Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'android')
-rw-r--r--android/jni/Android.mk2
-rw-r--r--android/jni/com/mapswithme/maps/Framework.cpp2
-rw-r--r--android/jni/com/mapswithme/opengl/android_gl_utils.cpp5
-rw-r--r--android/jni/com/mapswithme/opengl/android_gl_utils.hpp13
-rw-r--r--android/jni/com/mapswithme/opengl/androidoglcontext.cpp15
-rw-r--r--android/jni/com/mapswithme/opengl/androidoglcontext.hpp7
-rw-r--r--android/jni/com/mapswithme/opengl/androidoglcontextfactory.cpp55
-rw-r--r--android/jni/com/mapswithme/opengl/androidoglcontextfactory.hpp5
-rw-r--r--android/jni/com/mapswithme/opengl/gl3stub.c342
-rw-r--r--android/jni/com/mapswithme/opengl/gl3stub.h492
10 files changed, 914 insertions, 24 deletions
diff --git a/android/jni/Android.mk b/android/jni/Android.mk
index 05400dda81..a1421e2c63 100644
--- a/android/jni/Android.mk
+++ b/android/jni/Android.mk
@@ -70,6 +70,7 @@ LOCAL_HEADER_FILES := \
com/mapswithme/opengl/android_gl_utils.hpp \
com/mapswithme/opengl/androidoglcontext.hpp \
com/mapswithme/opengl/androidoglcontextfactory.hpp \
+ com/mapswithme/opengl/gl3stub.h \
com/mapswithme/platform/Platform.hpp \
LOCAL_SRC_FILES := \
@@ -102,6 +103,7 @@ LOCAL_SRC_FILES := \
com/mapswithme/opengl/android_gl_utils.cpp \
com/mapswithme/opengl/androidoglcontext.cpp \
com/mapswithme/opengl/androidoglcontextfactory.cpp \
+ com/mapswithme/opengl/gl3stub.c \
com/mapswithme/platform/HttpThread.cpp \
com/mapswithme/platform/SocketImpl.cpp \
com/mapswithme/platform/Language.cpp \
diff --git a/android/jni/com/mapswithme/maps/Framework.cpp b/android/jni/com/mapswithme/maps/Framework.cpp
index 81a80b99d7..daac8aa140 100644
--- a/android/jni/com/mapswithme/maps/Framework.cpp
+++ b/android/jni/com/mapswithme/maps/Framework.cpp
@@ -143,6 +143,8 @@ bool Framework::CreateDrapeEngine(JNIEnv * env, jobject jSurface, int densityDpi
}
::Framework::DrapeCreationParams p;
+ p.m_apiVersion = factory->IsSupportedOpenGLES3() ? dp::ApiVersion::OpenGLES3 :
+ dp::ApiVersion::OpenGLES2;
p.m_surfaceWidth = factory->GetWidth();
p.m_surfaceHeight = factory->GetHeight();
p.m_visualScale = dp::VisualScale(densityDpi);
diff --git a/android/jni/com/mapswithme/opengl/android_gl_utils.cpp b/android/jni/com/mapswithme/opengl/android_gl_utils.cpp
index 50b57f041b..13fed787bc 100644
--- a/android/jni/com/mapswithme/opengl/android_gl_utils.cpp
+++ b/android/jni/com/mapswithme/opengl/android_gl_utils.cpp
@@ -1,7 +1,8 @@
#include "android_gl_utils.hpp"
-#include "../../../../../base/logging.hpp"
-#include "../../../../../base/string_utils.hpp"
+#include "base/logging.hpp"
+#include "base/src_point.hpp"
+#include "base/string_utils.hpp"
namespace android
{
diff --git a/android/jni/com/mapswithme/opengl/android_gl_utils.hpp b/android/jni/com/mapswithme/opengl/android_gl_utils.hpp
index 1e9d4a1a5b..e79067800e 100644
--- a/android/jni/com/mapswithme/opengl/android_gl_utils.hpp
+++ b/android/jni/com/mapswithme/opengl/android_gl_utils.hpp
@@ -1,9 +1,11 @@
#pragma once
-#include "../../../../../base/src_point.hpp"
+#include "drape/glIncludes.hpp"
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
+namespace my
+{
+class SrcPoint;
+}
namespace android
{
@@ -23,8 +25,7 @@ private:
void CheckEGL(my::SrcPoint const & src);
-#define CHECK_EGL(x) do { (x); CheckEGL(SRC());} while(false);
-#define CHECK_EGL_CALL() do { CheckEGL(SRC());} while (false);
-
} // namespace android
+#define CHECK_EGL(x) do { (x); android::CheckEGL(SRC());} while(false);
+#define CHECK_EGL_CALL() do { android::CheckEGL(SRC());} while (false);
diff --git a/android/jni/com/mapswithme/opengl/androidoglcontext.cpp b/android/jni/com/mapswithme/opengl/androidoglcontext.cpp
index 040f7a73c1..09fd588b81 100644
--- a/android/jni/com/mapswithme/opengl/androidoglcontext.cpp
