#!/usr/bin/ruby # Simple SVG model generator for MW compatible FCs # (c) 2015 Jonathan Hudson # Licence MIT or GPL v2 or later (as you wish) require 'cairo' require 'stringio' include Math TFLAT=true # Whether to make Tri / V-tails flat or veed YFLAT=false # Whether to make Y{4,6} flat or veed # Calculate motor coordinates for non-trivial platforms class ShapeFarm RAD=0.017453292 def generate xp,yp,radius,ns=6,offset=0 p=[] 0.upto(ns-1) do |n| ang = n*360.0/ns + offset ang %= 360 x = radius*sin(RAD*ang) y = radius*cos(RAD*ang) p << [xp+x, yp-y] # y axis inverted for cairo coord set end p end end # The SVG generator class Model attr_accessor :lw, :radius RAD = 0.017453292 RADIUS=28 # Motor direction for arrow indicators CW=0 CCW=1 NOARROW=-1 # Position on the motor circle for arrow indicators NE=0 SE=1 SW=2 NW=3 # Colours BODY_GREY='#bababa' CIRCLE_GREEN = '#37a8db' ARROW_RED = '#fa0700' # We use StringIO in order to be able to add a (non-)copyright statement def initialize filename @lw = RADIUS @radius = RADIUS @name = filename @output = StringIO.new @surface = Cairo::SVGSurface.new(@output, 200,200) @cr = Cairo::Context.new(@surface) end # Draw an arbitrary path, x,y pairs terminated by ! def draw_path path,fill=BODY_GREY,round=false @cr.set_line_cap(Cairo::LINE_JOIN_ROUND) if round @cr.set_source_color(fill) @cr.set_line_width(@lw) first = true path.each do |p| if p == '!' @cr.close_path first = true elsif first @cr.move_to(*p) first = false else @cr.line_to(*p) end end @cr.fill @cr.stroke end # Draw body parts, really just a rounded line def draw_body x1,y1,x2,y2 @cr.set_source_color(BODY_GREY) @cr.set_line_width(@lw) @cr.set_line_join(Cairo::LINE_JOIN_ROUND) @cr.move_to(x1,y1) @cr.line_to(x2,y2) end # Draw a servo box (in rcolor), and black text def draw_servo x,y,label,rcolor=:black @cr.set_source_color(rcolor) @cr.rectangle(x, y, 28, 28); @cr.set_font_size(16) @cr.stroke @cr.move_to(x+4,y+20) @cr.set_source_color(:black) @cr.show_text(label); @cr.stroke end # Draw direction arrow at Y offset def draw_dirn y=80 @cr.set_line_join(Cairo::LINE_JOIN_BEVEL) @cr.set_source_color(ARROW_RED) @cr.move_to(100,y) @cr.set_line_width(12) @cr.rel_line_to(0, 40) @cr.stroke @cr.set_line_width(1) @cr.move_to(100,y-5) @cr.rel_line_to(-15, 15) @cr.rel_line_to(30, 0) @cr.rel_line_to(-15, -15) @cr.fill @cr.stroke end # Draw a circle, perhaps with directional arrows # lyoffset, lxoffset change label position def draw_circle x,y,label,dirn=CCW,loc=NE,fill=nil,colour=nil,lyoffset=0,lxoffset=0 col = (colour||CIRCLE_GREEN) @cr.set_font_size(@radius) @cr.set_line_join(Cairo::LINE_JOIN_MITER) @cr.set_line_width(3) if fill @cr.set_source_color(fill) @cr.circle(x,y, @radius) @cr.fill @cr.stroke end @cr.set_source_color(col) @cr.circle(x,y, @radius) if dirn != NOARROW arrow = @radius*0.6 adelta = arrow*0.12 x0 = x y0 = y dx = 0 dy = 0 radj = @radius / Math.sqrt(2) xadj = yadj = 0 case loc when NE x0 += radj y0 -= radj case dirn when CW xadj = yadj = -arrow dy = adelta when CCW