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authorAlex Zolotarev <alex@maps.me>2015-01-16 17:41:58 +0300
committerAlex Zolotarev <alex@maps.me>2015-09-23 02:36:15 +0300
commit56527abd6592dbd54f645bdce822e707f6ed8297 (patch)
treed67e73e42d9519bcb46c7b86fa67b0f066fe87d1 /map/navigator.hpp
parent72f4090f28b9fd25d9df51e47e779348017fdf67 (diff)
Removed Lite version and Promo banners for all platforms.
Diffstat (limited to 'map/navigator.hpp')
-rw-r--r--map/navigator.hpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/map/navigator.hpp b/map/navigator.hpp
index 95becb2f43..3c3b2a1f64 100644
--- a/map/navigator.hpp
+++ b/map/navigator.hpp
@@ -69,10 +69,6 @@ public:
bool InAction() const;
- /// enabling/disabling screen rotation handling
- void SetSupportRotation(bool flag);
- /// checking, whether the navigator supports rotation
- bool DoSupportRotation() const;
/// Our surface is a square which is bigger than visible screen area on the device,
/// so we should take it into an account
m2::PointD ShiftPoint(m2::PointD const & pt) const;
@@ -119,8 +115,6 @@ private:
math::Matrix<float, 3, 3> m_DeltaMatrix;
// Flag, which indicates, whether we are in the middle of some action.
bool m_InAction;
- // Does Navigator supports screen rotation.
- bool m_DoSupportRotation;
// Should we check for threshold while scaling by two fingers.
bool m_DoCheckRotationThreshold;
// Do screen rotates during the two fingers scaling.