+++ b/android/jni/com/mapswithme/opengl/androidoglcontext.cpp
@@ -1,21 +1,28 @@
#include "androidoglcontext.hpp"
#include "android_gl_utils.hpp"
+
#include "base/assert.hpp"
#include "base/logging.hpp"
+#include "base/src_point.hpp"
namespace android
{
-static EGLint * getContextAttributesList()
+static EGLint * getContextAttributesList(bool supportedES3)
{
static EGLint contextAttrList[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
- return contextAttrList;
+ static EGLint contextAttrListES3[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_NONE
+ };
+ return supportedES3 ? contextAttrListES3 : contextAttrList;
}
-AndroidOGLContext::AndroidOGLContext(EGLDisplay display, EGLSurface surface, EGLConfig config, AndroidOGLContext * contextToShareWith)
+AndroidOGLContext::AndroidOGLContext(bool supportedES3, EGLDisplay display, EGLSurface surface,
+ EGLConfig config, AndroidOGLContext * contextToShareWith)
: m_nativeContext(EGL_NO_CONTEXT)
, m_surface(surface)
, m_display(display)
@@ -24,7 +31,7 @@ AndroidOGLContext::AndroidOGLContext(EGLDisplay display, EGLSurface surface, EGL
ASSERT(m_display != EGL_NO_DISPLAY, ());
EGLContext sharedContext = (contextToShareWith == NULL) ? EGL_NO_CONTEXT : contextToShareWith->m_nativeContext;
- m_nativeContext = eglCreateContext(m_display, config, sharedContext, getContextAttributesList());
+ m_nativeContext = eglCreateContext(m_display, config, sharedContext, getContextAttributesList(supportedES3));
CHECK(m_nativeContext != EGL_NO_CONTEXT, ());
}
diff --git a/android/jni/com/mapswithme/opengl/androidoglcontext.hpp b/android/jni/com/mapswithme/opengl/androidoglcontext.hpp
index 424aac5ff3..5c0bed7765 100644
--- a/android/jni/com/mapswithme/opengl/androidoglcontext.hpp
+++ b/android/jni/com/mapswithme/opengl/androidoglcontext.hpp
@@ -1,17 +1,16 @@
#pragma once
+#include "drape/glIncludes.hpp"
#include "drape/oglcontext.hpp"
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-
namespace android
{
class AndroidOGLContext : public dp::OGLContext
{
public:
- AndroidOGLContext(EGLDisplay display, EGLSurface surface, EGLConfig config, AndroidOGLContext * contextToShareWith);
+ AndroidOGLContext(bool supportedES3, EGLDisplay display, EGLSurface surface,
+ EGLConfig config, AndroidOGLContext * contextToShareWith);
~AndroidOGLContext();
void makeCurrent() override;
diff --git a/android/jni/com/mapswithme/opengl/androidoglcontextfactory.cpp b/android/jni/com/mapswithme/opengl/androidoglcontextfactory.cpp
index 011f5c53e6..38db410219 100644
--- a/android/jni/com/mapswithme/opengl/androidoglcontextfactory.cpp
+++ b/android/jni/com/mapswithme/opengl/androidoglcontextfactory.cpp
@@ -3,6 +3,7 @@
#include "base/assert.hpp"
#include "base/logging.hpp"
+#include "base/src_point.hpp"
#include <algorithm>
@@ -10,10 +11,13 @@
#include <android/native_window.h>
#include <android/native_window_jni.h>
+#define EGL_OPENGL_ES3_BIT 0x00000040
+
namespace android
{
-
-static EGLint * getConfigAttributesListRGB8()
+namespace
+{
+static EGLint * getConfigAttributesListRGB8(bool supportedES3)
{
static EGLint attr_list[] = {
EGL_RED_SIZE, 8,
@@ -26,11 +30,26 @@ static EGLint * getConfigAttributesListRGB8()
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT | EGL_WINDOW_BIT,
EGL_NONE
};
- return attr_list;
+ static EGLint attr_list_es3[] = {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 0,
+ EGL_STENCIL_SIZE, 0,
+ EGL_DEPTH_SIZE, 16,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT | EGL_WINDOW_BIT,
+ EGL_NONE
+ };
+ return supportedES3 ? attr_list_es3 : attr_list;
}
+int const kMaxConfigCount = 40;
+
static EGLint * getConfigAttributesListR5G6B5()
{
+ // We do not support OpenGL ES3 for R5G6B5, because some Android devices
+ // are not able to create OpenGL context in such mode.
