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diff --git a/public/index.xml b/public/index.xml new file mode 100644 index 0000000..ebbf195 --- /dev/null +++ b/public/index.xml @@ -0,0 +1,67 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> + <channel> + <title>Hugo-blog</title> + <link>https://hugo-blog0.netlify.app/</link> + <description>Recent content on Hugo-blog</description> + <generator>Hugo -- gohugo.io</generator> + <language>en-us</language> + <lastBuildDate>Fri, 14 Aug 2020 13:30:29 +0530</lastBuildDate> + + <atom:link href="https://hugo-blog0.netlify.app/index.xml" rel="self" type="application/rss+xml" /> + + + <item> + <title>Making a Verlet Physics Engine in Javascript</title> + <link>https://hugo-blog0.netlify.app/blog/fivth/</link> + <pubDate>Fri, 14 Aug 2020 13:30:29 +0530</pubDate> + + <guid>https://hugo-blog0.netlify.app/blog/fivth/</guid> + <description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript. +Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Don’t worry if you do not yet have this understanding — Vectors are simple: get the Vector.js. +What Is Verlet Physics?</description> + </item> + + <item> + <title>Making a Verlet Physics Engine in Javascript</title> + <link>https://hugo-blog0.netlify.app/blog/fourth/</link> + <pubDate>Fri, 14 Aug 2020 13:22:10 +0530</pubDate> + + <guid>https://hugo-blog0.netlify.app/blog/fourth/</guid> + <description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript. +Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Don’t worry if you do not yet have this understanding — Vectors are simple: get the Vector.js. +What Is Verlet Physics?</description> + </item> + + <item> + <title>Making a Verlet Physics Engine in Javascript</title> + <link>https://hugo-blog0.netlify.app/blog/third/</link> + <pubDate>Fri, 14 Aug 2020 13:22:10 +0530</pubDate> + + <guid>https://hugo-blog0.netlify.app/blog/third/</guid> + <description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript. +Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Don’t worry if you do not yet have this understanding — Vectors are simple: get the Vector.js. +What Is Verlet Physics?</description> + </item> + + <item> + <title>How to make a hugo theme</title> + <link>https://hugo-blog0.netlify.app/blog/second/</link> + <pubDate>Fri, 14 Aug 2020 13:11:45 +0530</pubDate> + + <guid>https://hugo-blog0.netlify.app/blog/second/</guid> + <description>Introduction This tutorial will show you how to create a simple theme in Hugo. I assume that you are familiar with HTML, the bash command line, and that you are comfortable using Markdown to format content. I&rsquo;ll explain how Hugo uses templates and how you can organize your templates to create a theme. I won&rsquo;t cover using CSS to style your theme. +We&rsquo;ll start with creating a new site with a very basic template.</description> + </item> + + <item> + <title>Markdown syntax</title> + <link>https://hugo-blog0.netlify.app/blog/markdown/</link> + <pubDate>Tue, 11 Aug 2020 23:03:58 +0530</pubDate> + + <guid>https://hugo-blog0.netlify.app/blog/markdown/</guid> + <description><p>This article offers a sample of basic Markdown syntax that can be used in Hugo content files, also it shows whether basic HTML elements are decorated with CSS in a Hugo theme.</p></description> + </item> + + </channel> +</rss>
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