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authorAlex Zolotarev <deathbaba@gmail.com>2011-03-09 03:28:30 +0300
committerAlex Zolotarev <alex@maps.me>2015-09-23 01:13:14 +0300
commite2f07d8e172998c990e06a8c71523d93e98d8d53 (patch)
treeec897a8968f39aad75cd1b701f159b49bdf0bc4b /yg
parentdc051c9f41a5aed268b0967c7b424c0be5c34099 (diff)
[WinGL] Added missing glCheckFramebufferStatusEXT
Diffstat (limited to 'yg')
-rw-r--r--yg/internal/opengl_win32.cpp4
-rw-r--r--yg/internal/opengl_win32.hpp1
2 files changed, 4 insertions, 1 deletions
diff --git a/yg/internal/opengl_win32.cpp b/yg/internal/opengl_win32.cpp
index 737e376275..350c2d8bc3 100644
--- a/yg/internal/opengl_win32.cpp
+++ b/yg/internal/opengl_win32.cpp
@@ -28,11 +28,12 @@ PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
PFNGLMAPBUFFERPROC glMapBuffer;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
namespace win32
{
template <class TRet>
- TRet GetGLProc(HMODULE hInst, char const * name)
+ TRet GetGLProc(HMODULE, char const * name)
{
PROC p = ::wglGetProcAddress(name);
if (p == 0)
@@ -67,6 +68,7 @@ namespace win32
glUnmapBuffer = GetGLProc<PFNGLUNMAPBUFFERPROC>(hInst, "glUnmapBuffer");
glBlitFramebuffer = GetGLProc<PFNGLBLITFRAMEBUFFERPROC>(hInst, "glBlitFramebuffer");
glRenderbufferStorageMultisample = GetGLProc<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(hInst, "glRenderbufferStorageMultisample");
+ glCheckFramebufferStatusEXT = GetGLProc<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(hInst, "glCheckFramebufferStatusEXT");
}
}
diff --git a/yg/internal/opengl_win32.hpp b/yg/internal/opengl_win32.hpp
index 932078e820..40f01333e5 100644
--- a/yg/internal/opengl_win32.hpp
+++ b/yg/internal/opengl_win32.hpp
@@ -28,6 +28,7 @@ extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
extern PFNGLMAPBUFFERPROC glMapBuffer;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
+extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
namespace win32
{