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author | Daria Volvenkova <d.volvenkova@corp.mail.ru> | 2017-05-16 14:42:32 +0300 |
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committer | GitHub <noreply@github.com> | 2017-05-16 14:42:32 +0300 |
commit | d2f79bd2c7004af2d1459e8d5b7748763f241a54 (patch) | |
tree | 64300bccb750e59f7c3a05800eafcd5c3b3f89cb /drape_frontend/shaders/dashed_line.fsh.glsl | |
parent | aa6703383e8d4c2ff8445e8b3c27728846cdab4b (diff) | |
parent | 086d6f9cf247cea07cff6bc33d5567dc7c64806b (diff) |
Merge pull request #6040 from rokuz/es3-supportbeta-810
Added OpenGL ES3 support
Diffstat (limited to 'drape_frontend/shaders/dashed_line.fsh.glsl')
-rw-r--r-- | drape_frontend/shaders/dashed_line.fsh.glsl | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/drape_frontend/shaders/dashed_line.fsh.glsl b/drape_frontend/shaders/dashed_line.fsh.glsl index c787cebf8d..742ef26de4 100644 --- a/drape_frontend/shaders/dashed_line.fsh.glsl +++ b/drape_frontend/shaders/dashed_line.fsh.glsl @@ -11,8 +11,12 @@ const float aaPixelsCount = 2.5; void main() { vec4 color = texture2D(u_colorTex, v_colorTexCoord); - vec4 mask = texture2D(u_maskTex, v_maskTexCoord); - color.a = color.a * mask.a * u_opacity; +#ifdef GLES3 + float mask = texture2D(u_maskTex, v_maskTexCoord).r; +#else + float mask = texture2D(u_maskTex, v_maskTexCoord).a; +#endif + color.a = color.a * mask * u_opacity; float currentW = abs(v_halfLength.x); float diff = v_halfLength.y - currentW; |