xadj = yadj = arrow dx = -adelta end when SE x0 += radj y0 += radj case dirn when CW xadj = arrow yadj = -arrow dx = -adelta when CCW xadj = -arrow yadj = arrow dy = -adelta end when SW x0 -= radj y0 += radj case dirn when CW xadj = yadj = arrow dy = -adelta when CCW xadj = yadj = -arrow dx = adelta end when NW x0 -= radj y0 -= radj case dirn when CW xadj = -arrow yadj = arrow dx = adelta when CCW xadj = arrow yadj = -arrow dy = adelta end end @cr.move_to(x0,y0) @cr.rel_line_to(dx, yadj) @cr.move_to(x0,y0) @cr.rel_line_to(xadj, dy) end @cr.stroke @cr.move_to(x-@radius/4+lxoffset,y+@radius/4+lyoffset) @cr.set_source_color(:black) @cr.show_text(label); @cr.stroke end # Reset line styles def end_body @cr.set_line_cap Cairo::LINE_CAP_ROUND @cr.stroke @cr.set_line_cap Cairo::LINE_CAP_BUTT end # close a model, write out with attribution def close @cr.show_page @surface.finish @output.rewind cc=false File.open(@name, "w") do |f| @output.each do |l|# f.puts(l) unless cc f.puts("") cc = true end end end end end def render_bi m = Model.new "bicopter.svg" m.draw_body 40,100,160,100 m.end_body m.draw_circle 40,100,"1",Model::CW,Model::NW m.draw_circle 160,100,"2",Model::CCW,Model::NE m.draw_servo 64, 120, "S1" m.draw_servo 108, 120, "S2" m.draw_dirn 70 m.close end def render_tri m = Model.new "tri.svg" if TFLAT m.draw_body 40,40,160,40 m.draw_body 100,40,100,160 else m.draw_body 100,50,40,40 m.draw_body 100,50,160,40 m.draw_body 100,50,100,160 end m.end_body m.draw_circle 100,160,"1",Model::CCW,Model::NW m.draw_circle 160,40,"2",Model::CCW,Model::NW m.draw_circle 40,40,"3", Model::CCW, Model::NE m.draw_servo 140, 140, "S1" m.draw_dirn 70 m.close end def render_y4 m = Model.new "y4.svg" m.draw_circle 100,170,"3",Model::CCW,Model::SE,false,:dark_green,14 if YFLAT == true m.draw_body 40,40,160,40 m.draw_body 100,40,100,140 else m.draw_body 100,50,40,40 m.draw_body 100,50,160,40 m.draw_body 100,50,100,140 end m.end_body m.draw_circle 160,40,"2",Model::CCW,Model::NE m.draw_circle 40,40,"4", Model::CW, Model::NW m.draw_circle 100,140,"1",Model::CW,Model::NE,"#fff8",nil,-10 m.draw_dirn 60 m.close end def render_y6 m = Model.new "y6.svg" m.draw_circle 100,170,"4",Model::CW,Model::SW,false,:dark_green,14 m.draw_circle 30,30,"6",Model::CCW,Model::NE,false,:dark_green,-10 m.draw_circle 170,30,"5",Model::CCW,Model::NW,false,:dark_green,-10 if YFLAT == true m.draw_body 40,50,160,50 m.draw_body 100,50,100,140 else m.draw_body 100,60,40,50 m.draw_body 100,60,160,50 m.draw_body 100,60,100,140 end m.end_body m.draw_circle 145,55,"2",Model::CW,Model::NW,"#fff8",nil,12 m.draw_circle 55,55,"3", Model::CW, Model::NE,"#fff8",nil,12 m.draw_circle 100,140,"1",Model::CCW,Model::NW,"#fff8",nil,-10 m.draw_dirn 60 m.close end def render_vtail m = Model.new "vtail_quad.svg" if TFLAT == true m.draw_body 40,40,160,40 m.draw_body 100,40,100,180 else m.draw_body 100,50,40,40 m.draw_body 100,50,160,40 m.draw_body 100,50,100,180 end m.draw_body 100,180,140,160 m.draw_body 100,180,60,160 m.end_body