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authorTimofey <t.danshin@corp.mail.ru>2016-11-11 15:43:41 +0300
committerTimofey <t.danshin@corp.mail.ru>2016-11-14 17:06:23 +0300
commitee44a8a940ddd5deb587b6db483c4dedfeb6659e (patch)
tree84f83f6cedc821b3b3e5c966b52339d6cd4977c4 /drape
parente054c0170fc80465a2cebc41117745c8685801a9 (diff)
Compiles now.
Diffstat (limited to 'drape')
-rw-r--r--drape/CMakeLists.txt52
1 files changed, 0 insertions, 52 deletions
diff --git a/drape/CMakeLists.txt b/drape/CMakeLists.txt
index cb9138cf9a..9ed1b04d18 100644
--- a/drape/CMakeLists.txt
+++ b/drape/CMakeLists.txt
@@ -137,58 +137,6 @@ if (PLATFORM_IOS)
)
endif()
-set( #might not need this declaration
- OTHER_FILES
- shaders/area3d_outline_vertex_shader.vsh
- shaders/area3d_vertex_shader.vsh
- shaders/area_vertex_shader.vsh
- shaders/arrow3d_fragment_shader.fsh
- shaders/arrow3d_shadow_fragment_shader.fsh
- shaders/arrow3d_shadow_vertex_shader.vsh
- shaders/arrow3d_vertex_shader.vsh
- shaders/circle_shader.fsh
- shaders/circle_shader.vsh
- shaders/compass_vertex_shader.vsh
- shaders/dashed_fragment_shader.fsh
- shaders/dashed_vertex_shader.vsh
- shaders/debug_rect_fragment_shader.fsh
- shaders/debug_rect_vertex_shader.vsh
- shaders/line_fragment_shader.fsh
- shaders/line_vertex_shader.vsh
- shaders/masked_texturing_billboard_vertex_shader.vsh
- shaders/masked_texturing_fragment_shader.fsh
- shaders/masked_texturing_vertex_shader.vsh
- shaders/my_position_shader.vsh
- shaders/path_symbol_vertex_shader.vsh
- shaders/position_accuracy3d_shader.vsh
- shaders/route_arrow_vertex_shader.vsh
- shaders/route_dash_fragment_shader.fsh
- shaders/route_fragment_shader.fsh
- shaders/route_vertex_shader.vsh
- shaders/ruler_vertex_shader.vsh
- shaders/shader_index.txt
- shaders/solid_color_fragment_shader.fsh
- shaders/text_billboard_vertex_shader.vsh
- shaders/text_fragment_shader.fsh
- shaders/text_outlined_billboard_vertex_shader.vsh
- shaders/text_outlined_gui_vertex_shader.vsh
- shaders/text_outlined_vertex_shader.vsh
- shaders/text_vertex_shader.vsh
- shaders/texturing3d_fragment_shader.fsh
- shaders/texturing3d_vertex_shader.vsh
- shaders/texturing_billboard_vertex_shader.vsh
- shaders/texturing_fragment_shader.fsh
- shaders/texturing_vertex_shader.vsh
- shaders/trackpoint_fragment_shader.fsh
- shaders/trackpoint_vertex_shader.vsh
- shaders/traffic_fragment_shader.fsh
- shaders/traffic_vertex_shader.vsh
- shaders/transparent_layer_fragment_shader.fsh
- shaders/transparent_layer_vertex_shader.vsh
- shaders/user_mark.vsh
- shaders/user_mark_billboard.vsh
-)
-
add_library(${PROJECT_NAME} ${DRAPE_COMMON_SRC} ${SRC})
omim_add_test_subdirectory(drape_tests)