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#pragma once
#include "nvapi_tests_private.h"
#include "../src/dxvk/dxvk_interfaces.h"
using namespace trompeloeil;
using namespace dxvk;
class ID3D11DxvkDevice : public ID3D11Device, public ID3D11VkExtDevice1 {};
class D3D11DxvkDeviceMock : public mock_interface<ID3D11DxvkDevice> {
MAKE_MOCK2(QueryInterface, HRESULT(REFIID, void**), override);
MAKE_MOCK0(AddRef, ULONG(), override);
MAKE_MOCK0(Release, ULONG(), override);
IMPLEMENT_MOCK3(GetPrivateData);
IMPLEMENT_MOCK3(SetPrivateData);
IMPLEMENT_MOCK2(SetPrivateDataInterface);
IMPLEMENT_MOCK3(CreateBuffer);
IMPLEMENT_MOCK3(CreateTexture1D);
IMPLEMENT_MOCK3(CreateTexture2D);
IMPLEMENT_MOCK3(CreateTexture3D);
IMPLEMENT_MOCK3(CreateShaderResourceView);
IMPLEMENT_MOCK3(CreateUnorderedAccessView);
IMPLEMENT_MOCK3(CreateRenderTargetView);
IMPLEMENT_MOCK3(CreateDepthStencilView);
IMPLEMENT_MOCK5(CreateInputLayout);
IMPLEMENT_MOCK4(CreateVertexShader);
IMPLEMENT_MOCK4(CreateGeometryShader);
IMPLEMENT_MOCK9(CreateGeometryShaderWithStreamOutput);
IMPLEMENT_MOCK4(CreatePixelShader);
IMPLEMENT_MOCK4(CreateHullShader);
IMPLEMENT_MOCK4(CreateDomainShader);
IMPLEMENT_MOCK4(CreateComputeShader);
IMPLEMENT_MOCK1(CreateClassLinkage);
IMPLEMENT_MOCK2(CreateBlendState);
IMPLEMENT_MOCK2(CreateDepthStencilState);
IMPLEMENT_MOCK2(CreateRasterizerState);
IMPLEMENT_MOCK2(CreateSamplerState);
IMPLEMENT_MOCK2(CreateQuery);
IMPLEMENT_MOCK2(CreatePredicate);
IMPLEMENT_MOCK2(CreateCounter);
IMPLEMENT_MOCK2(CreateDeferredContext);
IMPLEMENT_MOCK3(OpenSharedResource);
IMPLEMENT_MOCK2(CheckFormatSupport);
IMPLEMENT_MOCK3(CheckMultisampleQualityLevels);
IMPLEMENT_MOCK1(CheckCounterInfo);
IMPLEMENT_MOCK9(CheckCounter);
IMPLEMENT_MOCK3(CheckFeatureSupport);
IMPLEMENT_MOCK0(GetFeatureLevel);
IMPLEMENT_MOCK0(GetCreationFlags);
IMPLEMENT_MOCK0(GetDeviceRemovedReason);
IMPLEMENT_MOCK1(SetExceptionMode);
IMPLEMENT_MOCK0(GetExceptionMode);
IMPLEMENT_MOCK1(GetImmediateContext);
IMPLEMENT_MOCK1(GetExtensionSupport);
IMPLEMENT_MOCK3(GetCudaTextureObjectNVX);
IMPLEMENT_MOCK7(CreateCubinComputeShaderWithNameNVX);
IMPLEMENT_MOCK4(CreateUnorderedAccessViewAndGetDriverHandleNVX);
IMPLEMENT_MOCK4(CreateShaderResourceViewAndGetDriverHandleNVX);
IMPLEMENT_MOCK3(CreateSamplerStateAndGetDriverHandleNVX);
IMPLEMENT_MOCK3(GetResourceHandleGPUVirtualAddressAndSizeNVX);
};
class ID3D11DxvkDeviceContext : public ID3D11DeviceContext, public ID3D11VkExtContext1 {};
