Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'generator/osm2type.cpp')
-rw-r--r--generator/osm2type.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/generator/osm2type.cpp b/generator/osm2type.cpp
index b2ea830ac5..fb829fe6a7 100644
--- a/generator/osm2type.cpp
+++ b/generator/osm2type.cpp
@@ -9,14 +9,16 @@
#include "geometry/mercator.hpp"
#include "base/assert.hpp"
+#include "base/stl_add.hpp"
#include "base/string_utils.hpp"
-#include "std/bind.hpp"
-#include "std/cstdint.hpp"
-#include "std/function.hpp"
-#include "std/initializer_list.hpp"
-#include "std/set.hpp"
-#include "std/vector.hpp"
+#include <cstdint>
+#include <functional>
+#include <initializer_list>
+#include <set>
+#include <vector>
+
+using namespace std;
namespace ftype
{
@@ -227,7 +229,7 @@ namespace ftype
{
Classificator const & c = classif();
- StringIL arr[] =
+ my::StringIL arr[] =
{
{"entrance"}, {"highway"},
{"building", "address"}, {"hwtag", "oneway"}, {"hwtag", "private"},
@@ -431,13 +433,13 @@ namespace ftype
if (!isHighway || (surface.empty() && smoothness.empty()))
return string();
- static StringIL pavedSurfaces = {"paved", "asphalt", "cobblestone", "cobblestone:flattened",
- "sett", "concrete", "concrete:lanes", "concrete:plates",
- "paving_stones", "metal", "wood"};
- static StringIL badSurfaces = {"cobblestone", "sett", "metal", "wood", "grass", "gravel",
- "mud", "sand", "snow", "woodchips"};
- static StringIL badSmoothness = {"bad", "very_bad", "horrible", "very_horrible", "impassable",
- "robust_wheels", "high_clearance", "off_road_wheels", "rough"};
+ static my::StringIL pavedSurfaces = {"paved", "asphalt", "cobblestone", "cobblestone:flattened",
+ "sett", "concrete", "concrete:lanes", "concrete:plates",
+ "paving_stones", "metal", "wood"};
+ static my::StringIL badSurfaces = {"cobblestone", "sett", "metal", "wood", "grass", "gravel",
+ "mud", "sand", "snow", "woodchips"};
+ static my::StringIL badSmoothness = {"bad", "very_bad", "horrible", "very_horrible", "impassable",
+ "robust_wheels", "high_clearance", "off_road_wheels", "rough"};
bool isPaved = false;
bool isGood = true;