Age | Commit message (Collapse) | Author |
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geometry forming
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sets.
- remove texture sets (controller and sets), applying and managing
- improve memory allocations for resources
- rewrite font texture for dynamic glyph mapping
- fragmentation unicode block on textures
- some minor stuff
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by tests
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glyphs according dynamic strategy
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and textures use exact formats
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check header file equal based on md5 hash
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be optimized, but now lowp on old devices leads to:
- wrong texel fetch
- performance degradation
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changed when i create dynamic texture set forming algo.
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- deletion
- !!!move object into frontend renderer thread!!!. On FR thread object can be deleted before this object beed unbound from BR thread.
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application if this folder named resources
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