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author | ExMix <rahuba.youri@mapswithme.com> | 2014-04-09 13:57:14 +0400 |
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committer | Alex Zolotarev <alex@maps.me> | 2015-09-23 02:14:45 +0300 |
commit | b8e5f3bded9ee0c29948e705cb7f5501aff509e4 (patch) | |
tree | 7539af02d79624bb351cf6d68f15572985ee9bd5 /drape/glstate.cpp | |
parent | 24ff3d5551bafb99a6f82b56222604f278b97e18 (diff) |
[drape] use overlay tree to clean image rendering
Diffstat (limited to 'drape/glstate.cpp')
-rw-r--r-- | drape/glstate.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drape/glstate.cpp b/drape/glstate.cpp index e1887bc05d..76a5ed8289 100644 --- a/drape/glstate.cpp +++ b/drape/glstate.cpp @@ -56,6 +56,11 @@ GLState::GLState(uint32_t gpuProgramIndex, DepthLayer depthLayer) { } +const GLState::DepthLayer &GLState::GetDepthLayer() const +{ + return m_depthLayer; +} + void GLState::SetTextureSet(int32_t textureSet) { m_mask |= TEXTURE_BIT; |