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// Windows/ResourceString.cpp
#include "StdAfx.h"
#include "Windows/ResourceString.h"
#ifndef _UNICODE
#include "Common/StringConvert.h"
#endif
extern HINSTANCE g_hInstance;
#ifndef _UNICODE
extern bool g_IsNT;
#endif
namespace NWindows {
CSysString MyLoadString(HINSTANCE hInstance, UINT resourceID)
{
CSysString s;
int size = 256;
int len;
do
{
size += 256;
len = ::LoadString(hInstance, resourceID, s.GetBuffer(size - 1), size);
}
while (size - len <= 1);
s.ReleaseBuffer();
return s;
}
CSysString MyLoadString(UINT resourceID)
{
return MyLoadString(g_hInstance, resourceID);
}
#ifndef _UNICODE
UString MyLoadStringW(HINSTANCE hInstance, UINT resourceID)
{
if (g_IsNT)
{
UString s;
int size = 256;
int len;
do
{
size += 256;
len = ::LoadStringW(hInstance, resourceID, s.GetBuffer(size - 1), size);
}
while (size - len <= 1);
s.ReleaseBuffer();
return s;
}
return GetUnicodeString(MyLoadString(resourceID));
}
UString MyLoadStringW(UINT resourceID)
{
return MyLoadStringW(g_hInstance, resourceID);
}
#endif
}
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