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authorExMix <rahuba.youri@mapswithme.com>2014-03-19 16:15:22 +0400
committerAlex Zolotarev <alex@maps.me>2015-09-23 02:13:00 +0300
commit7ca007b8b0f27f71837405b828631a4859e0abde (patch)
treeebca051a2fbfeea0dfbeda66faf2de0d832ba172 /drape_frontend/area_shape.cpp
parent24ce4227f5ac80d90b4ecef4124ca6b3903a17c3 (diff)
[drape] texture manager.
load external png files map shape get texture manager in draw method. By this shape will get texture block and put it into uniforms
Diffstat (limited to 'drape_frontend/area_shape.cpp')
-rw-r--r--drape_frontend/area_shape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drape_frontend/area_shape.cpp b/drape_frontend/area_shape.cpp
index c18d319176..4ea16fff74 100644
--- a/drape_frontend/area_shape.cpp
+++ b/drape_frontend/area_shape.cpp
@@ -19,7 +19,7 @@ namespace df
m_vertexes.push_back(Point3D(v3.x, v3.y, m_depth));
}
- void AreaShape::Draw(RefPointer<Batcher> batcher) const
+ void AreaShape::Draw(RefPointer<Batcher> batcher, RefPointer<TextureManager> /*textures*/) const
{
GLState state(gpu::SOLID_AREA_PROGRAM, 0);
float r, g, b, a;