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authorrachytski <siarhei.rachytski@gmail.com>2012-04-07 15:21:43 +0400
committerAlex Zolotarev <alex@maps.me>2015-09-23 01:37:19 +0300
commitb1740c4329f496b316cb8b414b660e27717dcea2 (patch)
tree35ad7b8ce4536f27d4da279ce9e3bf38deaf9b07 /android/jni/com/mapswithme/platform/Platform.cpp
parentad647d0de6262b4a11c112fc31cff8ae82ff69ac (diff)
[android][iphone][mac] added support for rendering with GLSL shaders and enabled it by default.
Diffstat (limited to 'android/jni/com/mapswithme/platform/Platform.cpp')
-rw-r--r--android/jni/com/mapswithme/platform/Platform.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/android/jni/com/mapswithme/platform/Platform.cpp b/android/jni/com/mapswithme/platform/Platform.cpp
index 08c3c4cb78..8c978c6f64 100644
--- a/android/jni/com/mapswithme/platform/Platform.cpp
+++ b/android/jni/com/mapswithme/platform/Platform.cpp
@@ -28,12 +28,8 @@ public:
m_tileSize = min(max(ceiledScreenSize / 2, (size_t)128), (size_t)512);
- double k = (256.0 / m_tileSize) * (256.0 / m_tileSize);
-
LOG(LINFO, ("tileSize=", m_tileSize));
- /// calculating how much tiles we need for the screen of such size
-
m_preCachingDepth = 3;
switch (densityDpi)