } count = 1 } else { count++ } } b = append(b, s[i]) } if num < 0 { b = append(b, uz.minus[0]) } // reverse for i, j := 0, len(b)-1; i < j; i, j = i+1, j-1 { b[i], b[j] = b[j], b[i] } return b } // FmtPercent returns 'num' with digits/precision of 'v' for 'uz' and handles both Whole and Real numbers based on 'v' // returned as a []byte just in case the caller wishes to add more and can help // avoid allocations; otherwise just cast as string. // NOTE: 'num' passed into FmtPercent is assumed to be in percent already func (uz *uz) FmtPercent(num float64, v uint64) []byte { s := strconv.FormatFloat(math.Abs(num), 'f', int(v), 64) l := len(s) + len(uz.decimal) b := make([]byte, 0, l) for i := len(s) - 1; i >= 0; i-- { if s[i] == '.' { for j := len(uz.decimal) - 1; j >= 0; j-- { b = append(b, uz.decimal[j]) } continue } b = append(b, s[i]) } if num < 0 { b = append(b, uz.minus[0]) } // reverse for i, j := 0, len(b)-1; i < j; i, j = i+1, j-1 { b[i], b[j] = b[j], b[i] } b = append(b, uz.percent...) return b }