static EGLint attr_list[] = {
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
@@ -44,6 +63,15 @@ static EGLint * getConfigAttributesListR5G6B5()
return attr_list;
}
+bool IsSupportedRGB8(EGLDisplay display, bool es3)
+{
+ EGLConfig configs[kMaxConfigCount];
+ int count = 0;
+ return eglChooseConfig(display, getConfigAttributesListRGB8(es3), configs,
+ kMaxConfigCount, &count) == EGL_TRUE;
+}
+} // namespace
+
AndroidOGLContextFactory::AndroidOGLContextFactory(JNIEnv * env, jobject jsurface)
: m_drawContext(NULL)
, m_uploadContext(NULL)
@@ -55,6 +83,7 @@ AndroidOGLContextFactory::AndroidOGLContextFactory(JNIEnv * env, jobject jsurfac
, m_surfaceWidth(0)
, m_surfaceHeight(0)
, m_windowSurfaceValid(false)
+ , m_supportedES3(false)
{
m_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (m_display == EGL_NO_DISPLAY)
@@ -70,6 +99,8 @@ AndroidOGLContextFactory::AndroidOGLContextFactory(JNIEnv * env, jobject jsurfac
return;
}
+ m_supportedES3 = gl3stubInit() && IsSupportedRGB8(m_display, true /* es3 */);
+
SetSurface(env, jsurface);
if (!createPixelbufferSurface())
@@ -202,7 +233,10 @@ dp::OGLContext * AndroidOGLContextFactory::getDrawContext()
ASSERT(IsValid(), ());
ASSERT(m_windowSurface != EGL_NO_SURFACE, ());
if (m_drawContext == nullptr)
- m_drawContext = new AndroidOGLContext(m_display, m_windowSurface, m_config, m_uploadContext);
+ {
+ m_drawContext = new AndroidOGLContext(m_supportedES3, m_display, m_windowSurface,
+ m_config, m_uploadContext);
+ }
return m_drawContext;
}
@@ -211,7 +245,10 @@ dp::OGLContext * AndroidOGLContextFactory::getResourcesUploadContext()
ASSERT(IsValid(), ());
ASSERT(m_pixelbufferSurface != EGL_NO_SURFACE, ());
if (m_uploadContext == nullptr)
- m_uploadContext = new AndroidOGLContext(m_display, m_pixelbufferSurface, m_config, m_drawContext);
+ {
+ m_uploadContext = new AndroidOGLContext(m_supportedES3, m_display, m_pixelbufferSurface,
+ m_config, m_drawContext);
+ }
return m_uploadContext;
}
@@ -227,12 +264,14 @@ bool AndroidOGLContextFactory::isUploadContextCreated() const
bool AndroidOGLContextFactory::createWindowSurface()
{
- int const kMaxConfigCount = 40;
EGLConfig configs[kMaxConfigCount];
int count = 0;
- if (eglChooseConfig(m_display, getConfigAttributesListRGB8(), configs, kMaxConfigCount, &count) != EGL_TRUE)
+ if (eglChooseConfig(m_display, getConfigAttributesListRGB8(m_supportedES3), configs,
+ kMaxConfigCount, &count) != EGL_TRUE)
{
- VERIFY(eglChooseConfig(m_display, getConfigAttributesListR5G6B5(), configs, kMaxConfigCount, &count) == EGL_TRUE, ());
+ ASSERT(!m_supportedES3, ());
+ VERIFY(eglChooseConfig(m_display, getConfigAttributesListR5G6B5(), configs,
+ kMaxConfigCount, &count) == EGL_TRUE, ());
LOG(LDEBUG, ("Backbuffer format: R5G6B5"));
}
else
diff --git a/android/jni/com/mapswithme/opengl/androidoglcontextfactory.hpp b/android/jni/com/mapswithme/opengl/androidoglcontextfactory.hpp
index a8fb32bd96..43209d1fad 100644
--- a/android/jni/com/mapswithme/opengl/androidoglcontextfactory.hpp
+++ b/android/jni/com/mapswithme/opengl/androidoglcontextfactory.hpp
@@ -4,6 +4,8 @@
#include "androidoglcontext.hpp"
#include "drape/oglcontextfactory.hpp"
+#include "base/src_point.hpp"
+
namespace android
{
@@ -27,6 +29,8 @@ public:
int GetHeight() const;
void UpdateSurfaceSize();
+ bool IsSupportedOpenGLES3() const { return m_supportedES3; }
+
private:
bool QuerySurfaceSize();
@@ -48,6 +52,7 @@ private:
int m_surfaceHeight;
bool m_windowSurfaceValid;
+ bool m_supportedES3;
};
} // namespace android
diff --git a/android/jni/com/mapswithme/opengl/gl3stub.c b/android/jni/com/mapswithme/opengl/gl3stub.c
new file mode 100644
index 0000000000..19b78e7b67
--- /dev/null
+++ b/android/jni/com/mapswithme/opengl/gl3stub.c
@@ -0,0 +1,342 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "gl3stub.h"
+
+GLboolean gl3stubInit() {
+ #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)
+ FIND_PROC(glReadBuffer);
+ FIND_PROC(glDrawRangeElements);
+ FIND_PROC(glTexImage3D);
+ FIND_PROC(glTexSubImage3D);
+ FIND_PROC(glCopyTexSubImage3D);
