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2015-09-23refactored GeometryBatcher to derive it from PipelinesManager.rachytski
2015-09-23refactored ResourceStyle and lot of *Info classes into consistent Resource an...rachytski
2015-09-23refactored allocation of OpenGL resources in ResourceManager.rachytski
2015-09-23compilation fixes.rachytski
2015-09-23refactored render states to use only programmable pipeline.rachytski
2015-09-23every graphics::Screen should contain RenderContext. rachytski
2015-09-23introduced ResourceManager::ThreadSlot system, and refactored code according ...rachytski
2015-09-23separated OpenGL-dependent classes into separate namespace for better modular...rachytski
2015-09-23added ImageRenderer and tests for it.rachytski
2015-09-23renamed yg into graphics.rachytski
2015-09-23fixed yg_tests.rachytski
2015-09-23restored yg_test's rachytski
2015-09-23refactored RenderPolicies to accept visualScale, skinName and screenSize amon...rachytski
2015-09-23refactored the way BufferObjects are used.rachytski
2015-09-23removed m_dynamicPagesCount and m_textPagesCount from Skin as unnecessary. rachytski
2015-09-23supporting on-demand resource allocation.rachytski
2015-09-23[android] fixed artifacts in alpha blending, switched off periodical updates ...rachytski
2015-09-23dynamic textures and render targets now may use different formats.rachytski
2015-09-23[win32] Remove obsolete includes.vng
2015-09-23refactored RenderPolicy and OpenGL extensions initialization.rachytski
2015-09-23fixed UpdateActualTarget problem in PartialRenderPolicy.rachytski
2015-09-23improved scaling of OpenGL resources allocation.rachytski
2015-09-23refactored ResourceManager to support better resource usage scaling for diffe...rachytski
2015-09-23different lock/unlock behavior in different RenderPolicy's.rachytski
2015-09-23Compilation speed up by removing unused start/stop_mem_debug includeAlex Zolotarev
2015-09-23renamed AARect into AnyRect. renamed corresponding files.rachytski
2015-09-23refactored ScreenBase to support GUI rotation.rachytski
2015-09-23fast InfoLayer rendering on GUI thread through StylesCache.rachytski
2015-09-23implemented multi-blit for faster blitting of tiles in screen coverage.rachytski
2015-09-23allocating renderTargets in TilingRenderPolicyXXX onlyrachytski
2015-09-23[clang] Compilation and warning fixesAlex Zolotarev
2015-09-23added glyphCachesCount parameter into ResourceManager constructor.rachytski
2015-09-23removed multisampling and periodical update support.rachytski
2015-09-23Using all available CPU cores for tile rendering.rachytski
2015-09-23compilation fixes.rachytski
2015-09-23Initial implementation of tile rendering.rachytski
2015-09-23[Refactoring] Read unicode blocks and font lists with Reader interface.vng
2015-09-23[Refactoring] Add BasePlatformImpl class for most Platform's member functions...vng
2015-09-23restored "frozen" text rendering logic.rachytski
2015-09-23Minor code fixes.vng
2015-09-23moved InfoLayer rendering from main thread to render thread.rachytski
2015-09-23Fixed yg includes, should improve compilation speedAlex Zolotarev
2015-09-23rendering only opaque pixels on SkinPage when using multisampling.rachytski
2015-09-23implemented runtime opengl functionality checking.rachytski
2015-09-23* implemented runtime choice of renderTarget format.rachytski
2015-09-23Remove menu bar in Windows. Use our platform macroses instead of WIN32.vng
2015-09-23Fix compilation on msvc. Fix runtume errors on Windows.vng
2015-09-23added fine tuning for font matching.rachytski
2015-09-23added per-unicode-block font support. much less "unknown symbols" are drawn. rachytski
2015-09-23iphone color order fix.rachytski