//===- ControlFlowSink.cpp - Code to perform control-flow sinking ---------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements a basic control-flow sink pass. Control-flow sinking // moves operations whose only uses are in conditionally-executed blocks in to // those blocks so that they aren't executed on paths where their results are // not needed. // //===----------------------------------------------------------------------===// #include "mlir/Transforms/Passes.h" #include "mlir/IR/Dominance.h" #include "mlir/Interfaces/ControlFlowInterfaces.h" #include "mlir/Interfaces/SideEffectInterfaces.h" #include "mlir/Transforms/ControlFlowSinkUtils.h" #include "mlir/Transforms/SideEffectUtils.h" namespace mlir { #define GEN_PASS_DEF_CONTROLFLOWSINK #include "mlir/Transforms/Passes.h.inc" } // namespace mlir using namespace mlir; namespace { /// A control-flow sink pass. struct ControlFlowSink : public impl::ControlFlowSinkBase { void runOnOperation() override; }; } // end anonymous namespace void ControlFlowSink::runOnOperation() { auto &domInfo = getAnalysis(); getOperation()->walk([&](RegionBranchOpInterface branch) { SmallVector regionsToSink; // Get the regions are that known to be executed at most once. getSinglyExecutedRegionsToSink(branch, regionsToSink); // Sink side-effect free operations. numSunk = controlFlowSink( regionsToSink, domInfo, [](Operation *op, Region *) { return isSideEffectFree(op); }, [](Operation *op, Region *region) { // Move the operation to the beginning of the region's entry block. // This guarantees the preservation of SSA dominance of all of the // operation's uses are in the region. op->moveBefore(®ion->front(), region->front().begin()); }); }); } std::unique_ptr mlir::createControlFlowSinkPass() { return std::make_unique(); }