diff options
Diffstat (limited to 'coding/point_to_integer.hpp')
-rw-r--r-- | coding/point_to_integer.hpp | 48 |
1 files changed, 30 insertions, 18 deletions
diff --git a/coding/point_to_integer.hpp b/coding/point_to_integer.hpp index afd46b90d6..923ab971d4 100644 --- a/coding/point_to_integer.hpp +++ b/coding/point_to_integer.hpp @@ -1,31 +1,43 @@ #pragma once -#include "geometry/cellid.hpp" +#include "coding/pointd_to_pointu.hpp" + +#include "geometry/point2d.hpp" #include "geometry/rect2d.hpp" +#include <cstdint> #include <utility> -#define POINT_COORD_BITS 30 +// All functions in this file are deprecated and are left +// only for backward compatibility. +// +// Their intention was to store a point with unsigned 32-bit integer +// coordinates to a signed or to an unsigned 64-bit integer by interleaving the +// bits of the point's coordinates. +// +// A possible reason for interleaving is to lower the number of bytes +// needed by the varint encoding, at least if the coordinates are of the +// same order of magnitude. However, this is hard to justify: +// 1. We have no reason to expect the coordinates to be of the same order. +// 2. If you need to serialize a point, doing it separately +// for each coordinate is almost always a better option. +// 3. If you need to temporarily store the point as an uint, +// you do not need the complexity of interleaving. +// +// Another possible reason to interleave bits of x and y arises +// when implementing the Z-order curve but we have this +// written elsewhere (see geometry/cellid.hpp). -m2::PointU PointD2PointU(double x, double y, uint32_t coordBits); -inline m2::PointU PointD2PointU(m2::PointD const & pt, uint32_t coordBits) -{ - return PointD2PointU(pt.x, pt.y, coordBits); -} +int64_t PointToInt64Obsolete(double x, double y, uint32_t coordBits); -m2::PointD PointU2PointD(m2::PointU const & p, uint32_t coordBits); +int64_t PointToInt64Obsolete(m2::PointD const & pt, uint32_t coordBits); -int64_t PointToInt64(double x, double y, uint32_t coordBits); -inline int64_t PointToInt64(m2::PointD const & pt, uint32_t coordBits) -{ - return PointToInt64(pt.x, pt.y, coordBits); -} +m2::PointD Int64ToPointObsolete(int64_t v, uint32_t coordBits); -m2::PointD Int64ToPoint(int64_t v, uint32_t coordBits); +std::pair<int64_t, int64_t> RectToInt64Obsolete(m2::RectD const & r, uint32_t coordBits); -std::pair<int64_t, int64_t> RectToInt64(m2::RectD const & r, uint32_t coordBits); -m2::RectD Int64ToRect(std::pair<int64_t, int64_t> const & p, uint32_t coordBits); +m2::RectD Int64ToRectObsolete(std::pair<int64_t, int64_t> const & p, uint32_t coordBits); -uint32_t DoubleToUint32(double x, double min, double max, uint32_t coordBits); +uint64_t PointUToUint64Obsolete(m2::PointU const & pt); -double Uint32ToDouble(uint32_t x, double min, double max, uint32_t coordBits); +m2::PointU Uint64ToPointUObsolete(int64_t v); |