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authorExMix <rahuba.youri@mapswithme.com>2014-04-09 13:57:14 +0400
committerAlex Zolotarev <alex@maps.me>2015-09-23 02:14:45 +0300
commitb8e5f3bded9ee0c29948e705cb7f5501aff509e4 (patch)
tree7539af02d79624bb351cf6d68f15572985ee9bd5 /drape/glstate.cpp
parent24ff3d5551bafb99a6f82b56222604f278b97e18 (diff)
[drape] use overlay tree to clean image rendering
Diffstat (limited to 'drape/glstate.cpp')
-rw-r--r--drape/glstate.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/drape/glstate.cpp b/drape/glstate.cpp
index e1887bc05d..76a5ed8289 100644
--- a/drape/glstate.cpp
+++ b/drape/glstate.cpp
@@ -56,6 +56,11 @@ GLState::GLState(uint32_t gpuProgramIndex, DepthLayer depthLayer)
{
}
+const GLState::DepthLayer &GLState::GetDepthLayer() const
+{
+ return m_depthLayer;
+}
+
void GLState::SetTextureSet(int32_t textureSet)
{
m_mask |= TEXTURE_BIT;