// Stream/LSBFEncoder.h #ifndef __STREAM_LSBFENCODER_H #define __STREAM_LSBFENCODER_H #include "../IStream.h" #include "OutBuffer.h" namespace NStream { namespace NLSBF { class CEncoder { COutBuffer m_Stream; int m_BitPos; Byte m_CurByte; public: bool Create(UInt32 bufferSize) { return m_Stream.Create(bufferSize); } void SetStream(ISequentialOutStream *outStream) { m_Stream.SetStream(outStream); } void ReleaseStream() { m_Stream.ReleaseStream(); } void Init() { m_Stream.Init(); m_BitPos = 8; m_CurByte = 0; } HRESULT Flush() { FlushByte(); return m_Stream.Flush(); } void FlushByte() { if(m_BitPos < 8) m_Stream.WriteByte(m_CurByte); m_BitPos = 8; m_CurByte = 0; } void WriteBits(UInt32 value, int numBits); UInt32 GetBitPosition() const { return (8 - m_BitPos); } UInt64 GetProcessedSize() const { return m_Stream.GetProcessedSize() + (8 - m_BitPos + 7) /8; } void WriteByte(Byte b) { m_Stream.WriteByte(b);} }; }} #endif