// Stream/MSBFEncoder.h #ifndef __STREAM_MSBFENCODER_H #define __STREAM_MSBFENCODER_H #include "Common/Defs.h" #include "../IStream.h" #include "OutBuffer.h" namespace NStream { namespace NMSBF { template class CEncoder { TOutByte m_Stream; int m_BitPos; Byte m_CurByte; public: bool Create(UInt32 bufferSize) { return m_Stream.Create(bufferSize); } void SetStream(ISequentialOutStream *outStream) { m_Stream.SetStream(outStream);} void ReleaseStream() { m_Stream.ReleaseStream(); } void Init() { m_Stream.Init(); m_BitPos = 8; m_CurByte = 0; } HRESULT Flush() { if(m_BitPos < 8) WriteBits(0, m_BitPos); return m_Stream.Flush(); } void WriteBits(UInt32 value, int numBits) { while(numBits > 0) { if (numBits < m_BitPos) { m_CurByte |= ((Byte)value << (m_BitPos -= numBits)); return; } numBits -= m_BitPos; UInt32 newBits = (value >> numBits); value -= (newBits << numBits); m_Stream.WriteByte((Byte)(m_CurByte | newBits)); m_BitPos = 8; m_CurByte = 0; } } UInt64 GetProcessedSize() const { return m_Stream.GetProcessedSize() + (8 - m_BitPos + 7) / 8; } }; }} #endif