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authorDaria Volvenkova <d.volvenkova@corp.mail.ru>2017-05-16 14:42:32 +0300
committerGitHub <noreply@github.com>2017-05-16 14:42:32 +0300
commitd2f79bd2c7004af2d1459e8d5b7748763f241a54 (patch)
tree64300bccb750e59f7c3a05800eafcd5c3b3f89cb /drape_frontend/shaders/dashed_line.fsh.glsl
parentaa6703383e8d4c2ff8445e8b3c27728846cdab4b (diff)
parent086d6f9cf247cea07cff6bc33d5567dc7c64806b (diff)
Merge pull request #6040 from rokuz/es3-supportbeta-810
Added OpenGL ES3 support
Diffstat (limited to 'drape_frontend/shaders/dashed_line.fsh.glsl')
-rw-r--r--drape_frontend/shaders/dashed_line.fsh.glsl8
1 files changed, 6 insertions, 2 deletions
diff --git a/drape_frontend/shaders/dashed_line.fsh.glsl b/drape_frontend/shaders/dashed_line.fsh.glsl
index c787cebf8d..742ef26de4 100644
--- a/drape_frontend/shaders/dashed_line.fsh.glsl
+++ b/drape_frontend/shaders/dashed_line.fsh.glsl
@@ -11,8 +11,12 @@ const float aaPixelsCount = 2.5;
void main()
{
vec4 color = texture2D(u_colorTex, v_colorTexCoord);
- vec4 mask = texture2D(u_maskTex, v_maskTexCoord);
- color.a = color.a * mask.a * u_opacity;
+#ifdef GLES3
+ float mask = texture2D(u_maskTex, v_maskTexCoord).r;
+#else
+ float mask = texture2D(u_maskTex, v_maskTexCoord).a;
+#endif
+ color.a = color.a * mask * u_opacity;
float currentW = abs(v_halfLength.x);
float diff = v_halfLength.y - currentW;