+ FIND_PROC(glCompressedTexImage3D);
+ FIND_PROC(glCompressedTexSubImage3D);
+ FIND_PROC(glGenQueries);
+ FIND_PROC(glDeleteQueries);
+ FIND_PROC(glIsQuery);
+ FIND_PROC(glBeginQuery);
+ FIND_PROC(glEndQuery);
+ FIND_PROC(glGetQueryiv);
+ FIND_PROC(glGetQueryObjectuiv);
+ FIND_PROC(glUnmapBuffer);
+ FIND_PROC(glGetBufferPointerv);
+ FIND_PROC(glDrawBuffers);
+ FIND_PROC(glUniformMatrix2x3fv);
+ FIND_PROC(glUniformMatrix3x2fv);
+ FIND_PROC(glUniformMatrix2x4fv);
+ FIND_PROC(glUniformMatrix4x2fv);
+ FIND_PROC(glUniformMatrix3x4fv);
+ FIND_PROC(glUniformMatrix4x3fv);
+ FIND_PROC(glBlitFramebuffer);
+ FIND_PROC(glRenderbufferStorageMultisample);
+ FIND_PROC(glFramebufferTextureLayer);
+ FIND_PROC(glMapBufferRange);
+ FIND_PROC(glFlushMappedBufferRange);
+ FIND_PROC(glBindVertexArray);
+ FIND_PROC(glDeleteVertexArrays);
+ FIND_PROC(glGenVertexArrays);
+ FIND_PROC(glIsVertexArray);
+ FIND_PROC(glGetIntegeri_v);
+ FIND_PROC(glBeginTransformFeedback);
+ FIND_PROC(glEndTransformFeedback);
+ FIND_PROC(glBindBufferRange);
+ FIND_PROC(glBindBufferBase);
+ FIND_PROC(glTransformFeedbackVaryings);
+ FIND_PROC(glGetTransformFeedbackVarying);
+ FIND_PROC(glVertexAttribIPointer);
+ FIND_PROC(glGetVertexAttribIiv);
+ FIND_PROC(glGetVertexAttribIuiv);
+ FIND_PROC(glVertexAttribI4i);
+ FIND_PROC(glVertexAttribI4ui);
+ FIND_PROC(glVertexAttribI4iv);
+ FIND_PROC(glVertexAttribI4uiv);
+ FIND_PROC(glGetUniformuiv);
+ FIND_PROC(glGetFragDataLocation);
+ FIND_PROC(glUniform1ui);
+ FIND_PROC(glUniform2ui);
+ FIND_PROC(glUniform3ui);
+ FIND_PROC(glUniform4ui);
+ FIND_PROC(glUniform1uiv);
+ FIND_PROC(glUniform2uiv);
+ FIND_PROC(glUniform3uiv);
+ FIND_PROC(glUniform4uiv);
+ FIND_PROC(glClearBufferiv);
+ FIND_PROC(glClearBufferuiv);
+ FIND_PROC(glClearBufferfv);
+ FIND_PROC(glClearBufferfi);
+ FIND_PROC(glGetStringi);
+ FIND_PROC(glCopyBufferSubData);
+ FIND_PROC(glGetUniformIndices);
+ FIND_PROC(glGetActiveUniformsiv);
+ FIND_PROC(glGetUniformBlockIndex);
+ FIND_PROC(glGetActiveUniformBlockiv);
+ FIND_PROC(glGetActiveUniformBlockName);
+ FIND_PROC(glUniformBlockBinding);
+ FIND_PROC(glDrawArraysInstanced);
+ FIND_PROC(glDrawElementsInstanced);
+ FIND_PROC(glFenceSync);
+ FIND_PROC(glIsSync);
+ FIND_PROC(glDeleteSync);
+ FIND_PROC(glClientWaitSync);
+ FIND_PROC(glWaitSync);
+ FIND_PROC(glGetInteger64v);
+ FIND_PROC(glGetSynciv);
+ FIND_PROC(glGetInteger64i_v);
+ FIND_PROC(glGetBufferParameteri64v);
+ FIND_PROC(glGenSamplers);
+ FIND_PROC(glDeleteSamplers);
+ FIND_PROC(glIsSampler);
+ FIND_PROC(glBindSampler);
+ FIND_PROC(glSamplerParameteri);
+ FIND_PROC(glSamplerParameteriv);
+ FIND_PROC(glSamplerParameterf);
+ FIND_PROC(glSamplerParameterfv);
+ FIND_PROC(glGetSamplerParameteriv);
+ FIND_PROC(glGetSamplerParameterfv);
+ FIND_PROC(glVertexAttribDivisor);
+ FIND_PROC(glBindTransformFeedback);
+ FIND_PROC(glDeleteTransformFeedbacks);
+ FIND_PROC(glGenTransformFeedbacks);
+ FIND_PROC(glIsTransformFeedback);
+ FIND_PROC(glPauseTransformFeedback);
+ FIND_PROC(glResumeTransformFeedback);
+ FIND_PROC(glGetProgramBinary);
+ FIND_PROC(glProgramBinary);
+ FIND_PROC(glProgramParameteri);
+ FIND_PROC(glInvalidateFramebuffer);
+ FIND_PROC(glInvalidateSubFramebuffer);
+ FIND_PROC(glTexStorage2D);
+ FIND_PROC(glTexStorage3D);
+ FIND_PROC(glGetInternalformativ);
+ #undef FIND_PROC
+
+ if (!glReadBuffer ||
+ !glDrawRangeElements ||
+ !glTexImage3D ||
+ !glTexSubImage3D ||
+ !glCopyTexSubImage3D ||
+ !glCompressedTexImage3D ||
+ !glCompressedTexSubImage3D ||
+ !glGenQueries ||
+ !glDeleteQueries ||
+ !glIsQuery ||
+ !glBeginQuery ||
+ !glEndQuery ||
+ !glGetQueryiv ||
+ !glGetQueryObjectuiv ||
+ !glUnmapBuffer ||
+ !glGetBufferPointerv ||
+ !glDrawBuffers ||
+ !glUniformMatrix2x3fv ||
+ !glUniformMatrix3x2fv ||
+ !glUniformMatrix2x4fv ||
+ !glUniformMatrix4x2fv ||
+ !glUniformMatrix3x4fv ||
+ !glUniformMatrix4x3fv ||
+ !glBlitFramebuffer ||
+ !glRenderbufferStorageMultisample ||
+ !glFramebufferTextureLayer ||
+ !glMapBufferRange ||
+ !glFlushMappedBufferRange ||
+ !glBindVertexArray ||
+ !glDeleteVertexArrays ||
+ !glGenVertexArrays ||