m.draw_circle 140,160,"1",Model::CCW,Model::SE m.draw_circle 160,40,"2",Model::CW,Model::NE m.draw_circle 60,160,"3",Model::CW,Model::SW m.draw_circle 40,40,"4",Model::CCW,Model::NW m.draw_dirn m.close end def render_atail m = Model.new "atail_quad.svg" if TFLAT == true m.draw_body 40,40,160,40 m.draw_body 100,40,100,140 else m.draw_body 100,50,40,40 m.draw_body 100,50,160,40 m.draw_body 100,50,100,140 end m.draw_body 100,140,140,160 m.draw_body 100,140,60,160 m.end_body m.draw_circle 60,160,"1",Model::CCW,Model::SW m.draw_circle 160,40,"2",Model::CCW,Model::NE m.draw_circle 140,160,"3",Model::CW,Model::SE m.draw_circle 40,40,"4",Model::CW,Model::NW m.draw_dirn m.close end def render_octox8 # just x8 surely? m = Model.new "octo_x8.svg" m.draw_circle 170,170,"5",Model::CCW,Model::NE,false,:dark_green,14,8 m.draw_circle 170,30,"6",Model::CW,Model::SE,false,:dark_green,-10,8 m.draw_circle 30,170,"7",Model::CW,Model::NW,false,:dark_green,14,-10 m.draw_circle 30,30,"8",Model::CCW,Model::SW,false,:dark_green,-10,-10 m.draw_body 50,50,150,150 m.draw_body 50,150,150,50 m.end_body m.draw_circle 150,150,"1",Model::CW,Model::SW,"#fff8",nil,-10 m.draw_circle 150,50,"2",Model::CCW,Model::NW,"#fff8",nil,12 m.draw_circle 50,150,"3",Model::CCW,Model::SE,"#fff8",nil,-10 m.draw_circle 50,50,"4",Model::CW,Model::NE,"#fff8",nil,12 m.draw_dirn m.close end def render_quadx m = Model.new "quad_x.svg" m.draw_body 40,40,160,160 m.draw_body 40,160,160,40 m.end_body m.draw_circle 160,160,"1",Model::CW,Model::SE m.draw_circle 160,40,"2",Model::CCW,Model::NE m.draw_circle 40,160,"3",Model::CCW,Model::SW m.draw_circle 40,40,"4",Model::CW,Model::NW m.draw_dirn m.close end def render_quadp m = Model.new "quad_p.svg" m.draw_body 40,100,160,100 m.draw_body 100,40,100,160 m.end_body m.draw_circle 100,160,"1",Model::CW,Model::SW m.draw_circle 160,100,"2",Model::CCW,Model::NE m.draw_circle 100,40,"4",Model::CW,Model::NE m.draw_circle 40,100,"3",Model::CCW,Model::SW m.draw_dirn m.close end def render_hexp s = ShapeFarm.new p = s.generate 100, 100, 60, 6 m = Model.new "hex_p.svg" m.draw_body *p[0],*p[3] m.draw_body *p[1],*p[4] m.draw_body *p[2],*p[5] m.end_body m.radius = 24 m.draw_circle *p[0],"5",Model::CCW,Model::NW m.draw_circle *p[1],"2",Model::CW,Model::NE m.draw_circle *p[2],"1",Model::CCW,Model::SE m.draw_circle *p[3],"6",Model::CW,Model::SW m.draw_circle *p[4],"3",Model::CCW,Model::SW m.draw_circle *p[5],"4",Model::CW,Model::NW m.draw_dirn m.close end def render_hexx s = ShapeFarm.new p = s.generate 100, 100, 60, 6, 30 m = Model.new "hex_x.svg" m.draw_body *p[0],*p[3] m.draw_body *p[1],*p[4] m.draw_body *p[2],*p[5] m.end_body m.radius = 24 m.draw_circle *p[0],"2",Model::CCW,Model::NE m.draw_circle *p[1],"5",Model::CW,Model::SE m.draw_circle *p[2],"1",Model::CCW,Model::SE m.draw_circle *p[3],"3",Model::CW,Model::SW m.draw_circle *p[4],"6",Model::CCW,Model::SW m.draw_circle *p[5],"4",Model::CW,Model::NW m.draw_dirn m.close end def render_octx s = ShapeFarm.new p = s.generate 100, 100, 70, 8, 22.5 m = Model.new "octo_flat_x.svg" m.lw = 20 m.radius = 20 m.draw_body *p[0],*p[4] m.draw_body *p[1],*p[5] m.draw_body *p[2],*p[6] m.draw_body *p[3],*p[7] m.end_body m.draw_circle *p[0],"2",Model::CCW,Model::NE m.draw_circle *p[1],"6",Model::CW,Model::NE m.draw_circle *p[2],"3",Model::CCW,Model::SE m.draw_circle *p[3],"7",Model::CW,Model::SE m.draw_circle *p[4],"4",Model::CCW,Model::SW m.draw_circle *p[5],"8",Model::CW,Model::SW m.draw_circle *p[6],"1",Model::CCW,Model::NW m.draw_circle *p[7],"5",Model::CW,Model::NW m.draw_dirn m.close end def render_octp s = ShapeFarm.new p = s.generate 100, 100, 70, 8 m = Model.new "octo_flat_p.svg" m.lw = 20 m.radius = 20 m.draw_body *p[0],*p[4] m.draw_body *p[1],*p[5] m.draw_body *p[2],*p[6] m.draw_body *p[3],*p[7] m.end_body m.draw_circle *p[0],"2",Model::CW,Model::NE m.draw_circle *p[1],"6",Model::CCW,Model::NE m.draw_circle *p[2],"3",Model::CW,Model::SE m.draw_circle *p[3],"7",Model::CCW,Model::SE m.draw_circle *p[4],"4",Model::CW,Model::SW m.draw_circle *p[5],"8",Model::CCW,Model::SW m.draw_circle *p[6],"1",Model::CW,Model::NW m.draw_circle *p[7],"5",Model::CCW,Model::NW m.draw_dirn m.close end def render_aero m = Model.new "airplane.svg" m.lw = 1 # For easy? of understanding, split into parts # Nose # m.draw_path([[85,20], [80,40], [120,40], [115,20],'!'],:silver, true) # Wing # m.draw_path([[80,40], [20,60], [20,100], [70,80], [130,80], [180,100], # [180,60], [120,40],'!'], :silver, true) # Aft # m.draw_path([[80,80],[90,150],[110,150],[120,80],'!'], :silver, true) # Tail # m.draw_path([[90,150], [50,155], [50,175], [150,175], [150,155], [110,150],'!'], :silver, true) m.draw_path([[85,20], [80,40], [20,60], [20,100], [70,80], [80,80], [90,150], [50,155], [50,175], [150,175], [150,155], [110,150],[120,80],[130,80], [180,100], [180,60], [120,40], [115,20],'!'],:silver, true) m.draw_path([[20,80],[20,100],[70,80],[70,60], '!'], :red) m.draw_path([[180,80],[180,100],[130,80],[130,60], '!'], :green) m.draw_path([[50,165], [50,175], [150,175], [150,165],'!'],:orange) m.draw_path([[100,140], [95,150], [100,175], [105,150],'!'],:black) m.end_body m.radius = 14 m.draw_circle 100,15,"1/2",Model::NOARROW,Model::SE, false, nil, 0, -9 m.draw_servo 30, 100, " 3", :red m.draw_servo 142, 100, " 4", :green m.draw_servo 64, 134, " 5", :black m.draw_servo 154, 168, " 6", :orange m.draw_dirn 50 m.close end def render_wing m = Model.new "flying_wing.svg" m.lw = 1 m.draw_path([[80,20],[20,80],[20,120],[70,80],[130,80], [180,120],[180,80], [120,20],'!'], :silver) m.draw_path([[20,100],[20,120],[70,80],[70,60], '!'], :red) m.draw_path([[180,100],[180,120],[130,80],[130,60], '!'], :green) m.draw_servo 30, 120, " 3", :red m.draw_servo 142, 120, " 4", :green m.draw_circle 100,110,"1/2",Model::NOARROW,Model::SE, false, nil, 0, -16 m.draw_dirn 30 m.close end render_bi render_tri render_quadx render_quadp render_hexp render_hexx render_octx render_octp render_vtail render_atail render_y4 render_y6 render_octox8 render_aero render_wing