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// PropVariantUtils.cpp
#include "StdAfx.h"
#include "PropVariantUtils.h"
#include "Common/StringConvert.h"
#include "Common/IntToString.h"
using namespace NWindows;
static AString GetHex(UInt32 v)
{
char sz[32] = { '0', 'x' };
ConvertUInt64ToString(v, sz + 2, 16);
return sz;
}
void StringToProp(const AString &s, NCOM::CPropVariant &prop)
{
prop = MultiByteToUnicodeString(s);
}
void PairToProp(const CUInt32PCharPair *pairs, unsigned num, UInt32 value, NCOM::CPropVariant &prop)
{
AString s;
for (unsigned i = 0; i < num; i++)
{
const CUInt32PCharPair &p = pairs[i];
if (p.Value == value)
s = p.Name;
}
if (s.IsEmpty())
s = GetHex(value);
StringToProp(s, prop);
}
AString TypeToString(const char *table[], unsigned num, UInt32 value)
{
if (value < num)
return table[value];
return GetHex(value);
}
void TypeToProp(const char *table[], unsigned num, UInt32 value, NCOM::CPropVariant &prop)
{
StringToProp(TypeToString(table, num, value), prop);
}
AString FlagsToString(const CUInt32PCharPair *pairs, unsigned num, UInt32 flags)
{
AString s;
for (unsigned i = 0; i < num; i++)
{
const CUInt32PCharPair &p = pairs[i];
UInt32 flag = (UInt32)1 << (unsigned)p.Value;
if ((flags & flag) != 0)
{
if (!s.IsEmpty())
s += ' ';
s += p.Name;
}
flags &= ~flag;
}
if (flags != 0)
{
if (!s.IsEmpty())
s += ' ';
s += GetHex(flags);
}
return s;
}
void FlagsToProp(const CUInt32PCharPair *pairs, unsigned num, UInt32 flags, NCOM::CPropVariant &prop)
{
StringToProp(FlagsToString(pairs, num, flags), prop);
}
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