+ !glIsVertexArray ||
+ !glGetIntegeri_v ||
+ !glBeginTransformFeedback ||
+ !glEndTransformFeedback ||
+ !glBindBufferRange ||
+ !glBindBufferBase ||
+ !glTransformFeedbackVaryings ||
+ !glGetTransformFeedbackVarying ||
+ !glVertexAttribIPointer ||
+ !glGetVertexAttribIiv ||
+ !glGetVertexAttribIuiv ||
+ !glVertexAttribI4i ||
+ !glVertexAttribI4ui ||
+ !glVertexAttribI4iv ||
+ !glVertexAttribI4uiv ||
+ !glGetUniformuiv ||
+ !glGetFragDataLocation ||
+ !glUniform1ui ||
+ !glUniform2ui ||
+ !glUniform3ui ||
+ !glUniform4ui ||
+ !glUniform1uiv ||
+ !glUniform2uiv ||
+ !glUniform3uiv ||
+ !glUniform4uiv ||
+ !glClearBufferiv ||
+ !glClearBufferuiv ||
+ !glClearBufferfv ||
+ !glClearBufferfi ||
+ !glGetStringi ||
+ !glCopyBufferSubData ||
+ !glGetUniformIndices ||
+ !glGetActiveUniformsiv ||
+ !glGetUniformBlockIndex ||
+ !glGetActiveUniformBlockiv ||
+ !glGetActiveUniformBlockName ||
+ !glUniformBlockBinding ||
+ !glDrawArraysInstanced ||
+ !glDrawElementsInstanced ||
+ !glFenceSync ||
+ !glIsSync ||
+ !glDeleteSync ||
+ !glClientWaitSync ||
+ !glWaitSync ||
+ !glGetInteger64v ||
+ !glGetSynciv ||
+ !glGetInteger64i_v ||
+ !glGetBufferParameteri64v ||
+ !glGenSamplers ||
+ !glDeleteSamplers ||
+ !glIsSampler ||
+ !glBindSampler ||
+ !glSamplerParameteri ||
+ !glSamplerParameteriv ||
+ !glSamplerParameterf ||
+ !glSamplerParameterfv ||
+ !glGetSamplerParameteriv ||
+ !glGetSamplerParameterfv ||
+ !glVertexAttribDivisor ||
+ !glBindTransformFeedback ||
+ !glDeleteTransformFeedbacks ||
+ !glGenTransformFeedbacks ||
+ !glIsTransformFeedback ||
+ !glPauseTransformFeedback ||
+ !glResumeTransformFeedback ||
+ !glGetProgramBinary ||
+ !glProgramBinary ||
+ !glProgramParameteri ||
+ !glInvalidateFramebuffer ||
+ !glInvalidateSubFramebuffer ||
+ !glTexStorage2D ||
+ !glTexStorage3D ||
+ !glGetInternalformativ)
+ {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/* Function pointer definitions */
+GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
+GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
+GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
+GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
+GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
+GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
+GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
+GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
+GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
+GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
+GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
+GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
+GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
+GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
+GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
+GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
+GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
+GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
+GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
+GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
+GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
+GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
+GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
+GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
+GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
+GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
+GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
+GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
+GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
+GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
+GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
+GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
+GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
+GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
+GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
+GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
+GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
+GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
+GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
+GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
+GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
+GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
+GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
diff --git a/android/jni/com/mapswithme/opengl/gl3stub.h b/android/jni/com/mapswithme/opengl/gl3stub.h
new file mode 100644
index 0000000000..aab6120e3f
--- /dev/null
+++ b/android/jni/com/mapswithme/opengl/gl3stub.h
@@ -0,0 +1,492 @@
+#ifndef __gl3_h_
+#define __gl3_h_
+
+/*
+ * stub gl3.h for dynamic loading, based on:
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ *
+ * Changes:
+ * - Added #include <GLES2/gl2.h>
+ * - Removed duplicate OpenGL ES 2.0 declarations
+ * - Converted OpenGL ES 3.0 function prototypes to function pointer
+ * declarations
+ * - Added gl3stubInit() declaration
+ */
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Call this function before calling any OpenGL ES 3.0 functions. It will
+ * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
+ * otherwise. */
+GLboolean gl3stubInit();
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 3.0 */
+
+typedef unsigned short GLhalf;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0 1
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 3.0 */
+
+extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
+extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
+extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
+extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
+extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
+extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
+extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
+extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
+extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
+extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
+extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
+extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
+extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
+extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
+extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
+extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
+extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
+extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
+extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
+extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
+extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
+extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
+extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
+extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
+extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
+extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
+extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
+extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
+extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
+extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
+extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
+extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
+extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
+extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
+extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
+extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
+extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
+extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
+extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
+extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
+extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
+extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
+extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
+extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
+extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
+extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
+extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif