diff options
author | rachytski <siarhei.rachytski@gmail.com> | 2012-04-07 15:21:43 +0400 |
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committer | Alex Zolotarev <alex@maps.me> | 2015-09-23 01:37:19 +0300 |
commit | b1740c4329f496b316cb8b414b660e27717dcea2 (patch) | |
tree | 35ad7b8ce4536f27d4da279ce9e3bf38deaf9b07 /android/jni/com/mapswithme/platform/Platform.cpp | |
parent | ad647d0de6262b4a11c112fc31cff8ae82ff69ac (diff) |
[android][iphone][mac] added support for rendering with GLSL shaders and enabled it by default.
Diffstat (limited to 'android/jni/com/mapswithme/platform/Platform.cpp')
-rw-r--r-- | android/jni/com/mapswithme/platform/Platform.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/android/jni/com/mapswithme/platform/Platform.cpp b/android/jni/com/mapswithme/platform/Platform.cpp index 08c3c4cb78..8c978c6f64 100644 --- a/android/jni/com/mapswithme/platform/Platform.cpp +++ b/android/jni/com/mapswithme/platform/Platform.cpp @@ -28,12 +28,8 @@ public: m_tileSize = min(max(ceiledScreenSize / 2, (size_t)128), (size_t)512); - double k = (256.0 / m_tileSize) * (256.0 / m_tileSize); - LOG(LINFO, ("tileSize=", m_tileSize)); - /// calculating how much tiles we need for the screen of such size - m_preCachingDepth = 3; switch (densityDpi) |