diff options
author | Jens Peters <jp7677@gmail.com> | 2022-02-11 12:00:22 +0300 |
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committer | Jens Peters <jp7677@gmail.com> | 2022-02-11 12:00:22 +0300 |
commit | 8f31f6a96abffde2b7867386df6577414ae90780 (patch) | |
tree | 24f41a711c05d579268dc06587519c90a402e904 | |
parent | 4aebcad492fa7ab279a7b3980ac7aba86571699e (diff) |
nvapi: Format arguments in log statements
-rw-r--r-- | src/nvapi.cpp | 6 | ||||
-rw-r--r-- | src/nvapi_d3d11.cpp | 2 | ||||
-rw-r--r-- | src/nvapi_d3d12.cpp | 6 | ||||
-rw-r--r-- | src/nvapi_disp.cpp | 6 |
4 files changed, 10 insertions, 10 deletions
diff --git a/src/nvapi.cpp b/src/nvapi.cpp index e276966..3b3ee45 100644 --- a/src/nvapi.cpp +++ b/src/nvapi.cpp @@ -181,12 +181,12 @@ extern "C" { *pNvDispHandle = reinterpret_cast<NvDisplayHandle>(output); - return Ok(str::format(n, " ", thisEnum)); + return Ok(str::format(n, " (", thisEnum, ")")); } NvAPI_Status __cdecl NvAPI_EnumNvidiaUnAttachedDisplayHandle(NvU32 thisEnum, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle) { // DXVK does not know about unattached displays - return EndEnumeration(str::format(__func__, " ", thisEnum)); + return EndEnumeration(str::format(__func__, " (", thisEnum, ")")); } NvAPI_Status __cdecl NvAPI_GetAssociatedNvidiaDisplayName(NvDisplayHandle NvDispHandle, NvAPI_ShortString szDisplayName) { @@ -227,7 +227,7 @@ extern "C" { auto error = fromErrorNr(nr); strcpy(szDesc, error.c_str()); - return Ok(str::format(n, " ", nr, " (", error, ")")); + return Ok(str::format(n, " (", nr, "/", error, ")")); } NvAPI_Status __cdecl NvAPI_Unload() { diff --git a/src/nvapi_d3d11.cpp b/src/nvapi_d3d11.cpp index 6c37ff6..49d2e4d 100644 --- a/src/nvapi_d3d11.cpp +++ b/src/nvapi_d3d11.cpp @@ -16,7 +16,7 @@ extern "C" { // DXVK does not know any NVIDIA intrinsics backdoors *supported = false; - return Ok(str::format(n, " ", code, " (", fromCode(code), ")")); + return Ok(str::format(n, " (", code, "/", fromCode(code), ")")); } NvAPI_Status __cdecl NvAPI_D3D11_SetDepthBoundsTest(IUnknown *pDeviceOrContext, NvU32 bEnable, float fMinDepth, float fMaxDepth) { diff --git a/src/nvapi_d3d12.cpp b/src/nvapi_d3d12.cpp index adf59d4..bcc269b 100644 --- a/src/nvapi_d3d12.cpp +++ b/src/nvapi_d3d12.cpp @@ -18,7 +18,7 @@ extern "C" { // VKD3D does not know any NVIDIA intrinsics *pSupported = false; - return Ok(str::format(n, " ", opCode, " (", fromCode(opCode), ")")); + return Ok(str::format(n, " (", opCode, "/", fromCode(opCode), ")")); } NvAPI_Status __cdecl NvAPI_D3D12_CreateCubinComputeShaderWithName(ID3D12Device* pDevice, const void* cubinData, NvU32 cubinSize, NvU32 blockX, NvU32 blockY, NvU32 blockZ, const char* shaderName, NVDX_ObjectHandle* pShader) { @@ -214,9 +214,9 @@ extern "C" { extensionNames.pop_back(); if (!NvapiD3d12Device::CreateGraphicsPipelineState(pDevice, pPSODesc, numExtensions, ppExtensions, ppPSO)) - return NotSupported(str::format(n, " ", numExtensions, " (", extensionNames, ")")); + return NotSupported(str::format(n, " (", numExtensions, "/", extensionNames, ")")); - return Ok(str::format(n, " ", numExtensions, " (", extensionNames, ")"), alreadyLoggedOk); + return Ok(str::format(n, " (", numExtensions, "/", extensionNames, ")"), alreadyLoggedOk); } NvAPI_Status __cdecl NvAPI_D3D12_SetDepthBoundsTestValues(ID3D12GraphicsCommandList *pCommandList, const float minDepth, const float maxDepth) { diff --git a/src/nvapi_disp.cpp b/src/nvapi_disp.cpp index 4864d34..6f682bf 100644 --- a/src/nvapi_disp.cpp +++ b/src/nvapi_disp.cpp @@ -41,7 +41,7 @@ extern "C" { return IncompatibleStructVersion(n); } - return Ok(str::format(n, " ", displayId)); + return Ok(str::format(n, " (", displayId, ")")); } NvAPI_Status __cdecl NvAPI_DISP_GetDisplayIdByDisplayName(const char *displayName, NvU32 *displayId) { @@ -55,11 +55,11 @@ extern "C" { auto id = nvapiAdapterRegistry->GetOutputId(std::string(displayName)); if (id == -1) - return InvalidArgument(str::format(n, " ", displayName)); + return InvalidArgument(str::format(n, " (", displayName, ")")); *displayId = id; - return Ok(str::format(n, " ", displayName)); + return Ok(str::format(n, " (", displayName, ")")); } NvAPI_Status __cdecl NvAPI_DISP_GetGDIPrimaryDisplayId(NvU32 *displayId) { |