class D3D11DxvkDeviceContextMock : public mock_interface<ID3D11DxvkDeviceContext> {
MAKE_MOCK2(QueryInterface, HRESULT(REFIID, void**), override);
MAKE_MOCK0(AddRef, ULONG(), override);
MAKE_MOCK0(Release, ULONG(), override);
IMPLEMENT_MOCK1(GetDevice);
IMPLEMENT_MOCK3(GetPrivateData);
IMPLEMENT_MOCK3(SetPrivateData);
IMPLEMENT_MOCK2(SetPrivateDataInterface);
IMPLEMENT_MOCK3(VSSetConstantBuffers);
IMPLEMENT_MOCK3(PSSetShaderResources);
IMPLEMENT_MOCK3(PSSetShader);
IMPLEMENT_MOCK3(PSSetSamplers);
IMPLEMENT_MOCK3(VSSetShader);
IMPLEMENT_MOCK3(DrawIndexed);
IMPLEMENT_MOCK2(Draw);
IMPLEMENT_MOCK5(Map);
IMPLEMENT_MOCK2(Unmap);
IMPLEMENT_MOCK3(PSSetConstantBuffers);
IMPLEMENT_MOCK1(IASetInputLayout);
IMPLEMENT_MOCK5(IASetVertexBuffers);
IMPLEMENT_MOCK3(IASetIndexBuffer);
IMPLEMENT_MOCK5(DrawIndexedInstanced);
IMPLEMENT_MOCK4(DrawInstanced);
IMPLEMENT_MOCK3(GSSetConstantBuffers);
IMPLEMENT_MOCK3(GSSetShader);
IMPLEMENT_MOCK1(IASetPrimitiveTopology);
IMPLEMENT_MOCK3(VSSetShaderResources);
IMPLEMENT_MOCK3(VSSetSamplers);
IMPLEMENT_MOCK1(Begin);
IMPLEMENT_MOCK1(End);
IMPLEMENT_MOCK4(GetData);
IMPLEMENT_MOCK2(SetPredication);
IMPLEMENT_MOCK3(GSSetShaderResources);
IMPLEMENT_MOCK3(GSSetSamplers);
IMPLEMENT_MOCK3(OMSetRenderTargets);
IMPLEMENT_MOCK7(OMSetRenderTargetsAndUnorderedAccessViews);
IMPLEMENT_MOCK3(OMSetBlendState);
IMPLEMENT_MOCK2(OMSetDepthStencilState);
IMPLEMENT_MOCK3(SOSetTargets);
IMPLEMENT_MOCK0(DrawAuto);
IMPLEMENT_MOCK2(DrawIndexedInstancedIndirect);
IMPLEMENT_MOCK2(DrawInstancedIndirect);
IMPLEMENT_MOCK3(Dispatch);
IMPLEMENT_MOCK2(DispatchIndirect);
IMPLEMENT_MOCK1(RSSetState);
IMPLEMENT_MOCK2(RSSetViewports);
IMPLEMENT_MOCK2(RSSetScissorRects);
IMPLEMENT_MOCK8(CopySubresourceRegion);
IMPLEMENT_MOCK2(CopyResource);
IMPLEMENT_MOCK6(UpdateSubresource);
IMPLEMENT_MOCK3(CopyStructureCount);
IMPLEMENT_MOCK2(ClearRenderTargetView);
IMPLEMENT_MOCK2(ClearUnorderedAccessViewUint);
IMPLEMENT_MOCK2(ClearUnorderedAccessViewFloat);
IMPLEMENT_MOCK4(ClearDepthStencilView);
IMPLEMENT_MOCK1(GenerateMips);
IMPLEMENT_MOCK2(SetResourceMinLOD);
IMPLEMENT_MOCK1(GetResourceMinLOD);
IMPLEMENT_MOCK5(ResolveSubresource);
IMPLEMENT_MOCK2(ExecuteCommandList);
IMPLEMENT_MOCK3(HSSetShaderResources);
IMPLEMENT_MOCK3(HSSetShader);
IMPLEMENT_MOCK3(HSSetSamplers);
IMPLEMENT_MOCK3(HSSetConstantBuffers);
IMPLEMENT_MOCK3(DSSetShaderResources);
IMPLEMENT_MOCK3(DSSetShader);
IMPLEMENT_MOCK3(DSSetSamplers);
IMPLEMENT_MOCK3(DSSetConstantBuffers);
IMPLEMENT_MOCK3(CSSetShaderResources);
IMPLEMENT_MOCK4(CSSetUnorderedAccessViews);
IMPLEMENT_MOCK3(CSSetShader);
IMPLEMENT_MOCK3(CSSetSamplers);
IMPLEMENT_MOCK3(CSSetConstantBuffers);
IMPLEMENT_MOCK3(VSGetConstantBuffers);
IMPLEMENT_MOCK3(PSGetShaderResources);
IMPLEMENT_MOCK3(PSGetShader);
IMPLEMENT_MOCK3(PSGetSamplers);
IMPLEMENT_MOCK3(VSGetShader);
IMPLEMENT_MOCK3(PSGetConstantBuffers);
IMPLEMENT_MOCK1(IAGetInputLayout);
IMPLEMENT_MOCK5(IAGetVertexBuffers);
IMPLEMENT_MOCK3(IAGetIndexBuffer);
IMPLEMENT_MOCK3(GSGetConstantBuffers);
IMPLEMENT_MOCK3(GSGetShader);
IMPLEMENT_MOCK1(IAGetPrimitiveTopology);
IMPLEMENT_MOCK3(VSGetShaderResources);
IMPLEMENT_MOCK3(VSGetSamplers);
IMPLEMENT_MOCK2(GetPredication);
IMPLEMENT_MOCK3(GSGetShaderResources);
IMPLEMENT_MOCK3(GSGetSamplers);
IMPLEMENT_MOCK3(OMGetRenderTargets);
IMPLEMENT_MOCK6(OMGetRenderTargetsAndUnorderedAccessViews);
IMPLEMENT_MOCK3(OMGetBlendState);
IMPLEMENT_MOCK2(OMGetDepthStencilState);
IMPLEMENT_MOCK2(SOGetTargets);
IMPLEMENT_MOCK1(RSGetState);
IMPLEMENT_MOCK2(RSGetViewports);
IMPLEMENT_MOCK2(RSGetScissorRects);
IMPLEMENT_MOCK3(HSGetShaderResources);
IMPLEMENT_MOCK3(HSGetShader);
IMPLEMENT_MOCK3(HSGetSamplers);
IMPLEMENT_MOCK3(HSGetConstantBuffers);
IMPLEMENT_MOCK3(DSGetShaderResources);
IMPLEMENT_MOCK3(DSGetShader);
IMPLEMENT_MOCK3(DSGetSamplers);
IMPLEMENT_MOCK3(DSGetConstantBuffers);
IMPLEMENT_MOCK3(CSGetShaderResources);
IMPLEMENT_MOCK3(CSGetUnorderedAccessViews);
IMPLEMENT_MOCK3(CSGetShader);
IMPLEMENT_MOCK3(CSGetSamplers);
IMPLEMENT_MOCK3(CSGetConstantBuffers);
IMPLEMENT_MOCK0(ClearState);
IMPLEMENT_MOCK0(Flush);
IMPLEMENT_MOCK0(GetType);
IMPLEMENT_MOCK0(GetContextFlags);
IMPLEMENT_MOCK2(FinishCommandList);
IMPLEMENT_MOCK4(MultiDrawIndirect);
IMPLEMENT_MOCK4(MultiDrawIndexedIndirect);
IMPLEMENT_MOCK6(MultiDrawIndirectCount);
IMPLEMENT_MOCK6(MultiDrawIndexedIndirectCount);
IMPLEMENT_MOCK3(SetDepthBoundsTest);
IMPLEMENT_MOCK1(SetBarrierControl);
IMPLEMENT_MOCK10(LaunchCubinShaderNVX);
};
class D3D11BufferMock : public mock_interface<ID3D11Buffer> {
MAKE_MOCK2(QueryInterface, HRESULT(REFIID, void**), override);
MAKE_MOCK0(AddRef, ULONG(), override);
MAKE_MOCK0(Release, ULONG(), override);
IMPLEMENT_MOCK1(GetDevice);
IMPLEMENT_MOCK3(GetPrivateData);
IMPLEMENT_MOCK3(SetPrivateData);
IMPLEMENT_MOCK2(SetPrivateDataInterface);
IMPLEMENT_MOCK1(GetType);
IMPLEMENT_MOCK1(SetEvictionPriority);
IMPLEMENT_MOCK0(GetEvictionPriority);
IMPLEMENT_MOCK1(GetDesc);
};
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