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PROG = Rar29.dll
DEF_FILE = ../Codec.def
CFLAGS = $(CFLAGS) -I ../../../
LIBS = $(LIBS) oleaut32.lib
COMPRESS_OBJS = \
$O\CodecExports.obj \
$O\DllExports.obj \
RAR29_OPT_OBJS = \
$O\Rar1Decoder.obj \
$O\Rar2Decoder.obj \
$O\Rar3Decoder.obj \
$O\Rar3Vm.obj \
$O\RarCodecsRegister.obj \
COMMON_OBJS = \
$O\CRC.obj \
$O\MyVector.obj \
7ZIP_COMMON_OBJS = \
$O\InBuffer.obj \
$O\OutBuffer.obj \
$O\StreamUtils.obj \
LZ_OBJS = \
$O\LZOutWindow.obj \
C_OBJS = \
$O\Alloc.obj \
!include "../../Crc2.mak"
OBJS = \
$O\StdAfx.obj \
$(COMPRESS_OBJS) \
$(RAR29_OPT_OBJS) \
$(COMMON_OBJS) \
$(7ZIP_COMMON_OBJS) \
$(LZ_OBJS) \
$(C_OBJS) \
$(CRC_OBJS) \
$O\resource.res
!include "../../../Build.mak"
$(COMPRESS_OBJS): ../$(*B).cpp
$(COMPL)
$(RAR29_OPT_OBJS): $(*B).cpp
$(COMPL_O2)
$(COMMON_OBJS): ../../../Common/$(*B).cpp
$(COMPL)
$(7ZIP_COMMON_OBJS): ../../Common/$(*B).cpp
$(COMPL)
$(LZ_OBJS): ../LZ/$(*B).cpp
$(COMPL)
$(C_OBJS): ../../../../C/$(*B).c
$(COMPL_O2)
!include "../../Crc.mak"
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