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// Windows/Console.h
#ifndef __WINDOWS_CONSOLE_H
#define __WINDOWS_CONSOLE_H
#include "Windows/Defs.h"
namespace NWindows{
namespace NConsole{
class CBase
{
protected:
HANDLE m_Object;
public:
void Attach(HANDLE aHandle) { m_Object = aHandle; };
bool GetMode(DWORD &aMode)
{ return BOOLToBool(::GetConsoleMode(m_Object, &aMode)); }
bool SetMode(DWORD aMode)
{ return BOOLToBool(::SetConsoleMode(m_Object, aMode)); }
};
class CIn: public CBase
{
public:
bool PeekEvents(PINPUT_RECORD anEvents, DWORD aNumEvents, DWORD &aNumEventsRead)
{ return BOOLToBool(::PeekConsoleInput(m_Object, anEvents, aNumEvents, &aNumEventsRead)); }
bool PeekEvent(INPUT_RECORD &anEvent, DWORD &aNumEventsRead)
{ return PeekEvents(&anEvent, 1, aNumEventsRead); }
bool ReadEvents(PINPUT_RECORD anEvents, DWORD aNumEvents, DWORD &aNumEventsRead)
{ return BOOLToBool(::ReadConsoleInput(m_Object, anEvents, aNumEvents, &aNumEventsRead)); }
bool ReadEvent(INPUT_RECORD &anEvent, DWORD &aNumEventsRead)
{ return ReadEvents(&anEvent, 1, aNumEventsRead); }
bool GetNumberOfEvents(DWORD &aNumberOfEvents)
{ return BOOLToBool(::GetNumberOfConsoleInputEvents(m_Object, &aNumberOfEvents)); }
bool WriteEvents(const INPUT_RECORD *anEvents, DWORD aNumEvents, DWORD &aNumEventsWritten)
{ return BOOLToBool(::WriteConsoleInput(m_Object, anEvents, aNumEvents, &aNumEventsWritten)); }
bool WriteEvent(const INPUT_RECORD &anEvent, DWORD &aNumEventsWritten)
{ return WriteEvents(&anEvent, 1, aNumEventsWritten); }
bool Read(LPVOID aBuffer, DWORD aNumberOfCharsToRead, DWORD &aNumberOfCharsRead)
{ return BOOLToBool(::ReadConsole(m_Object, aBuffer, aNumberOfCharsToRead, &aNumberOfCharsRead, NULL)); }
bool Flush()
{ return BOOLToBool(::FlushConsoleInputBuffer(m_Object)); }
};
}}
#endif
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