Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDaria Volvenkova <d.volvenkova@corp.mail.ru>2017-05-16 14:42:32 +0300
committerGitHub <noreply@github.com>2017-05-16 14:42:32 +0300
commitd2f79bd2c7004af2d1459e8d5b7748763f241a54 (patch)
tree64300bccb750e59f7c3a05800eafcd5c3b3f89cb /drape_frontend/shaders/text_fixed.fsh.glsl
parentaa6703383e8d4c2ff8445e8b3c27728846cdab4b (diff)
parent086d6f9cf247cea07cff6bc33d5567dc7c64806b (diff)
Merge pull request #6040 from rokuz/es3-supportbeta-810
Added OpenGL ES3 support
Diffstat (limited to 'drape_frontend/shaders/text_fixed.fsh.glsl')
-rwxr-xr-xdrape_frontend/shaders/text_fixed.fsh.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/drape_frontend/shaders/text_fixed.fsh.glsl b/drape_frontend/shaders/text_fixed.fsh.glsl
index 7931b21546..1fe61a0eeb 100755
--- a/drape_frontend/shaders/text_fixed.fsh.glsl
+++ b/drape_frontend/shaders/text_fixed.fsh.glsl
@@ -11,14 +11,18 @@ uniform sampler2D u_maskTex;
uniform float u_opacity;
uniform vec2 u_contrastGamma;
-void main (void)
+void main()
{
#ifdef ENABLE_VTF
lowp vec4 glyphColor = v_color;
#else
lowp vec4 glyphColor = texture2D(u_colorTex, v_colorTexCoord);
#endif
+#ifdef GLES3
+ float alpha = texture2D(u_maskTex, v_maskTexCoord).r;
+#else
float alpha = texture2D(u_maskTex, v_maskTexCoord).a;
+#endif
glyphColor.a *= u_opacity * alpha;
gl_FragColor = glyphColor;
}