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authorVladimir Byko-Ianko <v.bykoianko@corp.mail.ru>2016-09-16 17:35:22 +0300
committerVladimir Byko-Ianko <v.bykoianko@corp.mail.ru>2016-09-16 17:35:22 +0300
commit90a76488a2a9e7905e8dffdb5ab274688ef608c5 (patch)
tree01595fe0009683d02c1f7524e7e4f2f557211741 /map
parent4ae0f5dac04099b90d7769f87b67b3bb06c6b7f5 (diff)
Wrapping RoutingSeccion::m_route into shared_prt and some fixes some multithreading issues.
Diffstat (limited to 'map')
-rw-r--r--map/framework.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/map/framework.cpp b/map/framework.cpp
index 85aedd6352..5995fd6f94 100644
--- a/map/framework.cpp
+++ b/map/framework.cpp
@@ -1569,7 +1569,7 @@ void Framework::CreateDrapeEngine(ref_ptr<dp::OGLContextFactory> contextFactory,
// In case of the engine reinitialization recover route.
if (m_routingSession.IsActive())
{
- InsertRoute(m_routingSession.GetRoute());
+ InsertRoute(*m_routingSession.GetRoute());
if (allow3d && m_routingSession.IsFollowing())
m_drapeEngine->EnablePerspective();
}